Browse Source

init core-php library from engine-php repository

main
openlegends 8 months ago
parent
commit
d644d835a2
  1. 2
      .gitignore
  2. 70
      README.md
  3. 16
      composer.json
  4. 235
      src/Abstract/Card.php
  5. 33
      src/Abstract/Card/Ability.php
  6. 20
      src/Abstract/Card/Action.php
  7. 31
      src/Abstract/Card/Attribute.php
  8. 31
      src/Abstract/Card/Rarity.php
  9. 31
      src/Abstract/Card/Type.php
  10. 48
      src/Abstract/Game.php
  11. 105
      src/Abstract/Game/Player.php
  12. 83
      src/Abstract/Pool/Card.php
  13. 38
      src/Abstract/User.php
  14. 33
      src/Abstract/User/Type.php
  15. 98
      src/Interface/Card.php
  16. 22
      src/Interface/Card/Ability.php
  17. 20
      src/Interface/Card/Action.php
  18. 16
      src/Interface/Card/Attribute.php
  19. 16
      src/Interface/Card/Rarity.php
  20. 16
      src/Interface/Card/Type.php
  21. 30
      src/Interface/Game.php
  22. 52
      src/Interface/Game/Player.php
  23. 34
      src/Interface/Pool/Card.php
  24. 22
      src/Interface/User.php
  25. 16
      src/Interface/User/Type.php

2
.gitignore vendored

@ -0,0 +1,2 @@
/vendor/
composer.lock

70
README.md

@ -1,2 +1,68 @@
# core-php # Open Legends Core
Open Legends Core Library in PHP 8
Project under development!
## Install
`composer require openlegends/core:dev-main`
## Test features
### Cards
`composer require openlegends/asset:dev-main`
```
<?php
require_once __DIR__ . '/../vendor/autoload.php';
$mouse = new \OpenLegends\Asset\Test\Card\Mouse();
$rat = new \OpenLegends\Asset\Test\Card\Rat();
$damage = new \OpenLegends\Asset\Test\Card\Action\Damage(
$mouse
);
$damage->card(
$rat
);
var_dump(
$mouse->getHealth()
);
var_dump(
$rat->getHealth()
);
```
### Pool
Useful for decks, hand, discard pile, etc
`composer require openlegends/asset:dev-main`
```
<?php
require_once __DIR__ . '/../vendor/autoload.php';
$deck = new \OpenLegends\Asset\Test\Pool\Card();
$deck->addCard(
new \OpenLegends\Asset\Test\Card\Goblin()
);
$deck->addCard(
new \OpenLegends\Asset\Test\Card\Mouse()
);
$deck->addCard(
new \OpenLegends\Asset\Test\Card\Rat()
);
var_dump(
$deck->getRandomCard()->getName()
);
```

16
composer.json

@ -0,0 +1,16 @@
{
"name": "openlegends/core",
"description": "Core Library for OpenLegends Game",
"type": "library",
"license": "MIT",
"autoload": {
"psr-4": {
"OpenLegends\\Core\\": "src/"
}
},
"authors": [
{
"name": "OpenLegends"
}
]
}

