Protection System For Counter-Strike 1.6
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/***
*
* Copyright (c) 1999, 2000, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#if !defined( QFONTH )
#define QFONTH
#ifdef _WIN32
#pragma once
#endif
// Font stuff
#define NUM_GLYPHS 256
typedef struct
{
short startoffset;
short charwidth;
} charinfo;
typedef struct qfont_s
{
int width, height;
int rowcount;
int rowheight;
charinfo fontinfo[ NUM_GLYPHS ];
byte data[4];
} qfont_t;
#endif // qfont.h