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333 lines
12 KiB
333 lines
12 KiB
// Copyright (c) 2011 The LevelDB Authors. All rights reserved. |
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// Use of this source code is governed by a BSD-style license that can be |
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// found in the LICENSE file. See the AUTHORS file for names of contributors. |
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// |
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// An Env is an interface used by the leveldb implementation to access |
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// operating system functionality like the filesystem etc. Callers |
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// may wish to provide a custom Env object when opening a database to |
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// get fine gain control; e.g., to rate limit file system operations. |
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// |
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// All Env implementations are safe for concurrent access from |
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// multiple threads without any external synchronization. |
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#ifndef STORAGE_LEVELDB_INCLUDE_ENV_H_ |
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#define STORAGE_LEVELDB_INCLUDE_ENV_H_ |
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#include <cstdarg> |
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#include <string> |
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#include <vector> |
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#include <stdint.h> |
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#include "leveldb/status.h" |
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namespace leveldb { |
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class FileLock; |
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class Logger; |
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class RandomAccessFile; |
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class SequentialFile; |
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class Slice; |
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class WritableFile; |
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class Env { |
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public: |
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Env() { } |
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virtual ~Env(); |
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// Return a default environment suitable for the current operating |
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// system. Sophisticated users may wish to provide their own Env |
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// implementation instead of relying on this default environment. |
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// |
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// The result of Default() belongs to leveldb and must never be deleted. |
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static Env* Default(); |
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// Create a brand new sequentially-readable file with the specified name. |
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// On success, stores a pointer to the new file in *result and returns OK. |
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// On failure stores NULL in *result and returns non-OK. If the file does |
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// not exist, returns a non-OK status. |
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// |
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// The returned file will only be accessed by one thread at a time. |
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virtual Status NewSequentialFile(const std::string& fname, |
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SequentialFile** result) = 0; |
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// Create a brand new random access read-only file with the |
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// specified name. On success, stores a pointer to the new file in |
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// *result and returns OK. On failure stores NULL in *result and |
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// returns non-OK. If the file does not exist, returns a non-OK |
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// status. |
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// |
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// The returned file may be concurrently accessed by multiple threads. |
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virtual Status NewRandomAccessFile(const std::string& fname, |
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RandomAccessFile** result) = 0; |
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// Create an object that writes to a new file with the specified |
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// name. Deletes any existing file with the same name and creates a |
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// new file. On success, stores a pointer to the new file in |
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// *result and returns OK. On failure stores NULL in *result and |
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// returns non-OK. |
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// |
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// The returned file will only be accessed by one thread at a time. |
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virtual Status NewWritableFile(const std::string& fname, |
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WritableFile** result) = 0; |
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// Returns true iff the named file exists. |
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virtual bool FileExists(const std::string& fname) = 0; |
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// Store in *result the names of the children of the specified directory. |
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// The names are relative to "dir". |
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// Original contents of *results are dropped. |
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virtual Status GetChildren(const std::string& dir, |
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std::vector<std::string>* result) = 0; |
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// Delete the named file. |
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virtual Status DeleteFile(const std::string& fname) = 0; |
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// Create the specified directory. |
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virtual Status CreateDir(const std::string& dirname) = 0; |
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// Delete the specified directory. |
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virtual Status DeleteDir(const std::string& dirname) = 0; |
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// Store the size of fname in *file_size. |
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virtual Status GetFileSize(const std::string& fname, uint64_t* file_size) = 0; |
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// Rename file src to target. |
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virtual Status RenameFile(const std::string& src, |
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const std::string& target) = 0; |
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// Lock the specified file. Used to prevent concurrent access to |
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// the same db by multiple processes. On failure, stores NULL in |
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// *lock and returns non-OK. |
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// |
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// On success, stores a pointer to the object that represents the |
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// acquired lock in *lock and returns OK. The caller should call |
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// UnlockFile(*lock) to release the lock. If the process exits, |
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// the lock will be automatically released. |
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// |
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// If somebody else already holds the lock, finishes immediately |
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// with a failure. I.e., this call does not wait for existing locks |
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// to go away. |