235
src/Abstract/Card.php

@ -0,0 +1,235 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Abstract;
abstract class Card implements \OpenLegends\Core\Interface\Card
{
private \OpenLegends\Core\Abstract\Card\Ability $_ability;
private \OpenLegends\Core\Abstract\Card\Attribute $_attribute;
private \OpenLegends\Core\Abstract\Card\Rarity $_rarity;
private \OpenLegends\Core\Abstract\Card\Type $_type;
private string $_name;
private string $_description;
private int $_cost;
private int $_power;
private int $_health;
private int $_craft;
private int $_extract;
private bool $_breakthrough;
private bool $_cover;
private bool $_drain;
private bool $_guard;
private bool $_lethal;
private bool $_pilfer;
private bool $_prophecy;
private bool $_unique;
abstract public function __construct();
abstract public function act(
\OpenLegends\Core\Abstract\Game &$game
): void;
public function getBreakthrough(): bool
{
return $this->_breakthrough;
}
public function setBreakthrough(bool $value): void
{
$this->_breakthrough = $value;
}
public function getCover(): bool
{
return $this->_cover;
}
public function setCover(bool $value): void
{
$this->_cover = $value;
}
public function getDrain(): bool
{
return $this->_drain;
}
public function setDrain(bool $value): void
{
$this->_drain = $value;
}
public function getGuard(): bool
{
return $this->_guard;
}
public function setGuard(bool $value): void
{
$this->_guard = $value;
}
public function getLethal(): bool
{
return $this->_lethal;
}
public function setLethal(bool $value): void
{
$this->_lethal = $value;
}
public function getPilfer(): bool
{
return $this->_pilfer;
}
public function setPilfer(bool $value): void
{
$this->_pilfer = $value;
}
public function getProphecy(): bool
{
return $this->_prophecy;
}
public function setProphecy(bool $value): void
{
$this->_prophecy = $value;
}
public function getUnique(): bool
{
return $this->_unique;
}
public function setUnique(bool $value): void
{
$this->_unique= $value;
}
public function getName(): string
{
return $this->_name;
}
public function setName(string $value): void
{
$this->_name = $value;
}
public function getDescription(): string
{
return $this->_description;
}
public function setDescription(string $value): void
{
$this->_description = $value;
}
public function getCost(): string
{
return $this->_cost;
}
public function setCost(int $value): void
{
$this->_cost = $value;
}
public function getPower(): int
{
return $this->_power;
}
public function setPower(int $value): void
{
$this->_power = $value;
}
public function getHealth(): int
{
return $this->_health;
}
public function setHealth(int $value): void
{
$this->_health = $value;
}
public function getCraft(): int
{
return $this->_craft;
}
public function setCraft(int $value): void
{
$this->_craft = $value;
}
public function getExtract(): int
{
return $this->_extract;
}
public function setExtract(int $value): void
{
$this->_extract = $value;
}
public function setAbility(
\OpenLegends\Core\Abstract\Card\Ability $ability
): void
{
$this->_ability = $ability;
}
public function getAbility(): \OpenLegends\Core\Abstract\Card\Ability
{
return $this->_ability;
}
public function setAttribute(
\OpenLegends\Core\Abstract\Card\Attribute $attribute
): void
{
$this->_attribute = $attribute;
}
public function getAttribute(): \OpenLegends\Core\Abstract\Card\Attribute
{
return $this->_attribute;
}
public function setType(
\OpenLegends\Core\Abstract\Card\Type $type
): void
{
$this->_type = $type;
}
public function getType(): \OpenLegends\Core\Abstract\Card\Type
{
return $this->_type;
}
public function setRarity(
\OpenLegends\Core\Abstract\Card\Rarity $rarity
): void
{
$this->_rarity = $rarity;
}
public function getRarity(): \OpenLegends\Core\Abstract\Card\Rarity
{
return $this->_rarity;
}
}

33
src/Abstract/Card/Ability.php

@ -0,0 +1,33 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Abstract\Card;
abstract class Ability implements \OpenLegends\Core\Interface\Card\Ability
{
private string $_name;
private string $_description;
abstract public function __construct();
public function setName(string $value): void
{
$this->_name = $value;
}
public function getName(): string
{
return $this->_name;
}
public function setDescription(string $value): void
{
$this->_description = $value;
}
public function getDescription(): string
{
return $this->_description;
}
}

20
src/Abstract/Card/Action.php

@ -0,0 +1,20 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Abstract\Card;
abstract class Action implements \OpenLegends\Core\Interface\Card\Action
{
abstract public function __construct(
\OpenLegends\Core\Abstract\Card $card
);
abstract public function card(
\OpenLegends\Core\Abstract\Card &$card
): void;
abstract public function player(
\OpenLegends\Core\Abstract\Player &$player
): void;
}

31
src/Abstract/Card/Attribute.php

@ -0,0 +1,31 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Abstract\Card;
abstract class Attribute implements \OpenLegends\Core\Interface\Card\Attribute
{
private string $_name;
private string $_description;
public function setName(string $value): void
{
$this->_name = $value;
}
public function getName(): string
{
return $this->_name;
}
public function setDescription(string $value): void
{
$this->_description = $value;
}
public function getDescription(): string
{
return $this->_description;
}
}

