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@ -852,7 +852,6 @@ bool RateLimitExceeded(double& dCount, int64_t& nLastTime, int64_t nLimit, unsig
@@ -852,7 +852,6 @@ bool RateLimitExceeded(double& dCount, int64_t& nLastTime, int64_t nLimit, unsig
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LOCK(csLimiter); |
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// Use an exponentially decaying ~10-minute window:
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dCount *= pow(1.0 - 1.0/600.0, (double)(nNow - nLastTime)); |
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nLastTime = nNow; |
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if (dCount >= nLimit*10*1000) |
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@ -1000,8 +999,7 @@ bool AcceptToMemoryPool(CTxMemPool& pool, CValidationState &state, const CTransa
@@ -1000,8 +999,7 @@ bool AcceptToMemoryPool(CTxMemPool& pool, CValidationState &state, const CTransa
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return true; |
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} |
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static void |
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RelayDoubleSpend(const COutPoint& outPoint, const CTransaction& doubleSpend, bool fInBlock, CBloomFilter& filter) |
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static void RelayDoubleSpend(const COutPoint& outPoint, const CTransaction& doubleSpend, bool fInBlock, CBloomFilter& filter) |
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{ |
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// Relaying double-spend attempts to our peers lets them detect when
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// somebody might be trying to cheat them. However, blindly relaying
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