Use member count instead of counting members
For the room details screen, use the member count as supplied by
matrix instead of waiting for the entire member list to be
retrieved and then manually adding up all the relevant users.
This removes the loading state of the member count, relying on
a spinner on the member list itself if the user actually wants
to see the members. (The performance of that will be improved
separately on the rust side in the future)
Closes#505
- Make the checkbox non-clickable (the parent handles the clicks,
and this stops the m3 lib padding it out to be a sensible touch
target)
- Align and spread the text properly
- Change the default avatar size to match designs
- Add the edit action in the room details
- Add "Add topic" button in room details
- Add the screen behind that action to edit some room properties: avatar, name, topic
- Handle the save button action
- enable the button only if changes are detected
- display a loader "updating room"
- display an error dialog if any request has failed
- Check user has the right power level to change various attributes
- "Add topic" is only shown if there's no topic and they are able to set on
- Edit menu is only shown if they can change topic, name or avatar
- On the edit page, any fields they can't change are uneditable
Co-authored-by: Chris Smith <csmith@lunarian.uk>
If there are enough selected users that they can't all be displayed,
add extra padding in between the users to ensure that the last
visible one is half visible to provide some scroll affordance.
IconButton makes assumptions about the size of icons, which
we're not abiding by here. That makes it semeingly impossible
to properly center our icon. Instead, rewrite it as a surface
to ensure it's laid out properly
Display a notice if Matrix ID isn't resolved
If we can't get the profile of a user after an mxid was
searched for, show a warning under their ID to say the
invite probably won't be delivered.
Closes#424
Refactor search related functionality
This is a prelude to adding the feature of inviting users to
a room, getting everything in the right place and reusable.
What this does:
## User search refactor
Moves the (global) user search logic (dealing with MXIDs,
minimum lengths, debounces) into a `UserRepository`.
This now sits in a `usersearch` library, which will be
used by the create room flow and the new invite flow.
## SearchBar logic pull-up
Every place we use SearchBar, we're doing the same things
to style placeholders, show back/cancel buttons, etc.
We also have a results type that is duplicated for
basically every feature that uses the search bar.
I've pushed all this common functionality into the
SearchBar itself. This makes the component a bit less
general purpose, but saves a lot of repetition.
## Remove the userlist feature
Almost all the functionality of the userlist feature
is now exclusively used by the create room feature.
Room details uses its own version because the
requirements are different.
Components useful elsewhere (SelectedUsers and
SelectedUser) have gone to matrixui, everything else
has gone to createroom.
## Other bits and pieces
I've fixed everywhere that uses Scaffold to correctly
consume the WindowInsets if the contentPadding is
applied to the contents (which it universally is).
This was a change in the last version of Material3
(I guess previously Scaffold handled the consumption
for us). This fixes weird gaps above search bars.
Added overloads for the MatrixUserRow and
CheckedMatrixUserRow that take the name/subtitle/avatar
separately, so the invites list can pass arbitrary
text like "User has already been invited".
The `blockuser` package was for some reason not
under `impl` but alongside it, I've bumped it into
the right place.
Move and refactor MatrixUser
Instead of living in matrixui and having an AvatarData, this can
reside in the matrix module and just have the URL. An extension
method in matrixui can then provide the AvatarData when required.
This removes some small duplication, and pushes the UI-specific
information (i.e., what size of avatar is going to be rendered)
further down the stack. It also aligns the field names with those
used by the rust SDK (e.g. "displayName" instead of "userName").
* Update AGP to 8.0.0.
* Set JAVA_HOME to JDK17
* Update lint version.
* Use right JDK for dependency analysis, replace deprecated env var.
* Upgrade to Gradle 8.1.
* Remove `@Supress(DSL_SCOPE_VIOLATION)` as it's no longer needed.
---------
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>