Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "p4helpers.h"
#include "tier2/tier2.h"
#include "p4lib/ip4.h"
#ifdef PLATFORM_WINDOWS_PC
#include <Windows.h>
#endif // PLATFORM_WINDOWS_PC
//////////////////////////////////////////////////////////////////////////
//
// CP4File implementation
//
//////////////////////////////////////////////////////////////////////////
CP4File::CP4File( char const *szFilename )
{
#ifdef PLATFORM_WINDOWS_PC
// On windows, get the pathname of the file on disk first before using that as a perforce path
// this avoids invalid Adds(). Have to go through GetShortPathName and then GetLongPathName from
// the short path name
TCHAR szShortPathName[ MAX_PATH ] = TEXT( "" );
const DWORD shortRetVal = GetShortPathName( szFilename, szShortPathName, ARRAYSIZE( szShortPathName ) );
if ( shortRetVal > 0 && shortRetVal <= ARRAYSIZE( szShortPathName ) )
{
TCHAR szLongPathName[ MAX_PATH ] = TEXT( "" );
const DWORD longRetVal = GetLongPathName( szShortPathName, szLongPathName, ARRAYSIZE( szLongPathName ) );
if ( longRetVal > 0 && longRetVal <= ARRAYSIZE( szLongPathName ) )
{
m_sFilename = szLongPathName;
return;
}
}
#endif // PLATFORM_WINDOWS_PC
m_sFilename = szFilename;
}
CP4File::~CP4File()
{
}
bool CP4File::Edit( void )
{
if ( !p4 )
return true;
return p4->OpenFileForEdit( m_sFilename.String() );
}
bool CP4File::Add( void )
{
if ( !p4 )
return true;
return p4->OpenFileForAdd( m_sFilename.String() );
}
bool CP4File::Revert( void )
{
if ( !p4 )
return true;
return p4->RevertFile( m_sFilename.String() );
}
// Is the file in perforce?
bool CP4File::IsFileInPerforce()
{
if ( !p4 )
return false;
return p4->IsFileInPerforce( m_sFilename.String() );
}
bool CP4File::SetFileType(const CUtlString& desiredFileType)
{
if ( !p4 )
return false;
return p4->SetFileType( m_sFilename.String(), desiredFileType.String() );
}
//////////////////////////////////////////////////////////////////////////
//
// CP4Factory implementation
//
//////////////////////////////////////////////////////////////////////////
CP4Factory::CP4Factory()
{
}
CP4Factory::~CP4Factory()
{
}
bool CP4Factory::SetDummyMode( bool bDummyMode )
{
bool bOld = m_bDummyMode;
m_bDummyMode = bDummyMode;
return bOld;
}
void CP4Factory::SetOpenFileChangeList( const char *szChangeListName )
{
if ( !m_bDummyMode && p4 )
p4->SetOpenFileChangeList( szChangeListName );
}
CP4File *CP4Factory::AccessFile( char const *szFilename ) const
{
if ( !m_bDummyMode )
return new CP4File( szFilename );
else
return new CP4File_Dummy( szFilename );
}
// Default p4 factory
static CP4Factory s_static_p4_factory;
CP4Factory *g_p4factory = &s_static_p4_factory; // NULL before the factory constructs