Protection System For Counter-Strike 1.6
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//========= Copyright <EFBFBD> 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef ITRACKERUSER_H
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#define ITRACKERUSER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h"
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//-----------------------------------------------------------------------------
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// Purpose: Interface to accessing information about tracker users
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//-----------------------------------------------------------------------------
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class ITrackerUser : public IBaseInterface
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{
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public:
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// returns true if the interface is ready for use
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virtual bool IsValid() = 0;
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// returns the tracker ID of the current user
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virtual int GetTrackerID() = 0;
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// returns information about a user
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// information may not be known about some users, "" will be returned
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virtual const char *GetUserName(int trackerID) = 0;
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virtual const char *GetFirstName(int trackerID) = 0;
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virtual const char *GetLastName(int trackerID) = 0;
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virtual const char *GetEmail(int trackerID) = 0;
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// returns true if friendID is a friend of the current user
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// ie. the current is authorized to see when the friend is online
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virtual bool IsFriend(int friendID) = 0;
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// requests authorization from a user
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virtual void RequestAuthorizationFromUser(int potentialFriendID) = 0;
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};
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#define TRACKERUSER_INTERFACE_VERSION "TrackerUser001"
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#endif // ITRACKERUSER_H
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