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378 lines
9.6 KiB
378 lines
9.6 KiB
// Copyright (c) 2011 The LevelDB Authors. All rights reserved. |
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// Use of this source code is governed by a BSD-style license that can be |
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// found in the LICENSE file. See the AUTHORS file for names of contributors. |
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#include "db/skiplist.h" |
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#include <set> |
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#include "leveldb/env.h" |
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#include "util/arena.h" |
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#include "util/hash.h" |
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#include "util/random.h" |
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#include "util/testharness.h" |
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namespace leveldb { |
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typedef uint64_t Key; |
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struct Comparator { |
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int operator()(const Key& a, const Key& b) const { |
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if (a < b) { |
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return -1; |
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} else if (a > b) { |
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return +1; |
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} else { |
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return 0; |
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} |
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} |
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}; |
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class SkipTest { }; |
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TEST(SkipTest, Empty) { |
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Arena arena; |
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Comparator cmp; |
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SkipList<Key, Comparator> list(cmp, &arena); |
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ASSERT_TRUE(!list.Contains(10)); |
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SkipList<Key, Comparator>::Iterator iter(&list); |
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ASSERT_TRUE(!iter.Valid()); |
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iter.SeekToFirst(); |
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ASSERT_TRUE(!iter.Valid()); |
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iter.Seek(100); |
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ASSERT_TRUE(!iter.Valid()); |
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iter.SeekToLast(); |
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ASSERT_TRUE(!iter.Valid()); |
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} |
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TEST(SkipTest, InsertAndLookup) { |
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const int N = 2000; |
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const int R = 5000; |
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Random rnd(1000); |
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std::set<Key> keys; |
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Arena arena; |
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Comparator cmp; |
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SkipList<Key, Comparator> list(cmp, &arena); |
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for (int i = 0; i < N; i++) { |
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Key key = rnd.Next() % R; |
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if (keys.insert(key).second) { |
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list.Insert(key); |
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} |
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} |
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for (int i = 0; i < R; i++) { |
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if (list.Contains(i)) { |
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ASSERT_EQ(keys.count(i), 1); |
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} else { |
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ASSERT_EQ(keys.count(i), 0); |
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} |
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} |
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// Simple iterator tests |
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{ |
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SkipList<Key, Comparator>::Iterator iter(&list); |
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ASSERT_TRUE(!iter.Valid()); |
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iter.Seek(0); |
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ASSERT_TRUE(iter.Valid()); |
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ASSERT_EQ(*(keys.begin()), iter.key()); |
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iter.SeekToFirst(); |
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ASSERT_TRUE(iter.Valid()); |
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ASSERT_EQ(*(keys.begin()), iter.key()); |
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iter.SeekToLast(); |
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ASSERT_TRUE(iter.Valid()); |
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ASSERT_EQ(*(keys.rbegin()), iter.key()); |
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} |
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// Forward iteration test |
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for (int i = 0; i < R; i++) { |
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SkipList<Key, Comparator>::Iterator iter(&list); |
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iter.Seek(i); |
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// Compare against model iterator |
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std::set<Key>::iterator model_iter = keys.lower_bound(i); |
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for (int j = 0; j < 3; j++) { |
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if (model_iter == keys.end()) { |
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ASSERT_TRUE(!iter.Valid()); |
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break; |
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} else { |
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ASSERT_TRUE(iter.Valid()); |
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ASSERT_EQ(*model_iter, iter.key()); |
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++model_iter; |
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iter.Next(); |
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} |
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} |
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} |
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// Backward iteration test |
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{ |
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SkipList<Key, Comparator>::Iterator iter(&list); |
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iter.SeekToLast(); |
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// Compare against model iterator |
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for (std::set<Key>::reverse_iterator model_iter = keys.rbegin(); |
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model_iter != keys.rend(); |
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++model_iter) { |
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ASSERT_TRUE(iter.Valid()); |
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ASSERT_EQ(*model_iter, iter.key()); |
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iter.Prev(); |
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} |
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ASSERT_TRUE(!iter.Valid()); |
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} |
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} |
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// We want to make sure that with a single writer and multiple |
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// concurrent readers (with no synchronization other than when a |
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// reader's iterator is created), the reader always observes all the |
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// data that was present in the skip list when the iterator was |
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// constructor. Because insertions are happening concurrently, we may |
