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Fix priority calculation in CreateTransaction

Make this projection of priority in 1 block match the calculation in the low priority reject code.
0.13
Alex Morcos 10 years ago
parent
commit
2d9b0b7f03
  1. 8
      src/wallet.cpp

8
src/wallet.cpp

@ -1439,10 +1439,14 @@ bool CWallet::CreateTransaction(const vector<pair<CScript, CAmount> >& vecSend,
BOOST_FOREACH(PAIRTYPE(const CWalletTx*, unsigned int) pcoin, setCoins) BOOST_FOREACH(PAIRTYPE(const CWalletTx*, unsigned int) pcoin, setCoins)
{ {
CAmount nCredit = pcoin.first->vout[pcoin.second].nValue; CAmount nCredit = pcoin.first->vout[pcoin.second].nValue;
//The priority after the next block (depth+1) is used instead of the current, //The coin age after the next block (depth+1) is used instead of the current,
//reflecting an assumption the user would accept a bit more delay for //reflecting an assumption the user would accept a bit more delay for
//a chance at a free transaction. //a chance at a free transaction.
dPriority += (double)nCredit * (pcoin.first->GetDepthInMainChain()+1); //But mempool inputs might still be in the mempool, so their age stays 0
int age = pcoin.first->GetDepthInMainChain();
if (age != 0)
age += 1;
dPriority += (double)nCredit * age;
} }
CAmount nChange = nValueIn - nValue - nFeeRet; CAmount nChange = nValueIn - nValue - nFeeRet;

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