waitfornewblock waits until a new block is received, or the timeout expires, then
returns the current block height/hash.
waitforblock waits for a specific blockhash, or until the timeout expires, then
returns the current block height/hash. If the target blockhash is the current
tip, it will return immediately.
waitforblockheight waits until the tip has reached a certain height or higher,
then returns the current height and hash.
waitforblockheight is used to avoid polling in the rpc tests.
CreateNewBlock returns a pointer for which the caller takes ownership.
Use std::unique_ptr to make this explicit and simplify handling of these
objects in getblocktemplate.
* Use CNode::addeName to track whether a connection to a name is already open
* A new connection to a previously-connected by-name addednode is only opened when
the previous one closes (even if the name starts resolving to something else)
* At most one connection is opened per addednode (even if the name resolves to multiple)
* Unify the code between ThreadOpenAddedNodeConnections and getaddednodeinfo
* Information about open connections is always returned, and the dns argument becomes a dummy
* An IP address and inbound/outbound is only reported for the (at most 1) open connection
Also introduce UniValueType
UniValueType is a wrapper for UniValue::VType which allows setting
a typeAny flag. This flag indicates the type does not matter.
(Used by RPCTypeCheckObj)
- BIP9DeploymentInfo struct for static deployment info
- VersionBitsDeploymentInfo: Avoid C++11ism by commenting parameter names
- getblocktemplate: Make sure to set deployments in the version if it is LOCKED_IN
- In this commit, all rules are considered required for clients to support
If a node is offline failed outbound connection attempts will crank up
the addrman counter and effectively blow away our state.
This change reduces the problem by only counting attempts made while
the node believes it has outbound connections to at least two
netgroups.
Connect and addnode connections are also not counted, as there is no
reason to unequally penalize them for their more frequent
connections -- though there should be no real effect from this
unless their addnode configureation is later removed.
Wasteful repeated connection attempts while only a few connections are
up are avoided via nLastTry.
This is still somewhat incomplete protection because our outbound
peers could be down but not timed out or might all be on 'local'
networks (although the requirement for multiple netgroups helps).
- Ban/Unban/ClearBan call uiInterface.BannedListChanged() as necessary
- Ban/Unban/ClearBan sync to disk if the operation is user-invoked
- Mark node for disconnection automatically when banning
- Lock cs_vNodes while setting disconnected
- Don't spin in a tight loop while setting disconnected