update namespace

This commit is contained in:
openlegends 2024-03-16 20:29:57 +02:00
parent a3850d3a45
commit fb10e3e869
26 changed files with 110 additions and 110 deletions

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@ -1,8 +0,0 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Ability;
class Drain extends \OpenLegends\Engine\Abstract\Ability
{}

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@ -1,8 +0,0 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Ability;
class Guard extends \OpenLegends\Engine\Abstract\Ability
{}

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@ -1,8 +0,0 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Ability;
class Lethal extends \OpenLegends\Engine\Abstract\Ability
{}

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@ -1,17 +0,0 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Ability;
class Multiple extends \OpenLegends\Engine\Abstract\Ability
{
private array $_abilities = [];
public function add(
\OpenLegends\Engine\Abstract\Ability $ability
): void
{
$this->_abilities[] = $ability;
}
}

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@ -1,8 +0,0 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Attribute;
class Goblin extends \OpenLegends\Engine\Abstract\Attribute
{}

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@ -1,8 +0,0 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Attribute;
class Multiple extends \OpenLegends\Engine\Abstract\Attribute
{}

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@ -1,8 +0,0 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Attribute;
class Neutral extends \OpenLegends\Engine\Abstract\Attribute
{}

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@ -0,0 +1,8 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Ability;
class Drain extends \OpenLegends\Engine\Abstract\Card\Ability
{}

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@ -0,0 +1,8 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Ability;
class Guard extends \OpenLegends\Engine\Abstract\Card\Ability
{}

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@ -0,0 +1,8 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Ability;
class Lethal extends \OpenLegends\Engine\Abstract\Card\Ability
{}

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@ -0,0 +1,17 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Ability;
class Multiple extends \OpenLegends\Engine\Abstract\Card\Ability
{
private array $_abilities = [];
public function add(
\OpenLegends\Engine\Abstract\Card\Ability $ability
): void
{
$this->_abilities[] = $ability;
}
}

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@ -0,0 +1,8 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Attribute;
class Goblin extends \OpenLegends\Engine\Abstract\Card\Attribute
{}

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@ -0,0 +1,8 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Attribute;
class Multiple extends \OpenLegends\Engine\Abstract\Card\Attribute
{}

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@ -0,0 +1,8 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Attribute;
class Neutral extends \OpenLegends\Engine\Abstract\Card\Attribute
{}

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@ -8,14 +8,14 @@ class Goblin extends \OpenLegends\Engine\Abstract\Card
{
public function __construct()
{
$ability = new \OpenLegends\Asset\Test\Ability\Multiple();
$ability = new \OpenLegends\Asset\Test\Card\Ability\Multiple();
$ability->add(
new \OpenLegends\Asset\Test\Ability\Lethal()
new \OpenLegends\Asset\Test\Card\Ability\Lethal()
);
$ability->add(
new \OpenLegends\Asset\Test\Ability\Guard()
new \OpenLegends\Asset\Test\Card\Ability\Guard()
);
$this->setAbility(
@ -23,15 +23,15 @@ class Goblin extends \OpenLegends\Engine\Abstract\Card
);
$this->setAttribute(
new \OpenLegends\Asset\Test\Attribute\Neutral()
new \OpenLegends\Asset\Test\Card\Attribute\Neutral()
);
$this->setType(
new \OpenLegends\Asset\Test\Type\Goblin()
new \OpenLegends\Asset\Test\Card\Type\Goblin()
);
$this->setRarity(
new \OpenLegends\Asset\Test\Rarity\Common()
new \OpenLegends\Asset\Test\Card\Rarity\Common()
);
$this->setTitle(

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@ -9,15 +9,15 @@ class Mouse extends \OpenLegends\Engine\Abstract\Card
public function __construct()
{
$this->setAttribute(
new \OpenLegends\Asset\Test\Attribute\Neutral()
new \OpenLegends\Asset\Test\Card\Attribute\Neutral()
);
$this->setType(
new \OpenLegends\Asset\Test\Type\Animal()
new \OpenLegends\Asset\Test\Card\Type\Animal()
);
$this->setRarity(
new \OpenLegends\Asset\Test\Rarity\Common()
new \OpenLegends\Asset\Test\Card\Rarity\Common()
);
$this->setTitle(

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@ -0,0 +1,8 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Rarity;
class Common extends \OpenLegends\Engine\Abstract\Card\Rarity
{}

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@ -0,0 +1,8 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Rarity;
class Rare extends \OpenLegends\Engine\Abstract\Card\Rarity
{}

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@ -9,15 +9,15 @@ class Rat extends \OpenLegends\Engine\Abstract\Card
public function __construct()
{
$this->setAttribute(
new \OpenLegends\Asset\Test\Attribute\Neutral()
new \OpenLegends\Asset\Test\Card\Attribute\Neutral()
);
$this->setType(
new \OpenLegends\Asset\Test\Type\Animal()
new \OpenLegends\Asset\Test\Card\Type\Animal()
);
$this->setRarity(
new \OpenLegends\Asset\Test\Rarity\Common()
new \OpenLegends\Asset\Test\Card\Rarity\Common()
);
$this->setTitle(

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@ -0,0 +1,8 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Type;
class Animal extends \OpenLegends\Engine\Abstract\Card\Type
{}

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@ -0,0 +1,8 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Type;
class Goblin extends \OpenLegends\Engine\Abstract\Card\Type
{}

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@ -4,5 +4,5 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Game;
class Pool extends \OpenLegends\Engine\Abstract\Pool
class Pool extends \OpenLegends\Engine\Abstract\Card\Pool
{}

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@ -1,8 +0,0 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Rarity;
class Common extends \OpenLegends\Engine\Abstract\Rarity
{}

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@ -1,8 +0,0 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Rarity;
class Rare extends \OpenLegends\Engine\Abstract\Rarity
{}

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@ -1,8 +0,0 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Type;
class Animal extends \OpenLegends\Engine\Abstract\Type
{}

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@ -1,8 +0,0 @@
<?php
declare(strict_types=1);
namespace OpenLegends\Asset\Test\Type;
class Goblin extends \OpenLegends\Engine\Abstract\Type
{}