Browse Source

Correct indentation

0.10
R E Broadley 11 years ago
parent
commit
6b29ccc9f9
  1. 45
      src/main.cpp

45
src/main.cpp

@ -74,8 +74,8 @@ const string strMessageMagic = "Bitcoin Signed Message:\n"; @@ -74,8 +74,8 @@ const string strMessageMagic = "Bitcoin Signed Message:\n";
// Internal stuff
namespace {
struct CBlockIndexWorkComparator
{
struct CBlockIndexWorkComparator
{
bool operator()(CBlockIndex *pa, CBlockIndex *pb) {
// First sort by most total work, ...
if (pa->nChainWork > pb->nChainWork) return false;
@ -93,34 +93,35 @@ struct CBlockIndexWorkComparator @@ -93,34 +93,35 @@ struct CBlockIndexWorkComparator
// Identical blocks.
return false;
}
};
};
CBlockIndex *pindexBestInvalid;
set<CBlockIndex*, CBlockIndexWorkComparator> setBlockIndexValid; // may contain all CBlockIndex*'s that have validness >=BLOCK_VALID_TRANSACTIONS, and must contain those who aren't failed
CBlockIndex *pindexBestInvalid;
// may contain all CBlockIndex*'s that have validness >=BLOCK_VALID_TRANSACTIONS, and must contain those who aren't failed
set<CBlockIndex*, CBlockIndexWorkComparator> setBlockIndexValid;
CCriticalSection cs_LastBlockFile;
CBlockFileInfo infoLastBlockFile;
int nLastBlockFile = 0;
CCriticalSection cs_LastBlockFile;
CBlockFileInfo infoLastBlockFile;
int nLastBlockFile = 0;
// Every received block is assigned a unique and increasing identifier, so we
// know which one to give priority in case of a fork.
CCriticalSection cs_nBlockSequenceId;
// Blocks loaded from disk are assigned id 0, so start the counter at 1.
uint32_t nBlockSequenceId = 1;
// Every received block is assigned a unique and increasing identifier, so we
// know which one to give priority in case of a fork.
CCriticalSection cs_nBlockSequenceId;
// Blocks loaded from disk are assigned id 0, so start the counter at 1.
uint32_t nBlockSequenceId = 1;
// Sources of received blocks, to be able to send them reject messages or ban
// them, if processing happens afterwards. Protected by cs_main.
map<uint256, NodeId> mapBlockSource;
// Sources of received blocks, to be able to send them reject messages or ban
// them, if processing happens afterwards. Protected by cs_main.
map<uint256, NodeId> mapBlockSource;
// Blocks that are in flight, and that are in the queue to be downloaded.
// Protected by cs_main.
struct QueuedBlock {
// Blocks that are in flight, and that are in the queue to be downloaded.
// Protected by cs_main.
struct QueuedBlock {
uint256 hash;
int64_t nTime; // Time of "getdata" request in microseconds.
int nQueuedBefore; // Number of blocks in flight at the time of request.
};
map<uint256, pair<NodeId, list<QueuedBlock>::iterator> > mapBlocksInFlight;
map<uint256, pair<NodeId, list<uint256>::iterator> > mapBlocksToDownload;
};
map<uint256, pair<NodeId, list<QueuedBlock>::iterator> > mapBlocksInFlight;
map<uint256, pair<NodeId, list<uint256>::iterator> > mapBlocksToDownload;
}
//////////////////////////////////////////////////////////////////////////////

Loading…
Cancel
Save