Due to the iterative process of selecting new coins in each loop a new fee is
calculated that needs to be met each time. In the typical case if the most
recent iteration of the loop produced a much smaller transaction and we have now
gathered inputs with too many fees, we can just reduce the change. However in
the case where there is no change output, it is possible to end up with a
transaction which drastically overpays fees. This commit addresses that case,
by creating a change output if the overpayment is large enough to support it,
this is accomplished by rerunning the transaction creation loop without
selecting new coins.
Thanks to instagibbs for working on this as well
That OP_NOP10 is the last executable opcode is a bit of a obscure trivia, and the MAX_OPCODE constant already exists. This merely standardizes use of MAX_OPCODE over OP_NOP10 where it makes sense and is more clear.
Add support for setting each of these attributes on a per RPC call basis to sendtoaddress, sendmany, fundrawtransaction (already had RBF), and bumpfee (already had RBF and conf target).
Note that the CScheduler thread cant be running at this point,
it has already been stopped with the rest of the init threadgroup.
Thus, just calling any remaining loose callbacks during Shutdown()
is sane.
This will be used by CValidationInterface soon.
This requires a bit of work as we need to ensure that most of our
callbacks happen in-order (to avoid synchronization issues in
wallet) - we keep our own internal queue and push things onto it,
scheduling a queue-draining function immediately upon new
callbacks.
GetMinimumFee now passes the conservative argument into estimateSmartFee.
Call CalculateEstimateType(mode) before calling GetMinimumFee or estimateSmartFee to determine the value of this argument.
CCoinControl can now be used to control this mode.
Use __func__ macro in std::runtime_exception to:
1. fix method name in CWalletTx::GetAvailableWatchOnlyCredit()
2. refactor CWalletTx::GetAvailableCredit()
(by hiding boost::signals stuff in the .cpp)
This allows us to give it a bit more intelligence as we move
forward, including routing some signals through CScheduler. While
the introduction of a "internals" pointer in the class is pretty
ugly, the fact that we no longer need to include boost/signals
directly from validationinterface.h is very much worth the loss.
This makes it possible to mine to any wallet when multi-wallet mode is added.
Solves the same problem as #10649, but IMO in a cleaner way.
It also gets rid of the circuitous `ScriptForMining` method on
`CValidationInterface`, which really doesn't belong there.
After this change it's still possible to mine without wallet through
`generatetoaddress`.
Check that cached script execution results are only valid for the same
script flags; that script execution checks are returned for non-cached
transactions; and that cached results are only valid for transactions
with the same witness hash.
This removes the possibility for GetCoin/HaveCoin/HaveCoinInCache to return
true while the respective coin is spent. By doing it across all calls, some
extra checks can be eliminated.
coins_tests is modified to call HaveCoin sometimes before and sometimes
after AccessCoin. A further change is needed because the semantics for
GetCoin slightly changed, causing a pruned entry in the parent cache to not
be pulled into the child in FetchCoin.
Adds new functional test, dbcrash.py, which uses -dbcrashratio to exercise the
logic for recovering from a crash during chainstate flush.
dbcrash.py is added to the extended tests, as it may take ~10 minutes to run
Use _Exit() instead of exit() for crash simulation
This eliminates stderr output such as:
terminate called without an active exception
or
Assertion failed: (!pthread_mutex_destroy(&m)), function ~recursive_mutex, file /usr/local/include/boost/thread/pthread/recursive_mutex.hpp, line 104.
Eliminating the stderr output on crash simulation allows testing with
test_runner.py, which reports a test as failed if stderr is produced.
This requires that we not access pcoinsTip in InitBlockIndex's
FlushStateToDisk (so we just skip it until later in AppInitMain)
and the LoadChainTip in LoadBlockIndex (which there is already one
later in AppinitMain, after ReplayBlocks, so skipping it there is
fine).
Includes some simplifications by Suhas Daftuar and Pieter Wuille.