* Show voice message preview player progress
* Update screenshots
* Fix test
* Some nits over mediaplayer stuff
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Co-authored-by: ElementBot <benoitm+elementbot@element.io>
Co-authored-by: Marco Romano <marcor@element.io>
* Initial support for member suggestion (search and UI)
* Add custom `BottomSheetScaffold` implementation to workaround several scrolling bugs
* Start searching as soon as `@` is typed, add UI following initial designs
* Extract suggestion processing code
* Extract component, add previews, fix tests
* Add tests
* Add exception from kover to the forked bottom sheet code
* Add a feature flag for mentions
- Extract composer & mention suggestions to their composable.
- Extract mentions suggestions processing to its own class.
- Add `MatrixRoom.canTriggerRoomNotification` function.
- Update strings and conditions for displaying the `@room` mention.
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Co-authored-by: ElementBot <benoitm+elementbot@element.io>
Shows voice messages in the room summary.
Shows voice messages in the reply context menu and composer.
Show replies to voice messages in the timeline.
(before this PR voice messages were shown the same as audio messages)
Story: https://github.com/vector-im/element-meta/issues/2106
* Update the chat screen UI using `RoomInfo`.
This is specially useful for getting live values for `hasRoomCall`.
* Ensure the first `MatrixRoomInfo` is emitted ASAP
* Try excluding `*Present$present$*` inner functions from kover as separate entities
* Update strings
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Co-authored-by: ElementBot <benoitm+elementbot@element.io>
## Type of change
- [x] Feature
- [ ] Bugfix
- [ ] Technical
- [ ] Other :
## Content
This PR consists of several macro-blocks separated by path/package:
- `messages.impl.mediaplayer` : Global (room-wide) media player, now used only for voice messages but could be used for all media within EX in the future. It is backed by media3's exoplayer. Currently not unit-tested because mocking exoplayer is not trivial.
- `messages.impl.voicemessages.play` : Business logic of a timeline voice message. This is all the logic that manages the voice message bubble.
- `messages.impl.timeline.model` & `messages.impl.timeline.factories`: Timeline code that takes care of creating the `content` object for voice messages.
- `messages.impl.timeline.components` : The actual View composable that shows the UI inside a voice message bubble.
All the rest is just small related changes that must be done here and there in existing code.
From a high level perspective this is how it works:
- Voice messages are unlike other message bubbles because they carry state (i.e. playing, downloading...) so they have a Presenter managing this state.
- Media content (i.e. the ogg file) of a voice message is downloaded from the rust SDK on first play then stored in a voice messages cache (see the `VoiceMessageCache` class, it is just a subdirectory in the app's cacheDir which is indexed by the matrix content uri). All further play attempts are done from the cache without hitting the rust SDK anymore.
- Playback of the ogg file is handled with the `VoiceMessagePlayer` class which is basically a "view" of the global `MediaPlayer` that allow the voice message to only see the media player state belonging to its media content.
- Drawing of the waveform is done with an OSS library wrapped in the `WaveformProgressIndicator` composable.
Known issues:
- The waveform has no position slider.
- The waveform (and together with it the whole message bubble) is taller than the actual Figma design.
- Swipe to reply for voice messages is disabled to avoid conflict with the audio scrubbing gesture (to reply to a voice message you have to use the long press menu).
- The loading indicator is always shown (there is no delay).
- Voice messages don't stop playing when redacted.
## Motivation and context
https://github.com/vector-im/element-meta/issues/2083
## Screenshots / GIFs
Provided by Screenshot tests in the PR itself.
* Integrate Element Call with widget API.
- Add `appconfig` module and extract constants that can be overridden in forks there.
- Add an Element Call feature flag, disabled by default.
- Refactor the whole `ElementCallActivity`, move most logic out of it.
- Integrate with the Rust Widget Driver API (note the Rust SDK version used in this PR lacks some needed changes to make the calls actually work).
- Handle calls differently based on `CallType`.
- Add UI to create/join a call.
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Co-authored-by: ElementBot <benoitm+elementbot@element.io>