Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//----------------------------------------------------------------------------------------
#ifndef REPLAYMESSAGEPANEL_H
#define REPLAYMESSAGEPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/EditablePanel.h"
using namespace vgui;
//----------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------
extern ConVar replay_msgduration_startrecord;
extern ConVar replay_msgduration_stoprecord;
extern ConVar replay_msgduration_replaysavailable;
extern ConVar replay_msgduration_error;
extern ConVar replay_msgduration_misc;
extern ConVar replay_msgduration_connectrecording;
//----------------------------------------------------------------------------------------
// Purpose: Forward declarations
//----------------------------------------------------------------------------------------
class CExLabel;
class CExButton;
class CReplayMessageDlg : public EditablePanel
{
DECLARE_CLASS_SIMPLE( CReplayMessageDlg, EditablePanel );
public:
CReplayMessageDlg( const char *pText );
~CReplayMessageDlg();
virtual void ApplySchemeSettings( IScheme *pScheme );
virtual void PerformLayout();
virtual void OnKeyCodeTyped( KeyCode nCode );
virtual void OnCommand( const char *pCommand );
private:
void Close();
Panel *m_pDlg;
CExLabel *m_pMsgLabel;
CExButton *m_pOKButton;
};
//----------------------------------------------------------------------------------------
// Purpose: A panel for display messages from the replay system during gameplay
//----------------------------------------------------------------------------------------
class CReplayMessagePanel : public EditablePanel
{
DECLARE_CLASS_SIMPLE( CReplayMessagePanel, EditablePanel );
public:
CReplayMessagePanel( const char *pLocalizeName, float flDuration, bool bUrgent );
virtual ~CReplayMessagePanel();
void Show();
virtual void OnTick();
static int InstanceCount();
static void RemoveAll();
private:
virtual void ApplySchemeSettings( IScheme *pScheme );
virtual void PerformLayout();
CExLabel *m_pMessageLabel;
CExLabel *m_pReplayLabel;
ImagePanel *m_pIcon;
float m_flShowStartTime;
float m_flShowDuration;
bool m_bUrgent;
#if defined( TF_CLIENT_DLL )
char m_szBorderName[ 64 ];
#endif
};
#endif // REPLAYMESSAGEPANEL_H