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100 lines
3.4 KiB
100 lines
3.4 KiB
// Copyright (c) 2011 The LevelDB Authors. All rights reserved. |
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// Use of this source code is governed by a BSD-style license that can be |
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// found in the LICENSE file. See the AUTHORS file for names of contributors. |
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// |
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// An iterator yields a sequence of key/value pairs from a source. |
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// The following class defines the interface. Multiple implementations |
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// are provided by this library. In particular, iterators are provided |
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// to access the contents of a Table or a DB. |
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// |
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// Multiple threads can invoke const methods on an Iterator without |
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// external synchronization, but if any of the threads may call a |
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// non-const method, all threads accessing the same Iterator must use |
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// external synchronization. |
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#ifndef STORAGE_LEVELDB_INCLUDE_ITERATOR_H_ |
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#define STORAGE_LEVELDB_INCLUDE_ITERATOR_H_ |
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#include "leveldb/slice.h" |
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#include "leveldb/status.h" |
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namespace leveldb { |
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class Iterator { |
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public: |
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Iterator(); |
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virtual ~Iterator(); |
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// An iterator is either positioned at a key/value pair, or |
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// not valid. This method returns true iff the iterator is valid. |
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virtual bool Valid() const = 0; |
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// Position at the first key in the source. The iterator is Valid() |
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// after this call iff the source is not empty. |
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virtual void SeekToFirst() = 0; |
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// Position at the last key in the source. The iterator is |
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// Valid() after this call iff the source is not empty. |
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virtual void SeekToLast() = 0; |
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// Position at the first key in the source that is at or past target. |
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// The iterator is Valid() after this call iff the source contains |
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// an entry that comes at or past target. |
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virtual void Seek(const Slice& target) = 0; |
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// Moves to the next entry in the source. After this call, Valid() is |
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// true iff the iterator was not positioned at the last entry in the source. |
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// REQUIRES: Valid() |
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virtual void Next() = 0; |
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// Moves to the previous entry in the source. After this call, Valid() is |
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// true iff the iterator was not positioned at the first entry in source. |
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// REQUIRES: Valid() |
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virtual void Prev() = 0; |
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// Return the key for the current entry. The underlying storage for |
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// the returned slice is valid only until the next modification of |
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// the iterator. |
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// REQUIRES: Valid() |
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virtual Slice key() const = 0; |
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// Return the value for the current entry. The underlying storage for |
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// the returned slice is valid only until the next modification of |
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// the iterator. |
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// REQUIRES: Valid() |
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virtual Slice value() const = 0; |
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// If an error has occurred, return it. Else return an ok status. |
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virtual Status status() const = 0; |
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// Clients are allowed to register function/arg1/arg2 triples that |
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// will be invoked when this iterator is destroyed. |
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// |
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// Note that unlike all of the preceding methods, this method is |
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// not abstract and therefore clients should not override it. |
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typedef void (*CleanupFunction)(void* arg1, void* arg2); |
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void RegisterCleanup(CleanupFunction function, void* arg1, void* arg2); |
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private: |
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struct Cleanup { |
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CleanupFunction function; |
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void* arg1; |
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void* arg2; |
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Cleanup* next; |
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}; |
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Cleanup cleanup_; |
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// No copying allowed |
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Iterator(const Iterator&); |
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void operator=(const Iterator&); |
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}; |
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// Return an empty iterator (yields nothing). |
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extern Iterator* NewEmptyIterator(); |
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// Return an empty iterator with the specified status. |
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extern Iterator* NewErrorIterator(const Status& status); |
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} // namespace leveldb |
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#endif // STORAGE_LEVELDB_INCLUDE_ITERATOR_H_
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