_width = $width; $this->_height = $height; $this->_hash = $hash; $csh = hexdec(substr($this->_hash, 0, 1)); // corner sprite shape $ssh = hexdec(substr($this->_hash, 1, 1)); // side sprite shape $xsh = hexdec(substr($this->_hash, 2, 1)) & 7; // center sprite shape $cro = hexdec(substr($this->_hash, 3, 1)) & 3; // corner sprite rotation $sro = hexdec(substr($this->_hash, 4, 1)) & 3; // side sprite rotation $xbg = hexdec(substr($this->_hash, 5, 1)) % 2; // center sprite background $cfr = hexdec(substr($this->_hash, 6, 2)); $cfg = hexdec(substr($this->_hash, 8, 2)); $cfb = hexdec(substr($this->_hash, 10, 2)); $sfr = hexdec(substr($this->_hash, 12, 2)); $sfg = hexdec(substr($this->_hash, 14, 2)); $sfb = hexdec(substr($this->_hash, 16, 2)); $identicon = imagecreatetruecolor($this->_spriteZ * 3, $this->_spriteZ * 3); if (function_exists('imageantialias')) { imageantialias($identicon, TRUE); } $bg = imagecolorallocate($identicon, 255, 255, 255); imagefilledrectangle($identicon, 0, 0, $this->_spriteZ, $this->_spriteZ, $bg); $corner = $this->_getSprite($csh, $cfr, $cfg, $cfb, $cro); imagecopy($identicon, $corner, 0, 0, 0, 0, $this->_spriteZ, $this->_spriteZ); $corner = imagerotate($corner, 90, $bg); imagecopy($identicon, $corner, 0, $this->_spriteZ * 2, 0, 0, $this->_spriteZ, $this->_spriteZ); $corner = imagerotate($corner, 90, $bg); imagecopy($identicon, $corner, $this->_spriteZ * 2, $this->_spriteZ * 2, 0, 0, $this->_spriteZ, $this->_spriteZ); $corner = imagerotate($corner, 90, $bg); imagecopy($identicon, $corner, $this->_spriteZ * 2, 0, 0, 0, $this->_spriteZ, $this->_spriteZ); $side = $this->_getSprite($ssh, $sfr, $sfg, $sfb, $sro); imagecopy($identicon, $side, $this->_spriteZ, 0, 0, 0, $this->_spriteZ, $this->_spriteZ); $side = imagerotate($side, 90, $bg); imagecopy($identicon, $side, 0, $this->_spriteZ, 0, 0, $this->_spriteZ, $this->_spriteZ); $side = imagerotate($side, 90, $bg); imagecopy($identicon, $side, $this->_spriteZ, $this->_spriteZ * 2, 0, 0, $this->_spriteZ, $this->_spriteZ); $side = imagerotate($side, 90, $bg); imagecopy($identicon, $side, $this->_spriteZ * 2, $this->_spriteZ, 0, 0, $this->_spriteZ, $this->_spriteZ); $center = $this->_getCenter($xsh, $cfr, $cfg, $cfb, $sfr, $sfg, $sfb, $xbg); imagecopy($identicon, $center, $this->_spriteZ, $this->_spriteZ, 0, 0, $this->_spriteZ, $this->_spriteZ); imagecolortransparent($identicon, $bg); $resized = imagecreatetruecolor($this->_width, $this->_height); if (function_exists('imageantialias')) { imageantialias($resized, TRUE); } $bg = imagecolorallocate($resized, 255, 255, 255); imagefilledrectangle($resized, 0, 0, $this->_width, $this->_height, $bg); imagecopyresampled($resized, $identicon, 0, 0, (imagesx($identicon) - $this->_spriteZ * 3) / 2, (imagesx($identicon) - $this->_spriteZ * 3) / 2, $this->_width, $this->_height, $this->_spriteZ * 3, $this->_spriteZ * 3); if ($filter) { imagefilter($resized, $filter); } if ($radius) { imagearc($resized, $radius-1, $radius-1, $radius*2, $radius*2, 180, 270, $bg); imagefilltoborder($resized, 0, 0, $bg, $bg); imagearc($resized, $width-$radius, $radius-1, $radius*2, $radius*2, 270, 0, $bg); imagefilltoborder($resized, $width-1, 0, $bg, $bg); imagearc($resized, $radius-1, $height-$radius, $radius*2, $radius*2, 90, 180, $bg); imagefilltoborder($resized, 0, $height-1, $bg, $bg); imagearc($resized, $width-$radius, $height-$radius, $radius*2, $radius*2, 0, 90, $bg); imagefilltoborder($resized, $width-1, $height-1, $bg, $bg); imagecolortransparent($resized, $bg); } ob_start(); imagepng($resized); imagedestroy($resized); return ob_get_clean(); } private function _getSprite($shape, $R, $G, $B, $rotation) { $sprite = imagecreatetruecolor($this->_spriteZ, $this->_spriteZ); if (function_exists('imageantialias')) { imageantialias($sprite, TRUE); } $fg = imagecolorallocate($sprite, $R, $G, $B); $bg = imagecolorallocate($sprite, 255, 255, 255); imagefilledrectangle($sprite, 0, 0, $this->_spriteZ, $this->_spriteZ, $bg); switch ($shape) { case 0: // triangle $shape = array(0.5, 1, 1, 0, 1, 1); break; case 1: // parallelogram $shape = array(0.5, 0, 1, 0, 0.5, 1, 0, 1); break; case 2: // mouse ears $shape = array(0.5, 0, 1, 0, 1, 1, 0.5, 1, 1, 0.5); break; case 3: // ribbon $shape = array(0, 0.5, 0.5, 0, 1, 0.5, 0.5, 1, 0.5, 0.5); break; case 4: // sails $shape = array(0, 0.5, 1, 0, 1, 1, 0, 1, 1, 0.5); break; case 5: // fins $shape = array(1, 0, 1, 1, 0.5, 1, 1, 0.5, 0.5, 0.5); break; case 6: // beak $shape = array(0, 0, 1, 0, 1, 0.5, 0, 0, 0.5, 1, 0, 1); break; case 7: // chevron $shape = array(0, 0, 0.5, 0, 1, 0.5, 0.5, 1, 0, 1, 0.5, 0.5); break; case 8: // fish $shape = array(0.5, 0, 0.5, 0.5, 1, 0.5, 1, 1, 0.5, 1, 0.5, 0.5, 0, 0.5); break; case 9: // kite $shape = array(0, 0, 1, 0, 0.5, 0.5, 1, 0.5, 0.5, 1, 0.5, 0.5, 0, 1); break; case 10: // trough $shape = array(0, 0.5, 0.5, 1, 1, 0.5, 0.5, 0, 1, 0, 1, 1, 0, 1); break; case 11: // rays $shape = array(0.5, 0, 1, 0, 1, 1, 0.5, 1, 1, 0.75, 0.5, 0.5, 1, 0.25); break; case 12: // double rhombus $shape = array(0, 0.5, 0.5, 0, 0.5, 0.5, 1, 0, 1, 0.5, 0.5, 1, 0.5, 0.5, 0, 1); break; case 13: // crown $shape = array(0, 0, 1, 0, 1, 1, 0, 1, 1, 0.5, 0.5, 0.25, 0.5, 0.75, 0, 0.5, 0.5, 0.25); break; case 14: // radioactive $shape = array(0, 0.5, 0.5, 0.5, 0.5, 0, 1, 0, 0.5, 0.5, 1, 0.5, 0.5, 1, 0.5, 0.5, 0, 1); break; default: // tiles $shape = array(0, 0, 1, 0, 0.5, 0.5, 0.5, 0, 0, 0.5, 1, 0.5, 0.5, 1, 0.5, 0.5, 0, 1); break; } for ($i = 0; $i < count($shape); $i++) $shape[$i] = $shape[$i] * $this->_spriteZ; imagefilledpolygon($sprite, $shape, count($shape) / 2, $fg); for ($i = 0; $i < $rotation; $i++) $sprite = imagerotate($sprite, 90, $bg); return $sprite; } private function _getCenter($shape, $fR, $fG, $fB, $bR, $bG, $bB, $usebg) { $sprite = imagecreatetruecolor($this->_spriteZ, $this->_spriteZ); if (function_exists('imageantialias')) { imageantialias($sprite, TRUE); } $fg = imagecolorallocate($sprite, $fR, $fG, $fB); if ($usebg > 0 && (abs($fR - $bR) > 127 || abs($fG - $bG) > 127 || abs($fB - $bB) > 127)) $bg = imagecolorallocate($sprite, $bR, $bG, $bB); else $bg = imagecolorallocate($sprite, 255, 255, 255); imagefilledrectangle($sprite, 0, 0, $this->_spriteZ, $this->_spriteZ, $bg); switch ($shape) { case 0: // empty $shape = array(); break; case 1: // fill $shape = array(0, 0, 1, 0, 1, 1, 0, 1); break; case 2: // diamond $shape = array(0.5, 0, 1, 0.5, 0.5, 1, 0, 0.5); break; case 3: // reverse diamond $shape = array(0, 0, 1, 0, 1, 1, 0, 1, 0, 0.5, 0.5, 1, 1, 0.5, 0.5, 0, 0, 0.5); break; case 4: // cross $shape = array(0.25, 0, 0.75, 0, 0.5, 0.5, 1, 0.25, 1, 0.75, 0.5, 0.5, 0.75, 1, 0.25, 1, 0.5, 0.5, 0, 0.75, 0, 0.25, 0.5, 0.5); break; case 5: // morning star $shape = array(0, 0, 0.5, 0.25, 1, 0, 0.75, 0.5, 1, 1, 0.5, 0.75, 0, 1, 0.25, 0.5); break; case 6: // small square $shape = array(0.33, 0.33, 0.67, 0.33, 0.67, 0.67, 0.33, 0.67); break; case 7: // checkerboard $shape = array(0, 0, 0.33, 0, 0.33, 0.33, 0.66, 0.33, 0.67, 0, 1, 0, 1, 0.33, 0.67, 0.33, 0.67, 0.67, 1, 0.67, 1, 1, 0.67, 1, 0.67, 0.67, 0.33, 0.67, 0.33, 1, 0, 1, 0, 0.67, 0.33, 0.67, 0.33, 0.33, 0, 0.33); break; } for ($i = 0; $i < count($shape); $i++) $shape[$i] = $shape[$i] * $this->_spriteZ; if (count($shape) > 0) imagefilledpolygon($sprite, $shape, count($shape) / 2, $fg); return $sprite; } }