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net: require a verack before responding to anything else
7a8c251901 made this logic hard to follow. After that change, messages would not be sent to a peer via SendMessages() before the handshake was complete, but messages could still be sent as a response to an incoming message. For example, if a peer had not yet sent a verack, we wouldn't notify it about new blocks, but we would respond to a PING with a PONG. This change makes the behavior straightforward: until we've received a verack, never send any message other than version/verack/reject. The behavior until a VERACK is received has always been undefined, this change just tightens our policy. This also makes testing much easier, because we can now connect but not send version/verack, and anything sent to us is an error.
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@ -1420,6 +1420,13 @@ bool static ProcessMessage(CNode* pfrom, const std::string& strCommand, CDataStr
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pfrom->fSuccessfullyConnected = true;
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}
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else if (!pfrom->fSuccessfullyConnected)
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{
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// Must have a verack message before anything else
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LOCK(cs_main);
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Misbehaving(pfrom->GetId(), 1);
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return false;
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}
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else if (strCommand == NetMsgType::ADDR)
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{
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