@ -841,18 +841,38 @@ void ThreadSocketHandler()
@@ -841,18 +841,38 @@ void ThreadSocketHandler()
{
if ( pnode - > hSocket = = INVALID_SOCKET )
continue ;
{
TRY_LOCK ( pnode - > cs_vSend , lockSend ) ;
if ( lockSend ) {
// do not read, if draining write queue
if ( ! pnode - > vSendMsg . empty ( ) )
FD_SET ( pnode - > hSocket , & fdsetSend ) ;
else
FD_SET ( pnode - > hSocket , & fdsetRecv ) ;
FD_SET ( pnode - > hSocket , & fdsetError ) ;
hSocketMax = max ( hSocketMax , pnode - > hSocket ) ;
have_fds = true ;
// Implement the following logic:
// * If there is data to send, select() for sending data. As this only
// happens when optimistic write failed, we choose to first drain the
// write buffer in this case before receiving more. This avoids
// needlessly queueing received data, if the remote peer is not themselves
// receiving data. This means properly utilizing TCP flow control signalling.
// * Otherwise, if there is no (complete) message in the receive buffer,
// or there is space left in the buffer, select() for receiving data.
// * (if neither of the above applies, there is certainly one message
// in the receiver buffer ready to be processed).
// Together, that means that at least one of the following is always possible,
// so we don't deadlock:
// * We send some data.
// * We wait for data to be received (and disconnect after timeout).
// * We process a message in the buffer (message handler thread).
{
TRY_LOCK ( pnode - > cs_vSend , lockSend ) ;
if ( lockSend & & ! pnode - > vSendMsg . empty ( ) ) {
FD_SET ( pnode - > hSocket , & fdsetSend ) ;
continue ;
}
}
{
TRY_LOCK ( pnode - > cs_vRecvMsg , lockRecv ) ;
if ( lockRecv & & (
pnode - > vRecvMsg . empty ( ) | | ! pnode - > vRecvMsg . front ( ) . complete ( ) | |
pnode - > GetTotalRecvSize ( ) < = ReceiveFloodSize ( ) ) )
FD_SET ( pnode - > hSocket , & fdsetRecv ) ;
}
}
}
@ -959,12 +979,7 @@ void ThreadSocketHandler()
@@ -959,12 +979,7 @@ void ThreadSocketHandler()
TRY_LOCK ( pnode - > cs_vRecvMsg , lockRecv ) ;
if ( lockRecv )
{
if ( pnode - > GetTotalRecvSize ( ) > ReceiveFloodSize ( ) ) {
if ( ! pnode - > fDisconnect )
printf ( " socket recv flood control disconnect (%u bytes) \n " , pnode - > GetTotalRecvSize ( ) ) ;
pnode - > CloseSocketDisconnect ( ) ;
}
else {
{
// typical socket buffer is 8K-64K
char pchBuf [ 0x10000 ] ;
int nBytes = recv ( pnode - > hSocket , pchBuf , sizeof ( pchBuf ) , MSG_DONTWAIT ) ;