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// |
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// May create the named file if it does not already exist. |
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virtual Status LockFile(const std::string& fname, FileLock** lock) = 0; |
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// Release the lock acquired by a previous successful call to LockFile. |
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// REQUIRES: lock was returned by a successful LockFile() call |
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// REQUIRES: lock has not already been unlocked. |
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virtual Status UnlockFile(FileLock* lock) = 0; |
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// Arrange to run "(*function)(arg)" once in a background thread. |
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// |
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// "function" may run in an unspecified thread. Multiple functions |
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// added to the same Env may run concurrently in different threads. |
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// I.e., the caller may not assume that background work items are |
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// serialized. |
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virtual void Schedule( |
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void (*function)(void* arg), |
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void* arg) = 0; |
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// Start a new thread, invoking "function(arg)" within the new thread. |
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// When "function(arg)" returns, the thread will be destroyed. |
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virtual void StartThread(void (*function)(void* arg), void* arg) = 0; |
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// *path is set to a temporary directory that can be used for testing. It may |
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// or many not have just been created. The directory may or may not differ |
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// between runs of the same process, but subsequent calls will return the |
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// same directory. |
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virtual Status GetTestDirectory(std::string* path) = 0; |
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// Create and return a log file for storing informational messages. |
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virtual Status NewLogger(const std::string& fname, Logger** result) = 0; |
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// Returns the number of micro-seconds since some fixed point in time. Only |
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// useful for computing deltas of time. |
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virtual uint64_t NowMicros() = 0; |
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// Sleep/delay the thread for the perscribed number of micro-seconds. |
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virtual void SleepForMicroseconds(int micros) = 0; |
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private: |
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// No copying allowed |
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Env(const Env&); |
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void operator=(const Env&); |
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}; |
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// A file abstraction for reading sequentially through a file |
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class SequentialFile { |
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public: |
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SequentialFile() { } |
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virtual ~SequentialFile(); |
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// Read up to "n" bytes from the file. "scratch[0..n-1]" may be |
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// written by this routine. Sets "*result" to the data that was |
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// read (including if fewer than "n" bytes were successfully read). |
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// May set "*result" to point at data in "scratch[0..n-1]", so |
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// "scratch[0..n-1]" must be live when "*result" is used. |
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// If an error was encountered, returns a non-OK status. |
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// |
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// REQUIRES: External synchronization |
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virtual Status Read(size_t n, Slice* result, char* scratch) = 0; |
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// Skip "n" bytes from the file. This is guaranteed to be no |
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// slower that reading the same data, but may be faster. |
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// |
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// If end of file is reached, skipping will stop at the end of the |
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// file, and Skip will return OK. |
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// |
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// REQUIRES: External synchronization |
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virtual Status Skip(uint64_t n) = 0; |
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private: |
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// No copying allowed |
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SequentialFile(const SequentialFile&); |
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void operator=(const SequentialFile&); |
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}; |
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// A file abstraction for randomly reading the contents of a file. |
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class RandomAccessFile { |
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public: |
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RandomAccessFile() { } |
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virtual ~RandomAccessFile(); |
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// Read up to "n" bytes from the file starting at "offset". |
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// "scratch[0..n-1]" may be written by this routine. Sets "*result" |
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// to the data that was read (including if fewer than "n" bytes were |
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// successfully read). May set "*result" to point at data in |
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// "scratch[0..n-1]", so "scratch[0..n-1]" must be live when |
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// "*result" is used. If an error was encountered, returns a non-OK |
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// status. |
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// |
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// Safe for concurrent use by multiple threads. |
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virtual Status Read(uint64_t offset, size_t n, Slice* result, |
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char* scratch) const = 0; |
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private: |
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// No copying allowed |
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RandomAccessFile(const RandomAccessFile&); |
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void operator=(const RandomAccessFile&); |
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}; |
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// A file abstraction for sequential writing. The implementation |
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// must provide buffering since callers may append small fragments |
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// at a time to the file. |
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class WritableFile { |
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public: |
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WritableFile() { } |
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virtual ~WritableFile(); |
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virtual Status Append(const Slice& data) = 0; |
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virtual Status Close() = 0; |
