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Move remaining CBlockIndex methods to chain.cpp

0.13
Pieter Wuille 10 years ago
parent
commit
5ea3bc06d5
  1. 49
      src/chain.cpp
  2. 48
      src/main.cpp

49
src/chain.cpp

@ -57,3 +57,52 @@ const CBlockIndex *CChain::FindFork(const CBlockIndex *pindex) const {
pindex = pindex->pprev; pindex = pindex->pprev;
return pindex; return pindex;
} }
/** Turn the lowest '1' bit in the binary representation of a number into a '0'. */
int static inline InvertLowestOne(int n) { return n & (n - 1); }
/** Compute what height to jump back to with the CBlockIndex::pskip pointer. */
int static inline GetSkipHeight(int height) {
if (height < 2)
return 0;
// Determine which height to jump back to. Any number strictly lower than height is acceptable,
// but the following expression seems to perform well in simulations (max 110 steps to go back
// up to 2**18 blocks).
return (height & 1) ? InvertLowestOne(InvertLowestOne(height - 1)) + 1 : InvertLowestOne(height);
}
CBlockIndex* CBlockIndex::GetAncestor(int height)
{
if (height > nHeight || height < 0)
return NULL;
CBlockIndex* pindexWalk = this;
int heightWalk = nHeight;
while (heightWalk > height) {
int heightSkip = GetSkipHeight(heightWalk);
int heightSkipPrev = GetSkipHeight(heightWalk - 1);
if (heightSkip == height ||
(heightSkip > height && !(heightSkipPrev < heightSkip - 2 &&
heightSkipPrev >= height))) {
// Only follow pskip if pprev->pskip isn't better than pskip->pprev.
pindexWalk = pindexWalk->pskip;
heightWalk = heightSkip;
} else {
pindexWalk = pindexWalk->pprev;
heightWalk--;
}
}
return pindexWalk;
}
const CBlockIndex* CBlockIndex::GetAncestor(int height) const
{
return const_cast<CBlockIndex*>(this)->GetAncestor(height);
}
void CBlockIndex::BuildSkip()
{
if (pprev)
pskip = pprev->GetAncestor(GetSkipHeight(nHeight));
}

48
src/main.cpp

@ -2618,54 +2618,6 @@ static bool IsSuperMajority(int minVersion, const CBlockIndex* pstart, unsigned
return (nFound >= nRequired); return (nFound >= nRequired);
} }
/** Turn the lowest '1' bit in the binary representation of a number into a '0'. */
int static inline InvertLowestOne(int n) { return n & (n - 1); }
/** Compute what height to jump back to with the CBlockIndex::pskip pointer. */
int static inline GetSkipHeight(int height) {
if (height < 2)
return 0;
// Determine which height to jump back to. Any number strictly lower than height is acceptable,
// but the following expression seems to perform well in simulations (max 110 steps to go back
// up to 2**18 blocks).
return (height & 1) ? InvertLowestOne(InvertLowestOne(height - 1)) + 1 : InvertLowestOne(height);
}
CBlockIndex* CBlockIndex::GetAncestor(int height)
{
if (height > nHeight || height < 0)
return NULL;
CBlockIndex* pindexWalk = this;
int heightWalk = nHeight;
while (heightWalk > height) {
int heightSkip = GetSkipHeight(heightWalk);
int heightSkipPrev = GetSkipHeight(heightWalk - 1);
if (heightSkip == height ||
(heightSkip > height && !(heightSkipPrev < heightSkip - 2 &&
heightSkipPrev >= height))) {
// Only follow pskip if pprev->pskip isn't better than pskip->pprev.
pindexWalk = pindexWalk->pskip;
heightWalk = heightSkip;
} else {
pindexWalk = pindexWalk->pprev;
heightWalk--;
}
}
return pindexWalk;
}
const CBlockIndex* CBlockIndex::GetAncestor(int height) const
{
return const_cast<CBlockIndex*>(this)->GetAncestor(height);
}
void CBlockIndex::BuildSkip()
{
if (pprev)
pskip = pprev->GetAncestor(GetSkipHeight(nHeight));
}
bool ProcessNewBlock(CValidationState &state, CNode* pfrom, CBlock* pblock, CDiskBlockPos *dbp) bool ProcessNewBlock(CValidationState &state, CNode* pfrom, CBlock* pblock, CDiskBlockPos *dbp)
{ {

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