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Standard.cpp handled keva script.
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@ -6,6 +6,7 @@
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#include <script/standard.h>
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#include <script/standard.h>
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#include <pubkey.h>
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#include <pubkey.h>
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#include <script/keva.h>
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#include <script/script.h>
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#include <script/script.h>
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#include <util.h>
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#include <util.h>
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#include <utilstrencodings.h>
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#include <utilstrencodings.h>
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@ -53,12 +54,16 @@ bool Solver(const CScript& scriptPubKey, txnouttype& typeRet, std::vector<std::v
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vSolutionsRet.clear();
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vSolutionsRet.clear();
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// If we have a keva script, strip the prefix
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const CKevaScript kevaOp(scriptPubKey);
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const CScript& script1 = kevaOp.getAddress();
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// Shortcut for pay-to-script-hash, which are more constrained than the other types:
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// Shortcut for pay-to-script-hash, which are more constrained than the other types:
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// it is always OP_HASH160 20 [20 byte hash] OP_EQUAL
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// it is always OP_HASH160 20 [20 byte hash] OP_EQUAL
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if (scriptPubKey.IsPayToScriptHash())
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if (script1.IsPayToScriptHash())
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{
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{
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typeRet = TX_SCRIPTHASH;
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typeRet = TX_SCRIPTHASH;
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std::vector<unsigned char> hashBytes(scriptPubKey.begin()+2, scriptPubKey.begin()+22);
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std::vector<unsigned char> hashBytes(script1.begin()+2, script1.begin()+22);
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vSolutionsRet.push_back(hashBytes);
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vSolutionsRet.push_back(hashBytes);
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return true;
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return true;
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}
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}
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