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92 lines
3.3 KiB
92 lines
3.3 KiB
// Copyright (c) 2011 The LevelDB Authors. All rights reserved. |
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// Use of this source code is governed by a BSD-style license that can be |
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// found in the LICENSE file. See the AUTHORS file for names of contributors. |
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// |
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// TableBuilder provides the interface used to build a Table |
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// (an immutable and sorted map from keys to values). |
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// |
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// Multiple threads can invoke const methods on a TableBuilder without |
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// external synchronization, but if any of the threads may call a |
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// non-const method, all threads accessing the same TableBuilder must use |
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// external synchronization. |
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#ifndef STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_ |
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#define STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_ |
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#include <stdint.h> |
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#include "leveldb/options.h" |
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#include "leveldb/status.h" |
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namespace leveldb { |
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class BlockBuilder; |
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class BlockHandle; |
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class WritableFile; |
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class TableBuilder { |
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public: |
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// Create a builder that will store the contents of the table it is |
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// building in *file. Does not close the file. It is up to the |
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// caller to close the file after calling Finish(). |
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TableBuilder(const Options& options, WritableFile* file); |
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// REQUIRES: Either Finish() or Abandon() has been called. |
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~TableBuilder(); |
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// Change the options used by this builder. Note: only some of the |
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// option fields can be changed after construction. If a field is |
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// not allowed to change dynamically and its value in the structure |
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// passed to the constructor is different from its value in the |
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// structure passed to this method, this method will return an error |
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// without changing any fields. |
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Status ChangeOptions(const Options& options); |
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// Add key,value to the table being constructed. |
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// REQUIRES: key is after any previously added key according to comparator. |
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// REQUIRES: Finish(), Abandon() have not been called |
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void Add(const Slice& key, const Slice& value); |
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// Advanced operation: flush any buffered key/value pairs to file. |
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// Can be used to ensure that two adjacent entries never live in |
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// the same data block. Most clients should not need to use this method. |
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// REQUIRES: Finish(), Abandon() have not been called |
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void Flush(); |
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// Return non-ok iff some error has been detected. |
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Status status() const; |
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// Finish building the table. Stops using the file passed to the |
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// constructor after this function returns. |
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// REQUIRES: Finish(), Abandon() have not been called |
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Status Finish(); |
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// Indicate that the contents of this builder should be abandoned. Stops |
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// using the file passed to the constructor after this function returns. |
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// If the caller is not going to call Finish(), it must call Abandon() |
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// before destroying this builder. |
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// REQUIRES: Finish(), Abandon() have not been called |
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void Abandon(); |
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// Number of calls to Add() so far. |
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uint64_t NumEntries() const; |
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// Size of the file generated so far. If invoked after a successful |
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// Finish() call, returns the size of the final generated file. |
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uint64_t FileSize() const; |
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private: |
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bool ok() const { return status().ok(); } |
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void WriteBlock(BlockBuilder* block, BlockHandle* handle); |
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void WriteRawBlock(const Slice& data, CompressionType, BlockHandle* handle); |
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struct Rep; |
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Rep* rep_; |
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// No copying allowed |
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TableBuilder(const TableBuilder&); |
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void operator=(const TableBuilder&); |
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}; |
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} // namespace leveldb |
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#endif // STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_
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