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// also observe new values that were inserted since the iterator was |
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// constructed, but we should never miss any values that were present |
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// at iterator construction time. |
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// |
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// We generate multi-part keys: |
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// <key,gen,hash> |
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// where: |
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// key is in range [0..K-1] |
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// gen is a generation number for key |
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// hash is hash(key,gen) |
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// |
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// The insertion code picks a random key, sets gen to be 1 + the last |
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// generation number inserted for that key, and sets hash to Hash(key,gen). |
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// |
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// At the beginning of a read, we snapshot the last inserted |
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// generation number for each key. We then iterate, including random |
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// calls to Next() and Seek(). For every key we encounter, we |
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// check that it is either expected given the initial snapshot or has |
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// been concurrently added since the iterator started. |
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class ConcurrentTest { |
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private: |
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static const uint32_t K = 4; |
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static uint64_t key(Key key) { return (key >> 40); } |
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static uint64_t gen(Key key) { return (key >> 8) & 0xffffffffu; } |
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static uint64_t hash(Key key) { return key & 0xff; } |
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static uint64_t HashNumbers(uint64_t k, uint64_t g) { |
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uint64_t data[2] = { k, g }; |
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return Hash(reinterpret_cast<char*>(data), sizeof(data), 0); |
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} |
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static Key MakeKey(uint64_t k, uint64_t g) { |
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assert(sizeof(Key) == sizeof(uint64_t)); |
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assert(k <= K); // We sometimes pass K to seek to the end of the skiplist |
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assert(g <= 0xffffffffu); |
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return ((k << 40) | (g << 8) | (HashNumbers(k, g) & 0xff)); |
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} |
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static bool IsValidKey(Key k) { |
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return hash(k) == (HashNumbers(key(k), gen(k)) & 0xff); |
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} |
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static Key RandomTarget(Random* rnd) { |
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switch (rnd->Next() % 10) { |
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case 0: |
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// Seek to beginning |
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return MakeKey(0, 0); |
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case 1: |
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// Seek to end |
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return MakeKey(K, 0); |
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default: |
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// Seek to middle |
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return MakeKey(rnd->Next() % K, 0); |
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} |
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} |
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// Per-key generation |
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struct State { |
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port::AtomicPointer generation[K]; |
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void Set(int k, intptr_t v) { |
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generation[k].Release_Store(reinterpret_cast<void*>(v)); |
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} |
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intptr_t Get(int k) { |
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return reinterpret_cast<intptr_t>(generation[k].Acquire_Load()); |
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} |
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State() { |
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for (int k = 0; k < K; k++) { |
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Set(k, 0); |
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} |
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} |
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}; |
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// Current state of the test |
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State current_; |
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Arena arena_; |
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// SkipList is not protected by mu_. We just use a single writer |
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// thread to modify it. |
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SkipList<Key, Comparator> list_; |
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public: |
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ConcurrentTest() : list_(Comparator(), &arena_) { } |
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// REQUIRES: External synchronization |
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void WriteStep(Random* rnd) { |
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const uint32_t k = rnd->Next() % K; |
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const intptr_t g = current_.Get(k) + 1; |
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const Key key = MakeKey(k, g); |
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list_.Insert(key); |
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current_.Set(k, g); |
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} |
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void ReadStep(Random* rnd) { |
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// Remember the initial committed state of the skiplist. |
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State initial_state; |
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for (int k = 0; k < K; k++) { |
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initial_state.Set(k, current_.Get(k)); |
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} |
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Key pos = RandomTarget(rnd); |
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SkipList<Key, Comparator>::Iterator iter(&list_); |
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iter.Seek(pos); |
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while (true) { |
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Key current; |
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if (!iter.Valid()) { |
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current = MakeKey(K, 0); |
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} else { |
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current = iter.key(); |
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ASSERT_TRUE(IsValidKey(current)) << current; |
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} |
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ASSERT_LE(pos, current) << "should not go backwards"; |
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// Verify that everything in [pos,current) was not present in |
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// initial_state. |
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while (pos < current) { |
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ASSERT_LT(key(pos), K) << pos; |