31
src/Abstract/Card/Rarity.php

@ -0,0 +1,31 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Abstract\Card;
abstract class Rarity implements \OpenLegends\Core\Interface\Card\Rarity
{
private string $_name;
private string $_description;
public function setName(string $value): void
{
$this->_name = $value;
}
public function getName(): string
{
return $this->_name;
}
public function setDescription(string $value): void
{
$this->_description = $value;
}
public function getDescription(): string
{
return $this->_description;
}
}

31
src/Abstract/Card/Type.php

@ -0,0 +1,31 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Abstract\Card;
abstract class Type implements \OpenLegends\Core\Interface\Card\Type
{
private string $_name;
private string $_description;
public function setName(string $value): void
{
$this->_name = $value;
}
public function getName(): string
{
return $this->_name;
}
public function setDescription(string $value): void
{
$this->_description = $value;
}
public function getDescription(): string
{
return $this->_description;
}
}

48
src/Abstract/Game.php

@ -0,0 +1,48 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Abstract;
abstract class Game implements \OpenLegends\Core\Interface\Game
{
private array $_players = [];
private int $_act = 0;
abstract public function __construct();
abstract public function start(): void;
abstract public function act(): void;
abstract public function end(): void;
public function addPlayer(
\OpenLegends\Core\Abstract\Game\Player $player
): void
{
$this->_players[] = $player;
}
public function getPlayer(
int $slot
): \OpenLegends\Core\Abstract\Game\Player
{
return $this->_players[
$slot
];
}
public function setAct(
int $value
): void
{
$this->_act = $value;
}
public function getAct(): int
{
return $this->_act;
}
}

105
src/Abstract/Game/Player.php

@ -0,0 +1,105 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Abstract\Game;
abstract class Player implements \OpenLegends\Core\Interface\Game\Player
{
private \OpenLegends\Core\Abstract\User $_user;
private \OpenLegends\Core\Abstract\Pool\Card $_deck;
private \OpenLegends\Core\Abstract\Pool\Card $_hand;
private \OpenLegends\Core\Abstract\Pool\Card $_pile;
private \OpenLegends\Core\Abstract\Pool\Card $_left;
private \OpenLegends\Core\Abstract\Pool\Card $_right;
private int $_health;
abstract public function __construct();
public function setHealth(
int $value
): void
{
$this->_health = $value;
}
public function getHealth(): int
{
return $this->_health;
}
public function getUser(): \OpenLegends\Core\Abstract\User
{
return $this->_user;
}
public function setUser(
\OpenLegends\Core\Abstract\User $user
): void
{
$this->_user = $user;
}
public function getDeck(): \OpenLegends\Core\Abstract\Pool\Card
{
return $this->_deck;
}
public function setDeck(
\OpenLegends\Core\Abstract\Pool\Card $deck
): void
{
$this->_deck = $deck;
}
public function getHand(): \OpenLegends\Core\Abstract\Pool\Card
{
return $this->_hand;
}
public function setHand(
\OpenLegends\Core\Abstract\Pool\Card $hand
): void
{
$this->_hand = $hand;
}
public function getPile(): \OpenLegends\Core\Abstract\Pool\Card
{
return $this->_pile;
}
public function setPile(
\OpenLegends\Core\Abstract\Pool\Card $pile
): void
{
$this->_pile = $pile;
}
public function getLeft(): \OpenLegends\Core\Abstract\Pool\Card
{
return $this->_left;
}
public function setLeft(
\OpenLegends\Core\Abstract\Pool\Card $left
): void
{
$this->_left = $left;
}
public function getRight(): \OpenLegends\Core\Abstract\Pool\Card
{
return $this->_right;
}
public function setRight(
\OpenLegends\Core\Abstract\Pool\Card $right
): void
{
$this->_right = $right;
}
}

