Nagle appears to be a significant contributor to latency now that the static
sleeps are gone. Most of our messages are relatively large compared to
IP + TCP so I do not expect this to create enormous overhead.
This may also reduce traffic burstyness somewhat.
Simpler alternative to #4348.
The current setup with closesocket() is strange. It poses
as a compatibility wrapper but adds functionality.
Rename it and make it a documented utility function in netbase.
Code movement only, zero effect on the functionality.
Use misc methods of avoiding unnecesary header includes.
Replace int typedefs with int##_t from stdint.h.
Replace PRI64[xdu] with PRI[xdu]64 from inttypes.h.
Normalize QT_VERSION ifs where possible.
Resolve some indirect dependencies as direct ones.
Remove extern declarations from .cpp files.
- I observed a massive amount of redefinition warnings after #3071, which
are silenced by this patch
- uses the same style as we do in other places, where we define _WIN32_WINNT
- remove an unneded include for mswsock.h as we use winsock2.h anyway
- move typedef u_int SOCKET; into the #ifndef WIN32 part
- remove typedef int socklen_t; as this is defined in ws2tcpip.h
This introduces CNetAddr and CService, respectively wrapping an
(IPv6) IP address and an IP+port combination. This functionality used
to be part of CAddress, which also contains network flags and
connection attempt information. These extra fields are however not
always necessary.
These classes, along with logic for creating connections and doing
name lookups, are moved to netbase.{h,cpp}, which does not depend on
headers.h.
Furthermore, CNetAddr is mostly IPv6-ready, though IPv6
functionality is not yet enabled for the application itself.