Protection System For Counter-Strike 1.6
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#pragma once
#include "main.h"
class cOffset
{
public:
DWORD HwDll , SwDll , HlMod;
DWORD HwBase , HwSize , HwEnd;
DWORD ClBase , ClSize , ClEnd;
DWORD HlBase , HlSize , HlEnd;
DWORD VgBase , VgSize , VgEnd;
BYTE HLType;
void GetRenderType();
bool GetModuleInfo();
void Error( char* Msg );
DWORD FindClientTable();
DWORD FindEngineTable();
DWORD FindStudioTable();
DWORD FindUserMsgBase();
DWORD FindGameConsole();
DWORD FindSVCMessages();
DWORD FindEventMsgBase();
void ConsoleColorInitalize();
void GetGameInfo( pGameInfo_s GameInfo );
void CopyClient();
void CopyEngine();
void CopyStudio();
DWORD Absolute( DWORD Address );
DWORD FarProc( DWORD Address , DWORD LB , DWORD HB );
DWORD FindReference( DWORD start , DWORD end , DWORD Address );
DWORD FindPattern( PCHAR pattern , PCHAR mask , DWORD start , DWORD end , DWORD offset );
DWORD FindPattern( PCHAR pattern , DWORD start , DWORD end , DWORD offset );
DWORD GetModuleSize( DWORD Address );
};
extern cOffset offset;