Move and refactor MatrixUser
Instead of living in matrixui and having an AvatarData, this can
reside in the matrix module and just have the URL. An extension
method in matrixui can then provide the AvatarData when required.
This removes some small duplication, and pushes the UI-specific
information (i.e., what size of avatar is going to be rendered)
further down the stack. It also aligns the field names with those
used by the rust SDK (e.g. "displayName" instead of "userName").
Search for users to start a new DM.
Hooks up the create room UI to the matrix client to get
search results. Searches are debounced for 500ms and
only executed when 3 or more characters are entered.
Wrap the result state so we can distinguish between
"no results because we haven't searched yet" and
"no results because the API returned nothing", and
add a "No results found" message in the UI for the
latter case.
Closes#95
* Screenshot tests changes:
- Group components for Showkase.
- Set special Paparazzi config for scrolling screens using non null `Preview.heightDp`.
- Add merged theme preview with `ElementThemedPreview` component.
* Design fixes for room detail, dm & room member detail screens.
* Record new screenshots, improve RoomDetailsStateProvider.
* Move MainActionButton to its own component in the design system.
* Add `PickerLauncher` wrapper for media/file pickers.
* Add FileProvider path, handle Camera picker and add NoOp implementation to fix tests.
* Move media pickers to their own module.
* Add missing media pickers
* Add feature flag and some extra tests
Hook up accept and decline buttons in the invites UI. Accept
will attempt to accept and then navigate to the room; decline
shows a confirmation dialog.
Fixes#106
Adds a CTA on the room list to view invites if there are any.
The invite list presents each invite with accept/decline buttons
and (for room invites) the sender details.
Fixes#102
* Validate ids in constructors.
* Remove redundant `.value` usage in string interpolation.
* Make a distinction between `SessionId` and `UserId` in `TestData`.
* Update the Rust SDK to v0.1.7.
* Try to have the same setup for the build apk job and maestro.
* Add option to run maestro manually.
* Update to v0.1.9 (0.1.7 and 0.1.8 were broken in x86_64).
* Update AGP to 8.0.0.
* Set JAVA_HOME to JDK17
* Update lint version.
* Use right JDK for dependency analysis, replace deprecated env var.
* Upgrade to Gradle 8.1.
* Remove `@Supress(DSL_SCOPE_VIOLATION)` as it's no longer needed.
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Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>