Extremely large transactions with lots of inputs can cost the network
almost as much to process as they cost the sender in fees.
We would never create transactions larger than 100K big; this change
makes transactions larger than 100K non-standard, so they are not
relayed/mined by default. This is most important for miners that might
create blocks larger than 250K big, who could be vulnerable to a
make-your-blocks-so-expensive-to-verify-they-get-orphaned attack.
Two changes:
Use IsConfirmed() instead of IsFinal(), so 'getbalance "*" 0' uses the same
'is this output spendable' criteria as 'getbalance'. Fixes issue #172.
And a tiny refactor to CWallet::GetBalance() (redundant call to IsFinal -- IsConfirmed
calls IsFinal).
getbalance with no arguments and 'getbalance "*" 0' could return different different results,
- this change allows us to keep the translation without the need to
re-translate any string, when we update the copyright year
- copyright symbol is changed to HTML to ensure we get no encoding
issues and it's removed from the translation string so translators don't
break it by mistake
Version numbers changed from 0.7.99 to 0.8.0
Set CLIENT_VERSION_IS_RELEASE to remove pre-release warning
Updated copyright in COPYING and doc/READMEs to 2013
Updated doc/release-notes.txt
At least one service that accepted zero-confirmation transactions
was vulnerable because an attacker could send a transaction
with a lock time far in the future, and then have plenty of time in
which to get a double-spend mined (perhaps from a miner who wasn't
on the network when the first transaction was broadcast).
That is a variation on the "Finney attack". We still don't
recommend anybody accept 0-confirmation transactions as final
payment for anything. This change keeps non-final transactions
from appearing in the wallet, and, assuming most of the network
accepts this change, will prevent them from being relayed until
they are final.
* Pass txid's to CCoinsView functions by reference instead of by value
* Add a method to swap CCoins, and use it in some places to avoid a
allocating copy + destruct.
* Optimize CCoinsViewCache::FetchCoins to do only a single search
through the backing map.
- don't show QR Code context menu, when USE_QRCODE=1 was not specified
when compiling the client
- re-work on_showQRCode_clicked() for better readability and remove an
unneeded duplicate check
- re-work on_signMessage_clicked() and on_verifyMessage_clicked() to match
foreach in on_showQRCode_clicked(), which seems more robust / cleaner
- re-order context menu stuff to match real context menu layout
- add comments for all private slots in the class
Several changes to make the native windows leveldb code compile
with mingw32 and run on 32-bit Windows:
* Remove -std=c++0x dependency (modified code to use NULL instead of
nullptr)
* Link with -lshlwapi
* Only #define snprintf/etc if compiling with Visual Studio
* Do not link against DbgHelp.lib (wrote a CreateDir instead of using
DbgHelp's MakeSureDirectoryPathExists
* Define WINVER=0x0500 so MinGW32 can use the 64-bit-filesystem Windows
api calls
* Define __USE_MINGW_ANSI_STDIO=1 to use MinGW's printf (which supports
%ll)
I also cleaned up makefile.mingw, assuming that dependencies would be in
the standard /usr/local/{include,lib} by default but allowing overriding
with make DEPSDIR=... etc