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@ -2618,54 +2618,6 @@ static bool IsSuperMajority(int minVersion, const CBlockIndex* pstart, unsigned
@@ -2618,54 +2618,6 @@ static bool IsSuperMajority(int minVersion, const CBlockIndex* pstart, unsigned
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return (nFound >= nRequired); |
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} |
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/** Turn the lowest '1' bit in the binary representation of a number into a '0'. */ |
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int static inline InvertLowestOne(int n) { return n & (n - 1); } |
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/** Compute what height to jump back to with the CBlockIndex::pskip pointer. */ |
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int static inline GetSkipHeight(int height) { |
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if (height < 2) |
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return 0; |
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// Determine which height to jump back to. Any number strictly lower than height is acceptable,
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// but the following expression seems to perform well in simulations (max 110 steps to go back
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// up to 2**18 blocks).
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return (height & 1) ? InvertLowestOne(InvertLowestOne(height - 1)) + 1 : InvertLowestOne(height); |
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} |
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CBlockIndex* CBlockIndex::GetAncestor(int height) |
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{ |
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if (height > nHeight || height < 0) |
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return NULL; |
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CBlockIndex* pindexWalk = this; |
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int heightWalk = nHeight; |
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while (heightWalk > height) { |
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int heightSkip = GetSkipHeight(heightWalk); |
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int heightSkipPrev = GetSkipHeight(heightWalk - 1); |
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if (heightSkip == height || |
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(heightSkip > height && !(heightSkipPrev < heightSkip - 2 && |
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heightSkipPrev >= height))) { |
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// Only follow pskip if pprev->pskip isn't better than pskip->pprev.
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pindexWalk = pindexWalk->pskip; |
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heightWalk = heightSkip; |
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} else { |
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pindexWalk = pindexWalk->pprev; |
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heightWalk--; |
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} |
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} |
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return pindexWalk; |
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} |
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const CBlockIndex* CBlockIndex::GetAncestor(int height) const |
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{ |
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return const_cast<CBlockIndex*>(this)->GetAncestor(height); |
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} |
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void CBlockIndex::BuildSkip() |
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{ |
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if (pprev) |
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pskip = pprev->GetAncestor(GetSkipHeight(nHeight)); |
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} |
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bool ProcessNewBlock(CValidationState &state, CNode* pfrom, CBlock* pblock, CDiskBlockPos *dbp) |
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{ |
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