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Add disk space checks before flushing CCoins cache
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@ -1806,6 +1806,13 @@ bool SetBestChain(CValidationState &state, CBlockIndex* pindexNew)
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// Make sure it's successfully written to disk before changing memory structure
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// Make sure it's successfully written to disk before changing memory structure
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bool fIsInitialDownload = IsInitialBlockDownload();
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bool fIsInitialDownload = IsInitialBlockDownload();
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if (!fIsInitialDownload || pcoinsTip->GetCacheSize() > nCoinCacheSize) {
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if (!fIsInitialDownload || pcoinsTip->GetCacheSize() > nCoinCacheSize) {
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// Typical CCoins structures on disk are around 100 bytes in size.
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// Pushing a new one to the database can cause it to be written
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// twice (once in the log, and once in the tables). This is already
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// an overestimation, as most will delete an existing entry or
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// overwrite one. Still, use a conservative safety factor of 2.
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if (!CheckDiskSpace(100 * 2 * 2 * pcoinsTip->GetCacheSize()))
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return state.Error();
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FlushBlockFile();
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FlushBlockFile();
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pblocktree->Sync();
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pblocktree->Sync();
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if (!pcoinsTip->Flush())
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if (!pcoinsTip->Flush())
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