- make processPaymentRequest() use our own HTML-escaping function from
GUIUtil
- make string "application/bitcoin-payment" a constant (below similar
constant strings in the .cpp file)
- clear(): clear all UI elements (for secure and insecure payments)
- setValue(): only modify UI elements, which need to be set (for secure
or insecure payments)
Create an allocators.cpp, and move all of the #ifdef WIN32
code and the #include of windows.h into it.
Two motives for this cleanup:
1. I'm getting a weird error in windows.h in my smartfee branch.
2. allocators.h is included (indirectly) just about everywhere, so
this should speed up Windows compiles quite a lot.
- fixes#3037 by adding missing join_all() call and brings bitcoind
shutdown code in line with Bitcoin-Qt shutdown code
- added a comment for the if (!fRet) case
- when closing the client with an open debug window, that window could
become stuck/unsuable (it was still shown wherea the main window was
hidden already)
- fix this by hiding the debug window, when quitting the the client
Changes the maximum size of a free transaction that will be created
from 10,000 bytes to 1,000 bytes.
The idea behind this change is to make the free transaction area
available to a greater number of people; with the default 27K-per-block,
just three very-large very-high-priority transactions could fill the space.
Remove the (relay/mempool) rule that all outputs of free transactions
must be greater than 0.01 XBT. Dust spam is now taken care of by making
dusty outputs non-standard.
New RPC "ping" command to request ping.
Implemented "pong" message handler.
New "pingtime" field in getpeerinfo, to provide results to user.
New "pingwait" field, to show pings still in flight, to better see newly lagging peers.
- remove some unneeded translatable strings from sendcoinsentry.ui file and
rename some elements for better readability
- optimize string prorcessing in SendCoinsDialog::on_sendButton_clicked()
- make all UI labels for secure payments plain text and move the settings
to sendcoinsentry.ui file
- remove unneeded button and default button definiton from warning message
boxes
- remove fixed font-size when sending coins to an address with label and
use monospace font for addresses
- make BitcoinGUI::showPaymentACK() use a reference for msg and use our
own GUIUtil::HtmlEscape() function
- ensure QTimer usage in clientmodel is the same as in walletmodel
- remove an unneeded debug message in walletframe
- flag some parameters as unused in DebugMessageHandler()
- small code formatting changes
Instead of building a full copy of a CTransaction being signed, and
then modifying bits and pieces until its fits the form necessary
for computing the signature hash, use a wrapper serializer that
only serializes the necessary bits on-the-fly.
This makes it easier to see which data is actually being hash,
reduces load on the heap, and also marginally improves performances
(around 3-4us/sigcheck here). The performance improvements are much
larger for large transactions, though.
The old implementation of SignatureHash is moved to a unit tests,
to test whether the old and new algorithm result in the same value
for randomly-constructed transactions.
If BDB_CPPFLAGS returns only "-I", the next argument sent to the preprocessor
is treated as a path. There are 2 fixes here:
1. Check in CPPFLAGS, as a user might have manually passed a path to check.
2. Ensure the value is not empty before setting BDB_CPPFLAGS to "-I value"
This changes the priority calculation to not include the size of per-txin
data including up to 110 bytes of scriptsig so that transactions which
sweep up extra UTXO don't lose priority relative to ones that don't.
I'd toyed with some other variations, but it seems like any formulation
which results in an incentive stronger than making them not count will
sometimes create incentives to add extra outputs so that you have
extra inputs to consume later. The maximum credit is limited so that
users don't lose the disincentive to stuff random data in their
transactions, the limit of 110 is based on the size of a P2SH
redemption with a compressed public key.
This shouldn't need a staged deployment because the priority is not
used as a relay criteria, only a mining criteria.
This change moves test data into the binaries rather than reading them from
the disk at runtime.
Advantages:
- Tests become distributable
- Cross-compile friendly. Build on one machine and execute in an arbitrary
location on another.
- Easier testing for backports. Users can verify that tests pass without having
to track down corresponding test data.
- More trustworthy test results and easier quality assurance as tests make
fewer assumptions about their environment.
- Tests could theoretically run at client/daemon startup and exit on failure.
Disadvantages:
- Required 'hexdump' build-dependency. This is a standard bsd tool that should
be usable everywhere. It is likely already installed on all build-machines.
- Tests can no longer be fudged after build by altering test-data.
libleveldb.a and libmemenv.a should be able to build in parallel, but in
practice calling the leveldb makefile ends up rewriting build_config.mk. If
one target tries to build while the other is halfway through writing the
.mk, the make ends up in an undefined state.
Fix that by making one depend on the other. This also reorders the variables
to be passed by param rather than via the environment, and combines the targets
into a single rule to avoid needless duplication.
As we'd previously learned, OSX's fsync is a data eating lie.
Since 0.8.4 we're still getting some reports of disk corruption on
OSX but now all of it looks like the block files have gotten out of
sync with the database. It turns out that we were still using fsync()
on the block files, so this isn't surprising.
- ensure message boxes are shown in center of our main window, not
centered on the users desktop
- always prefer user supplied titles for message boxes over the functions
defaults (fixes a bug, where transaction info messages did not contain
information, if it was incoming or outgoing)