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virtual Status Flush() = 0; |
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virtual Status Sync() = 0; |
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private: |
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// No copying allowed |
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WritableFile(const WritableFile&); |
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void operator=(const WritableFile&); |
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}; |
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// An interface for writing log messages. |
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class Logger { |
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public: |
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Logger() { } |
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virtual ~Logger(); |
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// Write an entry to the log file with the specified format. |
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virtual void Logv(const char* format, va_list ap) = 0; |
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private: |
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// No copying allowed |
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Logger(const Logger&); |
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void operator=(const Logger&); |
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}; |
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// Identifies a locked file. |
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class FileLock { |
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public: |
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FileLock() { } |
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virtual ~FileLock(); |
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private: |
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// No copying allowed |
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FileLock(const FileLock&); |
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void operator=(const FileLock&); |
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}; |
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// Log the specified data to *info_log if info_log is non-NULL. |
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extern void Log(Logger* info_log, const char* format, ...) |
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# if defined(__GNUC__) || defined(__clang__) |
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__attribute__((__format__ (__printf__, 2, 3))) |
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# endif |
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; |
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// A utility routine: write "data" to the named file. |
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extern Status WriteStringToFile(Env* env, const Slice& data, |
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const std::string& fname); |
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// A utility routine: read contents of named file into *data |
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extern Status ReadFileToString(Env* env, const std::string& fname, |
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std::string* data); |
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// An implementation of Env that forwards all calls to another Env. |
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// May be useful to clients who wish to override just part of the |
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// functionality of another Env. |
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class EnvWrapper : public Env { |
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public: |
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// Initialize an EnvWrapper that delegates all calls to *t |
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explicit EnvWrapper(Env* t) : target_(t) { } |
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virtual ~EnvWrapper(); |
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// Return the target to which this Env forwards all calls |
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Env* target() const { return target_; } |
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// The following text is boilerplate that forwards all methods to target() |
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Status NewSequentialFile(const std::string& f, SequentialFile** r) { |
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return target_->NewSequentialFile(f, r); |
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} |
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Status NewRandomAccessFile(const std::string& f, RandomAccessFile** r) { |
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return target_->NewRandomAccessFile(f, r); |
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} |
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Status NewWritableFile(const std::string& f, WritableFile** r) { |
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return target_->NewWritableFile(f, r); |
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} |
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bool FileExists(const std::string& f) { return target_->FileExists(f); } |
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Status GetChildren(const std::string& dir, std::vector<std::string>* r) { |
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return target_->GetChildren(dir, r); |
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} |
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Status DeleteFile(const std::string& f) { return target_->DeleteFile(f); } |
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Status CreateDir(const std::string& d) { return target_->CreateDir(d); } |
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Status DeleteDir(const std::string& d) { return target_->DeleteDir(d); } |
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Status GetFileSize(const std::string& f, uint64_t* s) { |
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return target_->GetFileSize(f, s); |
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} |
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Status RenameFile(const std::string& s, const std::string& t) { |
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return target_->RenameFile(s, t); |
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} |
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Status LockFile(const std::string& f, FileLock** l) { |
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return target_->LockFile(f, l); |
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} |
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Status UnlockFile(FileLock* l) { return target_->UnlockFile(l); } |
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void Schedule(void (*f)(void*), void* a) { |
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return target_->Schedule(f, a); |
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} |
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void StartThread(void (*f)(void*), void* a) { |
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return target_->StartThread(f, a); |
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} |
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virtual Status GetTestDirectory(std::string* path) { |
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return target_->GetTestDirectory(path); |
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} |
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virtual Status NewLogger(const std::string& fname, Logger** result) { |
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return target_->NewLogger(fname, result); |
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} |
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uint64_t NowMicros() { |
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return target_->NowMicros(); |
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} |
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void SleepForMicroseconds(int micros) { |
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target_->SleepForMicroseconds(micros); |
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} |
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private: |
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Env* target_; |
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}; |
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} // namespace leveldb |
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#endif // STORAGE_LEVELDB_INCLUDE_ENV_H_
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