- Adds `ModalBottomSheet` to our design components (it wraps the homonimous Material3 one).
- Adds a bottom sheet to the Room list using the aforementioned design component.
- Adds navigation from the room list to a room detail (context menu "Settings" action).
- Consolidates the "leave room flow" into a new `leaveroom` module used by both the room list and the room details.
- Adds progress indicator to the leave room flow
- Uses new `leaveroom` module in `roomdetails` module too.
Parent issue:
- https://github.com/vector-im/element-x-android/issues/261
Invite users to existing rooms
Scope:
- Allow inviting from the room detail screen and the member list
- Invite option is only shown if the user has the correct power level
- Search flow the same as creating a new room, allowing multi-select
- Existing room members/invitees are disabled with a custom caption
- Sending is asynchronous, an error dialog will appear wherever the
user is if necessary
Closes#245
Refactor search related functionality
This is a prelude to adding the feature of inviting users to
a room, getting everything in the right place and reusable.
What this does:
## User search refactor
Moves the (global) user search logic (dealing with MXIDs,
minimum lengths, debounces) into a `UserRepository`.
This now sits in a `usersearch` library, which will be
used by the create room flow and the new invite flow.
## SearchBar logic pull-up
Every place we use SearchBar, we're doing the same things
to style placeholders, show back/cancel buttons, etc.
We also have a results type that is duplicated for
basically every feature that uses the search bar.
I've pushed all this common functionality into the
SearchBar itself. This makes the component a bit less
general purpose, but saves a lot of repetition.
## Remove the userlist feature
Almost all the functionality of the userlist feature
is now exclusively used by the create room feature.
Room details uses its own version because the
requirements are different.
Components useful elsewhere (SelectedUsers and
SelectedUser) have gone to matrixui, everything else
has gone to createroom.
## Other bits and pieces
I've fixed everywhere that uses Scaffold to correctly
consume the WindowInsets if the contentPadding is
applied to the contents (which it universally is).
This was a change in the last version of Material3
(I guess previously Scaffold handled the consumption
for us). This fixes weird gaps above search bars.
Added overloads for the MatrixUserRow and
CheckedMatrixUserRow that take the name/subtitle/avatar
separately, so the invites list can pass arbitrary
text like "User has already been invited".
The `blockuser` package was for some reason not
under `impl` but alongside it, I've bumped it into
the right place.
Splits a Room's member list in 2 showing pending invitees first and then the actual room member.
This simple user facing change entails a host of under the hood changes:
- It copies the logic from the `userlist` module and merges it into the `roomdetails` module removing all details not related to the member list (e.g. gets rid of multiple selection, debouncing etc.).
- Uncouples the `roomdetails` module from the `userlist` one. Now leaving only the `createroom` module to depend on the `userlist` module. Therefore the `userlist` module could be in the future completely removed and merged into the `createroom` module.
- Changes the room members count in the room details screen to only show the members who have joined (i.e. don't count those still in the invited state).
Missed ACs:
- This change does not make the member list live update. Discussion is ongoing on how to make this technically feasible.
Parent issue:
- https://github.com/vector-im/element-x-android/issues/246
Fix a few FFI leaks
These are instances where we obtain an FFIObject and don't call
Close on it to release the underlying reference on the Rust side.
The worst instance here was leaking an object per room member
every time we refreshed the member list
Move and refactor MatrixUser
Instead of living in matrixui and having an AvatarData, this can
reside in the matrix module and just have the URL. An extension
method in matrixui can then provide the AvatarData when required.
This removes some small duplication, and pushes the UI-specific
information (i.e., what size of avatar is going to be rendered)
further down the stack. It also aligns the field names with those
used by the rust SDK (e.g. "displayName" instead of "userName").
Search for users to start a new DM.
Hooks up the create room UI to the matrix client to get
search results. Searches are debounced for 500ms and
only executed when 3 or more characters are entered.
Wrap the result state so we can distinguish between
"no results because we haven't searched yet" and
"no results because the API returned nothing", and
add a "No results found" message in the UI for the
latter case.
Closes#95