83
src/Abstract/Pool/Card.php

@ -0,0 +1,83 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Abstract\Pool;
abstract class Card implements \OpenLegends\Core\Interface\Pool\Card
{
private array $_cards = [];
public function getCard(
int $slot
): \OpenLegends\Core\Abstract\Card
{
return $this->_cards[
$slot
];
}
public function addCard(
\OpenLegends\Core\Abstract\Card $card
): void
{
$this->_cards[] = $card;
}
public function deleteCard(
int $slot
): void
{
unset(
$this->_cards[
$slot
]
);
}
public function getTopCard(
?int &$slot = null
): \OpenLegends\Core\Abstract\Card
{
$slot = array_key_first(
$this->_cards
);
return $this->_cards[
$slot
];
}
public function getBottomCard(
?int &$slot = null
): \OpenLegends\Core\Abstract\Card
{
$slot = array_key_last(
$this->_cards
);
return $this->_cards[
$slot
];
}
public function getRandomCard(
?int &$slot = null
): \OpenLegends\Core\Abstract\Card
{
$slot = array_rand(
$this->_cards
);
return $this->_cards[
$slot
];
}
public function shuffleCards(): void
{
shuffle(
$this->_cards
);
}
}

38
src/Abstract/User.php

@ -0,0 +1,38 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Abstract;
abstract class User implements \OpenLegends\Core\Interface\User
{
abstract public function __construct();
private \OpenLegends\Core\Abstract\User\Type $_type;
private string $_name;
public function setType(
\OpenLegends\Core\Abstract\User\Type $type
): void
{
$this->_type = $type;
}
public function getType(): \OpenLegends\Core\Abstract\User\Type
{
return $this->_type;
}
public function setName(
string $value
): void
{
$this->_name = $value;
}
public function getName(): string
{
return $this->_name;
}
}

33
src/Abstract/User/Type.php

@ -0,0 +1,33 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Abstract\User;
abstract class Type implements \OpenLegends\Core\Interface\User\Type
{
private string $_name;
private string $_description;
abstract public function __construct();
public function setName(string $value): void
{
$this->_name = $value;
}
public function getName(): string
{
return $this->_name;
}
public function setDescription(string $value): void
{
$this->_description = $value;
}
public function getDescription(): string
{
return $this->_description;
}
}

98
src/Interface/Card.php

@ -0,0 +1,98 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Interface;
interface Card
{
public function __construct();
public function act(
\OpenLegends\Core\Abstract\Game &$game
): void;
public function getBreakthrough(): bool;
public function setBreakthrough(bool $value): void;
public function getCover(): bool;
public function setCover(bool $value): void;
public function getDrain(): bool;
public function setDrain(bool $value): void;
public function getGuard(): bool;
public function setGuard(bool $value): void;
public function getLethal(): bool;
public function setLethal(bool $value): void;
public function getPilfer(): bool;
public function setPilfer(bool $value): void;
public function getProphecy(): bool;
public function setProphecy(bool $value): void;
public function getUnique(): bool;
public function setUnique(bool $value): void;
public function getName(): string;
public function setName(string $value): void;
public function getDescription(): string;
public function setDescription(string $value): void;
public function getCost(): string;
public function setCost(int $value): void;
public function getPower(): int;
public function setPower(int $value): void;
public function getHealth(): int;
public function setHealth(int $value): void;
public function getCraft(): int;
public function setCraft(int $value): void;
public function getExtract(): int;
public function setExtract(int $value): void;
public function setAbility(
\OpenLegends\Core\Abstract\Card\Ability $ability
): void;
public function getAbility(): \OpenLegends\Core\Abstract\Card\Ability;
public function setAttribute(
\OpenLegends\Core\Abstract\Card\Attribute $attribute
): void;
public function getAttribute(): \OpenLegends\Core\Abstract\Card\Attribute;
public function setType(
\OpenLegends\Core\Abstract\Card\Type $type
): void;
public function getType(): \OpenLegends\Core\Abstract\Card\Type;
public function setRarity(
\OpenLegends\Core\Abstract\Card\Rarity $rarity
): void;
public function getRarity(): \OpenLegends\Core\Abstract\Card\Rarity;
}

