One might assume that CAutoFile would be ref-counted so that a copied object
would delay closing the underlying file until all copies have gone out of
scope. Since that's not the case with CAutoFile, explicitly disable copying.
For the all-off build, enable the wallet and debug. This ensures that debug
options will catch wallet problems as well.
In order to make sure the no-wallet path is still tested, disable the wallet
in the other x86_64 build.
- explicit init of pcoinsdbview and pwalletMain (even if not needed, as
globals are init to NULL, it seems cleaner)
- remove check if (pwalletMain) in Shutdown() as delete is valid even if
pwalletMain is NULL
Move the txid duplicates check into BuildMerkleTree, where it can be done
much more efficiently (without needing to build a full txid set to detect
duplicates).
The previous version (using the std::set<uint256> to detect duplicates) was
also slightly too weak. A block mined with actual duplicate transactions
(which is invalid, due to the inputs of the duplicated transactions being
seen as double spends) would trigger the duplicates logic, resulting in the
block not being stored on disk, and rerequested. This change fixes that by
only triggering in the case of duplicated transactions that can actually
result in an identical merkle root.
Instead of storing CCoins entries directly in CCoinsMap, store a CCoinsCacheEntry
which additionally keeps track of whether a particular entry is:
* dirty: potentially different from its parent view.
* fresh: the parent view is known to not have a non-pruned version.
This allows us to skip non-dirty cache entries when pushing batches of changes up,
and to remove CCoins entries about transactions that are fully spent before the
parent cache learns about them.
All direct modifications are now done through ModifyCoins, and BatchWrite is
used for pushing batches of queued modifications up, so we don't need the
low-level SetCoins and SetBestBlock anymore in the top-level CCoinsView class.
Replace the mutable non-copying GetCoins method with a ModifyCoins, which
returns an encapsulated iterator, so we can keep track of concurrent
modifications (as iterators can be invalidated by those) and run cleanup
code after a modification is finished.
This also removes the overloading of the 'GetCoins' name.