rename library from engine-php to core-php

This commit is contained in:
openlegends 2024-03-20 01:02:27 +02:00
parent feb357e1a6
commit c97bfd446d
22 changed files with 77 additions and 31 deletions

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@ -1,3 +1,3 @@
# Game Assets for Open Legends
Game schemes, items and behavior implementation based on the [engine-php](https://github.com/openlegends/engine-php) interface.
Game schemes, items and behavior implementation based on the [core-php](https://github.com/openlegends/core-php) interface.

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@ -4,7 +4,7 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Ability;
class Breakthrough extends \OpenLegends\Engine\Abstract\Card\Ability
class Breakthrough extends \OpenLegends\Core\Abstract\Card\Ability
{
public function __construct()
{

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@ -4,7 +4,7 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Ability;
class Damage extends \OpenLegends\Engine\Abstract\Card\Ability
class Damage extends \OpenLegends\Core\Abstract\Card\Ability
{
public function __construct()
{

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@ -4,7 +4,7 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Ability;
class Drain extends \OpenLegends\Engine\Abstract\Card\Ability
class Drain extends \OpenLegends\Core\Abstract\Card\Ability
{
public function __construct()
{

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@ -4,7 +4,7 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Ability;
class Multiple extends \OpenLegends\Engine\Abstract\Card\Ability
class Multiple extends \OpenLegends\Core\Abstract\Card\Ability
{
private array $_abilities = [];
@ -20,7 +20,7 @@ class Multiple extends \OpenLegends\Engine\Abstract\Card\Ability
}
public function add(
\OpenLegends\Engine\Abstract\Card\Ability $ability
\OpenLegends\Core\Abstract\Card\Ability $ability
): void
{
$this->_abilities[] = $ability;

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@ -4,22 +4,22 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Action;
class Damage extends \OpenLegends\Engine\Abstract\Card\Action
class Damage extends \OpenLegends\Core\Abstract\Card\Action
{
private \OpenLegends\Engine\Abstract\Card $_card;
private \OpenLegends\Core\Abstract\Card $_card;
private int $_power = 0;
private int $_breakthrough = 0;
public function __construct(
\OpenLegends\Engine\Abstract\Card $card
\OpenLegends\Core\Abstract\Card $card
) {
$this->_card = $card;
}
public function card(
\OpenLegends\Engine\Abstract\Card &$card,
\OpenLegends\Core\Abstract\Card &$card,
): void
{
$damage = $this->getPower() ? $this->getPower() : $this->_card->getPower();
@ -64,7 +64,7 @@ class Damage extends \OpenLegends\Engine\Abstract\Card\Action
}
public function player(
\OpenLegends\Engine\Abstract\Player &$player,
\OpenLegends\Core\Abstract\Player &$player,
): void
{
$damage = $this->getPower() ? $this->getPower() : $this->_card->getPower();

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@ -4,20 +4,20 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Action;
class Heal extends \OpenLegends\Engine\Abstract\Card\Action
class Heal extends \OpenLegends\Core\Abstract\Card\Action
{
private \OpenLegends\Engine\Abstract\Card $_card;
private \OpenLegends\Core\Abstract\Card $_card;
private int $_power = 0;
public function __construct(
\OpenLegends\Engine\Abstract\Card $card
\OpenLegends\Core\Abstract\Card $card
) {
$this->_card = $card;
}
public function card(
\OpenLegends\Engine\Abstract\Card &$card
\OpenLegends\Core\Abstract\Card &$card
): void
{
$card->setHealth(
@ -26,7 +26,7 @@ class Heal extends \OpenLegends\Engine\Abstract\Card\Action
}
public function player(
\OpenLegends\Engine\Abstract\Player &$player
\OpenLegends\Core\Abstract\Player &$player
): void
{
$player->setHealth(

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@ -4,5 +4,5 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Attribute;
class Goblin extends \OpenLegends\Engine\Abstract\Card\Attribute
class Goblin extends \OpenLegends\Core\Abstract\Card\Attribute
{}

