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don't trickle for whitelisted nodes

0.13
Ruben de Vries 9 years ago
parent
commit
fc720207e0
  1. 7
      src/main.h
  2. 2
      src/net.cpp

7
src/main.h

@ -177,7 +177,12 @@ bool LoadBlockIndex();
void UnloadBlockIndex(); void UnloadBlockIndex();
/** Process protocol messages received from a given node */ /** Process protocol messages received from a given node */
bool ProcessMessages(CNode* pfrom); bool ProcessMessages(CNode* pfrom);
/** Send queued protocol messages to be sent to a give node */ /**
* Send queued protocol messages to be sent to a give node.
*
* @param[in] pto The node which we are sending messages to.
* @param[in] fSendTrickle When true send the trickled data, otherwise trickle the data until true.
*/
bool SendMessages(CNode* pto, bool fSendTrickle); bool SendMessages(CNode* pto, bool fSendTrickle);
/** Run an instance of the script checking thread */ /** Run an instance of the script checking thread */
void ThreadScriptCheck(); void ThreadScriptCheck();

2
src/net.cpp

@ -1406,7 +1406,7 @@ void ThreadMessageHandler()
{ {
TRY_LOCK(pnode->cs_vSend, lockSend); TRY_LOCK(pnode->cs_vSend, lockSend);
if (lockSend) if (lockSend)
g_signals.SendMessages(pnode, pnode == pnodeTrickle); g_signals.SendMessages(pnode, pnode == pnodeTrickle || pnode->fWhitelisted);
} }
boost::this_thread::interruption_point(); boost::this_thread::interruption_point();
} }

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