You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
110 lines
4.0 KiB
110 lines
4.0 KiB
// Copyright (c) 2011 The LevelDB Authors. All rights reserved. |
|
// Use of this source code is governed by a BSD-style license that can be |
|
// found in the LICENSE file. See the AUTHORS file for names of contributors. |
|
// |
|
// A Cache is an interface that maps keys to values. It has internal |
|
// synchronization and may be safely accessed concurrently from |
|
// multiple threads. It may automatically evict entries to make room |
|
// for new entries. Values have a specified charge against the cache |
|
// capacity. For example, a cache where the values are variable |
|
// length strings, may use the length of the string as the charge for |
|
// the string. |
|
// |
|
// A builtin cache implementation with a least-recently-used eviction |
|
// policy is provided. Clients may use their own implementations if |
|
// they want something more sophisticated (like scan-resistance, a |
|
// custom eviction policy, variable cache sizing, etc.) |
|
|
|
#ifndef STORAGE_LEVELDB_INCLUDE_CACHE_H_ |
|
#define STORAGE_LEVELDB_INCLUDE_CACHE_H_ |
|
|
|
#include <stdint.h> |
|
#include "leveldb/slice.h" |
|
|
|
namespace leveldb { |
|
|
|
class Cache; |
|
|
|
// Create a new cache with a fixed size capacity. This implementation |
|
// of Cache uses a least-recently-used eviction policy. |
|
extern Cache* NewLRUCache(size_t capacity); |
|
|
|
class Cache { |
|
public: |
|
Cache() { } |
|
|
|
// Destroys all existing entries by calling the "deleter" |
|
// function that was passed to the constructor. |
|
virtual ~Cache(); |
|
|
|
// Opaque handle to an entry stored in the cache. |
|
struct Handle { }; |
|
|
|
// Insert a mapping from key->value into the cache and assign it |
|
// the specified charge against the total cache capacity. |
|
// |
|
// Returns a handle that corresponds to the mapping. The caller |
|
// must call this->Release(handle) when the returned mapping is no |
|
// longer needed. |
|
// |
|
// When the inserted entry is no longer needed, the key and |
|
// value will be passed to "deleter". |
|
virtual Handle* Insert(const Slice& key, void* value, size_t charge, |
|
void (*deleter)(const Slice& key, void* value)) = 0; |
|
|
|
// If the cache has no mapping for "key", returns NULL. |
|
// |
|
// Else return a handle that corresponds to the mapping. The caller |
|
// must call this->Release(handle) when the returned mapping is no |
|
// longer needed. |
|
virtual Handle* Lookup(const Slice& key) = 0; |
|
|
|
// Release a mapping returned by a previous Lookup(). |
|
// REQUIRES: handle must not have been released yet. |
|
// REQUIRES: handle must have been returned by a method on *this. |
|
virtual void Release(Handle* handle) = 0; |
|
|
|
// Return the value encapsulated in a handle returned by a |
|
// successful Lookup(). |
|
// REQUIRES: handle must not have been released yet. |
|
// REQUIRES: handle must have been returned by a method on *this. |
|
virtual void* Value(Handle* handle) = 0; |
|
|
|
// If the cache contains entry for key, erase it. Note that the |
|
// underlying entry will be kept around until all existing handles |
|
// to it have been released. |
|
virtual void Erase(const Slice& key) = 0; |
|
|
|
// Return a new numeric id. May be used by multiple clients who are |
|
// sharing the same cache to partition the key space. Typically the |
|
// client will allocate a new id at startup and prepend the id to |
|
// its cache keys. |
|
virtual uint64_t NewId() = 0; |
|
|
|
// Remove all cache entries that are not actively in use. Memory-constrained |
|
// applications may wish to call this method to reduce memory usage. |
|
// Default implementation of Prune() does nothing. Subclasses are strongly |
|
// encouraged to override the default implementation. A future release of |
|
// leveldb may change Prune() to a pure abstract method. |
|
virtual void Prune() {} |
|
|
|
// Return an estimate of the combined charges of all elements stored in the |
|
// cache. |
|
virtual size_t TotalCharge() const = 0; |
|
|
|
private: |
|
void LRU_Remove(Handle* e); |
|
void LRU_Append(Handle* e); |
|
void Unref(Handle* e); |
|
|
|
struct Rep; |
|
Rep* rep_; |
|
|
|
// No copying allowed |
|
Cache(const Cache&); |
|
void operator=(const Cache&); |
|
}; |
|
|
|
} // namespace leveldb |
|
|
|
#endif // STORAGE_LEVELDB_INCLUDE_CACHE_H_
|
|
|