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@ -4,5 +4,5 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Attribute;
class Multiple extends \OpenLegends\Engine\Abstract\Card\Attribute
class Multiple extends \OpenLegends\Core\Abstract\Card\Attribute
{}

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@ -4,5 +4,5 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Attribute;
class Neutral extends \OpenLegends\Engine\Abstract\Card\Attribute
class Neutral extends \OpenLegends\Core\Abstract\Card\Attribute
{}

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@ -4,7 +4,7 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card;
class Goblin extends \OpenLegends\Engine\Abstract\Card
class Goblin extends \OpenLegends\Core\Abstract\Card
{
public function __construct()
{

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@ -4,7 +4,7 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card;
class Mouse extends \OpenLegends\Engine\Abstract\Card
class Mouse extends \OpenLegends\Core\Abstract\Card
{
public function __construct()
{
@ -84,4 +84,50 @@ class Mouse extends \OpenLegends\Engine\Abstract\Card
new \OpenLegends\Asset\Test\Card\Ability\Damage()
);
}
public function onCard(
\OpenLegends\Core\Abstract\Card $card
)
{
$damage = new \OpenLegends\Asset\Test\Card\Action\Damage(
$mouse
);
$damage->card(
$card
);
if ($damage->getBreakthrough())
{
$damage = new \OpenLegends\Asset\Test\Card\Action\Damage(
$mouse
);
$damage->setPower(
$damage->getBreakthrough()
);
$damage->player(
$player
);
}
}
public function onPlayer(
\OpenLegends\Core\Abstract\Player $player
)
{
$damage = new \OpenLegends\Asset\Test\Card\Action\Damage(
$mouse
);
$damage->player(
$player
);
}
public function onDiscard(
$card
)
{}
}

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@ -4,5 +4,5 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Rarity;
class Common extends \OpenLegends\Engine\Abstract\Card\Rarity
class Common extends \OpenLegends\Core\Abstract\Card\Rarity
{}

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@ -4,5 +4,5 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Rarity;
class Rare extends \OpenLegends\Engine\Abstract\Card\Rarity
class Rare extends \OpenLegends\Core\Abstract\Card\Rarity
{}

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@ -4,7 +4,7 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card;
class Rat extends \OpenLegends\Engine\Abstract\Card
class Rat extends \OpenLegends\Core\Abstract\Card
{
public function __construct()
{

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@ -4,5 +4,5 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Type;
class Animal extends \OpenLegends\Engine\Abstract\Card\Type
class Animal extends \OpenLegends\Core\Abstract\Card\Type
{}

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@ -4,5 +4,5 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Card\Type;
class Goblin extends \OpenLegends\Engine\Abstract\Card\Type
class Goblin extends \OpenLegends\Core\Abstract\Card\Type
{}

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@ -4,7 +4,7 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Game;
class Arena extends \OpenLegends\Engine\Abstract\Game
class Arena extends \OpenLegends\Core\Abstract\Game
{
public function __construct()
{

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@ -4,7 +4,7 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Game\Player;
class Player1 extends \OpenLegends\Engine\Abstract\Game\Player
class Player1 extends \OpenLegends\Core\Abstract\Game\Player
{
public function __construct()
{

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@ -4,7 +4,7 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Game\Player;
class Player2 extends \OpenLegends\Engine\Abstract\Game\Player
class Player2 extends \OpenLegends\Core\Abstract\Game\Player
{
public function __construct()
{

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@ -4,5 +4,5 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\Pool;
class Card extends \OpenLegends\Engine\Abstract\Pool\Card
class Card extends \OpenLegends\Core\Abstract\Pool\Card
{}

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@ -4,7 +4,7 @@ declare(strict_types=1);
namespace OpenLegends\Asset\Test\User\Type;
class Elf extends \OpenLegends\Engine\Abstract\User\Type
class Elf extends \OpenLegends\Core\Abstract\User\Type
{
public function __construct()
{