The RPC server now listens for, and handles, incoming connections on
both IPv4 as well as IPv6.
If available (and usable) it uses a dual IPv4/IPv6 socket on systems
that support it (e.g. Linux and BSDs) and falls back to separate
IPv4/IPv6 sockets on systems that don't (e.g. Windows).
Signed-off-by: Giel van Schijndel <me@mortis.eu>
This allows more flexibility in the RPC code, e.g. making it easier to
handle multiple simultaneous connections later on.
Currently asynchronous I/O is only used to listen for and accept
incoming connections. Asynchronous reading/writing is more involved.
Signed-off-by: Giel van Schijndel <me@mortis.eu>
test/DoS_tests.cpp: In member function ‘void DoS_tests::DoS_mapOrphans::test_method()’:
test/DoS_tests.cpp:200:41: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
test/DoS_tests.cpp:208:41: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
test/DoS_tests.cpp: In member function ‘void DoS_tests::DoS_checkSig::test_method()’:
test/DoS_tests.cpp:260:37: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
test/DoS_tests.cpp:267:37: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
test/DoS_tests.cpp:280:41: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
test/DoS_tests.cpp:307:37: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
Any problems seen during deserialization will throw an uncaught
exception, crashing the entire bitcoin process. Properly return an
error instead, so that we may at least log the error and gracefully
shutdown other portions of the app.
More than doubles the speed of verifying already-cached signatures
that use compressed pubkeys:
Before: ~200 microseconds
After: ~80 microseconds
(no caching at all: ~3,300 microseconds per signature)
Also encapsulates the signature cache code in a class
and fixes a signed/unsigned comparison warning.
Satoshi's commits fdbf76d and c8ad9b8 (SVN import) removed the
DB_PRIVATE flag from the environment. In part, this enables processes
other than bitcoind to examine the active database environment.
However, this incurs a slight performance penalty versus working
entirely within application memory (DB_PRIVATE). Because bitcointools
and other direct-BDB-accessing tools are not used by the vast
majority of users, prefer to default with DB_PRIVATE with the option
of disabling it if needed via -privdb=0.
- Signals now go directly from the core to WalletModel/ClientModel.
- WalletModel subscribes to signals on CWallet: Prepares for multi-wallet support, by no longer assuming an implicit global wallet.
- Gets rid of noui.cpp, the few lines that were left are merged into init.cpp
- Rename wxXXX message flags to MF_XXX, to make them UI indifferent.
- ThreadSafeMessageBox no longer returns the value `4` which was never used, converted to void.
Gets rid of `MainFrameRepaint` in favor of specific update functions that tell the UI exactly what changed.
This improves the efficiency of various handlers. Also fixes problems with mined transactions not showing up until restart.
The following notifications were added:
- `NotifyBlocksChanged`: Block chain changed
- `NotifyKeyStoreStatusChanged`: Wallet status (encrypted, locked) changed.
- `NotifyAddressBookChanged`: Address book entry changed.
- `NotifyTransactionChanged`: Wallet transaction added, removed or updated.
- `NotifyNumConnectionsChanged`: Number of connections changed.
- `NotifyAlertChanged`: New, updated or cancelled alert. As this finally makes it possible for the UI to know when a new alert arrived, it can be shown as OS notification.
These notifications could also be useful for RPC clients. However, currently, they are ignored in bitcoind (in noui.cpp).
Also brings back polling with timer for numBlocks in ClientModel. This value updates so frequently during initial download that the number of signals clogs the UI thread and causes heavy CPU usage. And after initial block download, the value changes so rarely that a delay of half a second until the UI updates is unnoticable.