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// Note that generation 0 is never inserted, so it is ok if |
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// <*,0,*> is missing. |
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ASSERT_TRUE((gen(pos) == 0) || |
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(gen(pos) > initial_state.Get(key(pos))) |
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) << "key: " << key(pos) |
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<< "; gen: " << gen(pos) |
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<< "; initgen: " |
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<< initial_state.Get(key(pos)); |
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// Advance to next key in the valid key space |
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if (key(pos) < key(current)) { |
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pos = MakeKey(key(pos) + 1, 0); |
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} else { |
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pos = MakeKey(key(pos), gen(pos) + 1); |
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} |
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} |
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if (!iter.Valid()) { |
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break; |
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} |
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if (rnd->Next() % 2) { |
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iter.Next(); |
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pos = MakeKey(key(pos), gen(pos) + 1); |
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} else { |
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Key new_target = RandomTarget(rnd); |
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if (new_target > pos) { |
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pos = new_target; |
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iter.Seek(new_target); |
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} |
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} |
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} |
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} |
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}; |
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const uint32_t ConcurrentTest::K; |
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// Simple test that does single-threaded testing of the ConcurrentTest |
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// scaffolding. |
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TEST(SkipTest, ConcurrentWithoutThreads) { |
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ConcurrentTest test; |
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Random rnd(test::RandomSeed()); |
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for (int i = 0; i < 10000; i++) { |
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test.ReadStep(&rnd); |
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test.WriteStep(&rnd); |
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} |
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} |
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class TestState { |
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public: |
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ConcurrentTest t_; |
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int seed_; |
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port::AtomicPointer quit_flag_; |
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enum ReaderState { |
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STARTING, |
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RUNNING, |
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DONE |
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}; |
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explicit TestState(int s) |
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: seed_(s), |
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quit_flag_(NULL), |
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state_(STARTING), |
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state_cv_(&mu_) {} |
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void Wait(ReaderState s) { |
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mu_.Lock(); |
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while (state_ != s) { |
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state_cv_.Wait(); |
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} |
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mu_.Unlock(); |
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} |
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void Change(ReaderState s) { |
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mu_.Lock(); |
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state_ = s; |
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state_cv_.Signal(); |
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mu_.Unlock(); |
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} |
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private: |
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port::Mutex mu_; |
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ReaderState state_; |
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port::CondVar state_cv_; |
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}; |
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static void ConcurrentReader(void* arg) { |
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TestState* state = reinterpret_cast<TestState*>(arg); |
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Random rnd(state->seed_); |
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int64_t reads = 0; |
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state->Change(TestState::RUNNING); |
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while (!state->quit_flag_.Acquire_Load()) { |
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state->t_.ReadStep(&rnd); |
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++reads; |
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} |
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state->Change(TestState::DONE); |
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} |
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static void RunConcurrent(int run) { |
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const int seed = test::RandomSeed() + (run * 100); |
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Random rnd(seed); |
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const int N = 1000; |
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const int kSize = 1000; |
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for (int i = 0; i < N; i++) { |
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if ((i % 100) == 0) { |
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fprintf(stderr, "Run %d of %d\n", i, N); |
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} |
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TestState state(seed + 1); |
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Env::Default()->Schedule(ConcurrentReader, &state); |
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state.Wait(TestState::RUNNING); |
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for (int i = 0; i < kSize; i++) { |
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state.t_.WriteStep(&rnd); |
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} |
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state.quit_flag_.Release_Store(&state); // Any non-NULL arg will do |
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state.Wait(TestState::DONE); |
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} |
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} |
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TEST(SkipTest, Concurrent1) { RunConcurrent(1); } |
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TEST(SkipTest, Concurrent2) { RunConcurrent(2); } |
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TEST(SkipTest, Concurrent3) { RunConcurrent(3); } |
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TEST(SkipTest, Concurrent4) { RunConcurrent(4); } |
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TEST(SkipTest, Concurrent5) { RunConcurrent(5); } |
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} // namespace leveldb |
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int main(int argc, char** argv) { |
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return leveldb::test::RunAllTests(); |
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}
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