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Expose if CScheduler is being serviced, assert its not in EmptyQueue

0.15
Matt Corallo 8 years ago
parent
commit
1f668b6468
  1. 5
      src/scheduler.cpp
  2. 4
      src/scheduler.h

5
src/scheduler.cpp

@ -140,6 +140,10 @@ size_t CScheduler::getQueueInfo(boost::chrono::system_clock::time_point &first,
return result; return result;
} }
bool CScheduler::AreThreadsServicingQueue() const {
return nThreadsServicingQueue;
}
void SingleThreadedSchedulerClient::MaybeScheduleProcessQueue() { void SingleThreadedSchedulerClient::MaybeScheduleProcessQueue() {
{ {
@ -193,6 +197,7 @@ void SingleThreadedSchedulerClient::AddToProcessQueue(std::function<void (void)>
} }
void SingleThreadedSchedulerClient::EmptyQueue() { void SingleThreadedSchedulerClient::EmptyQueue() {
assert(!m_pscheduler->AreThreadsServicingQueue());
bool should_continue = true; bool should_continue = true;
while (should_continue) { while (should_continue) {
ProcessQueue(); ProcessQueue();

4
src/scheduler.h

@ -71,6 +71,9 @@ public:
size_t getQueueInfo(boost::chrono::system_clock::time_point &first, size_t getQueueInfo(boost::chrono::system_clock::time_point &first,
boost::chrono::system_clock::time_point &last) const; boost::chrono::system_clock::time_point &last) const;
// Returns true if there are threads actively running in serviceQueue()
bool AreThreadsServicingQueue() const;
private: private:
std::multimap<boost::chrono::system_clock::time_point, Function> taskQueue; std::multimap<boost::chrono::system_clock::time_point, Function> taskQueue;
boost::condition_variable newTaskScheduled; boost::condition_variable newTaskScheduled;
@ -103,6 +106,7 @@ public:
void AddToProcessQueue(std::function<void (void)> func); void AddToProcessQueue(std::function<void (void)> func);
// Processes all remaining queue members on the calling thread, blocking until queue is empty // Processes all remaining queue members on the calling thread, blocking until queue is empty
// Must be called after the CScheduler has no remaining processing threads!
void EmptyQueue(); void EmptyQueue();
}; };

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