22
src/Interface/Card/Ability.php

@ -0,0 +1,22 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Interface\Card;
interface Ability
{
public function __construct();
public function setName(
string $value
): void;
public function getName(): string;
public function setDescription(
string $value
): void;
public function getDescription(): string;
}

20
src/Interface/Card/Action.php

@ -0,0 +1,20 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Interface\Card;
interface Action
{
public function __construct(
\OpenLegends\Core\Abstract\Card $card
);
public function card(
\OpenLegends\Core\Abstract\Card &$card
): void;
public function player(
\OpenLegends\Core\Abstract\Player &$player
): void;
}

16
src/Interface/Card/Attribute.php

@ -0,0 +1,16 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Interface\Card;
interface Attribute
{
public function setName(string $value): void;
public function getName(): string;
public function setDescription(string $value): void;
public function getDescription(): string;
}

16
src/Interface/Card/Rarity.php

@ -0,0 +1,16 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Interface\Card;
interface Rarity
{
public function setName(string $value): void;
public function getName(): string;
public function setDescription(string $value): void;
public function getDescription(): string;
}

16
src/Interface/Card/Type.php

@ -0,0 +1,16 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Interface\Card;
interface Type
{
public function setName(string $value): void;
public function getName(): string;
public function setDescription(string $value): void;
public function getDescription(): string;
}

30
src/Interface/Game.php

@ -0,0 +1,30 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Interface;
interface Game
{
public function __construct();
public function start(): void;
public function act(): void;
public function end(): void;
public function addPlayer(
\OpenLegends\Core\Abstract\Game\Player $player
): void;
public function getPlayer(
int $slot
): \OpenLegends\Core\Abstract\Game\Player;
public function setAct(
int $value
): void;
public function getAct(): int;
}

52
src/Interface/Game/Player.php

@ -0,0 +1,52 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Interface\Game;
interface Player
{
public function __construct();
public function setHealth(
int $value
): void;
public function getHealth(): int;
public function getUser(): \OpenLegends\Core\Abstract\User;
public function setUser(
\OpenLegends\Core\Abstract\User $user
): void;
public function getDeck(): \OpenLegends\Core\Abstract\Pool\Card;
public function setDeck(
\OpenLegends\Core\Abstract\Pool\Card $deck
): void;
public function getHand(): \OpenLegends\Core\Abstract\Pool\Card;
public function setHand(
\OpenLegends\Core\Abstract\Pool\Card $hand
): void;
public function getPile(): \OpenLegends\Core\Abstract\Pool\Card;
public function setPile(
\OpenLegends\Core\Abstract\Pool\Card $pile
): void;
public function getLeft(): \OpenLegends\Core\Abstract\Pool\Card;
public function setLeft(
\OpenLegends\Core\Abstract\Pool\Card $left
): void;
public function getRight(): \OpenLegends\Core\Abstract\Pool\Card;
public function setRight(
\OpenLegends\Core\Abstract\Pool\Card $right
): void;
}

34
src/Interface/Pool/Card.php

@ -0,0 +1,34 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Interface\Pool;
interface Card
{
public function getCard(
int $slot
): \OpenLegends\Core\Abstract\Card;
public function addCard(
\OpenLegends\Core\Abstract\Card $card
): void;
public function deleteCard(
int $slot
): void;
public function getTopCard(
?int &$slot = null
): \OpenLegends\Core\Abstract\Card;
public function getBottomCard(
?int &$slot = null
): \OpenLegends\Core\Abstract\Card;
public function getRandomCard(
?int &$slot = null
): \OpenLegends\Core\Abstract\Card;
public function shuffleCards(): void;
}

22
src/Interface/User.php

@ -0,0 +1,22 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Interface;
interface User
{
public function __construct();
public function setType(
\OpenLegends\Core\Abstract\User\Type $type
): void;
public function getType(): \OpenLegends\Core\Abstract\User\Type;
public function setName(
string $value
): void;
public function getName(): string;
}

16
src/Interface/User/Type.php

@ -0,0 +1,16 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Core\Interface\User;
interface Type
{
public function setName(string $value): void;
public function getName(): string;
public function setDescription(string $value): void;
public function getDescription(): string;
}
Loading…
Cancel
Save