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155 lines
5.0 KiB
155 lines
5.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// ilaunchermgr.h |
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// |
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//================================================================================================== |
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#ifndef ILAUNCHERMGR_H |
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#define ILAUNCHERMGR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#if defined( USE_SDL ) |
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#include "tier0/threadtools.h" |
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#include "appframework/IAppSystem.h" |
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#if defined( DX_TO_GL_ABSTRACTION ) |
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#include "togl/linuxwin/glmgrbasics.h" |
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#include "togl/linuxwin/glmdisplay.h" |
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class GLMDisplayDB; |
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class CShowPixelsParams; |
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#endif |
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// if you rev this version also update materialsystem/cmaterialsystem.cpp CMaterialSystem::Connect as it defines the string directly |
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#define SDLMGR_INTERFACE_VERSION "SDLMgrInterface001" |
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class CCocoaEvent; |
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class CStackCrawlParams; |
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typedef struct SDL_Cursor SDL_Cursor; |
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class ILauncherMgr : public IAppSystem |
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{ |
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public: |
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virtual bool Connect( CreateInterfaceFn factory ) = 0; |
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virtual void Disconnect() = 0; |
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virtual void *QueryInterface( const char *pInterfaceName ) = 0; |
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// Init, shutdown |
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virtual InitReturnVal_t Init() = 0; |
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virtual void Shutdown() = 0; |
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// Create the window. |
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virtual bool CreateGameWindow( const char *pTitle, bool bWindowed, int width, int height ) = 0; |
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virtual void IncWindowRefCount() = 0; |
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virtual void DecWindowRefCount() = 0; |
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// Get the next N events. The function returns the number of events that were filled into your array. |
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virtual int GetEvents( CCocoaEvent *pEvents, int nMaxEventsToReturn, bool debugEvents = false ) = 0; |
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#ifdef LINUX |
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virtual int PeekAndRemoveKeyboardEvents( bool *pbEsc, bool *pbReturn, bool *pbSpace, bool debugEvents = false ) = 0; |
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#endif |
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// Set the mouse cursor position. |
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virtual void SetCursorPosition( int x, int y ) = 0; |
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virtual void SetWindowFullScreen( bool bFullScreen, int nWidth, int nHeight ) = 0; |
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virtual bool IsWindowFullScreen() = 0; |
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virtual void MoveWindow( int x, int y ) = 0; |
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virtual void SizeWindow( int width, int tall ) = 0; |
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virtual void PumpWindowsMessageLoop() = 0; |
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virtual void DestroyGameWindow() = 0; |
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virtual void SetApplicationIcon( const char *pchAppIconFile ) = 0; |
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virtual void GetMouseDelta( int &x, int &y, bool bIgnoreNextMouseDelta = false ) = 0; |
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virtual void GetNativeDisplayInfo( int nDisplay, uint &nWidth, uint &nHeight, uint &nRefreshHz ) = 0; // Retrieve the size of the monitor (desktop) |
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virtual void RenderedSize( uint &width, uint &height, bool set ) = 0; // either set or retrieve rendered size value (from dxabstract) |
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virtual void DisplayedSize( uint &width, uint &height ) = 0; // query backbuffer size (window size whether FS or windowed) |
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#if defined( DX_TO_GL_ABSTRACTION ) |
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virtual PseudoGLContextPtr GetMainContext() = 0; |
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// Get the NSGLContext for a window's main view - note this is the carbon windowref as an argument |
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virtual PseudoGLContextPtr GetGLContextForWindow( void* windowref ) = 0; |
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virtual PseudoGLContextPtr CreateExtraContext() = 0; |
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virtual void DeleteContext( PseudoGLContextPtr hContext ) = 0; |
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virtual bool MakeContextCurrent( PseudoGLContextPtr hContext ) = 0; |
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virtual GLMDisplayDB *GetDisplayDB( void ) = 0; |
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virtual void GetDesiredPixelFormatAttribsAndRendererInfo( uint **ptrOut, uint *countOut, GLMRendererInfoFields *rendInfoOut ) = 0; |
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virtual void ShowPixels( CShowPixelsParams *params ) = 0; |
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#endif |
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virtual void GetStackCrawl( CStackCrawlParams *params ) = 0; |
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virtual void WaitUntilUserInput( int msSleepTime ) = 0; |
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virtual void *GetWindowRef() = 0; |
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virtual void SetMouseVisible( bool bState ) = 0; |
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virtual void SetMouseCursor( SDL_Cursor *hCursor ) = 0; |
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virtual void SetForbidMouseGrab( bool bForbidMouseGrab ) = 0; |
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virtual void OnFrameRendered() = 0; |
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virtual void SetGammaRamp( const uint16 *pRed, const uint16 *pGreen, const uint16 *pBlue ) = 0; |
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virtual double GetPrevGLSwapWindowTime() = 0; |
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}; |
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extern ILauncherMgr *g_pLauncherMgr; |
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enum CocoaEventType_t |
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{ |
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CocoaEvent_KeyDown, |
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CocoaEvent_KeyUp, |
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CocoaEvent_MouseButtonDown, |
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CocoaEvent_MouseMove, |
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CocoaEvent_MouseButtonUp, |
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CocoaEvent_AppActivate, |
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CocoaEvent_MouseScroll, |
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CocoaEvent_AppQuit, |
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CocoaEvent_Deleted, // Event was one of the above, but has been handled and should be ignored now. |
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}; |
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// enum values need to match bit-shifting logic in CInputSystem::UpdateMouseButtonState and |
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// the codes from NSEvent pressedMouseButtons, turns out the two are in agreement right now |
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enum CocoaMouseButton_t |
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{ |
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COCOABUTTON_LEFT = 1 << 0, |
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COCOABUTTON_RIGHT = 1 << 1, |
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COCOABUTTON_MIDDLE = 1 << 2, |
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COCOABUTTON_4 = 1 << 3, |
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COCOABUTTON_5 = 1 << 4, |
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}; |
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enum ECocoaKeyModifier |
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{ |
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eCapsLockKey, |
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eShiftKey, |
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eControlKey, |
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eAltKey, // aka option |
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eCommandKey |
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}; |
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class CCocoaEvent |
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{ |
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public: |
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CocoaEventType_t m_EventType; |
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int m_VirtualKeyCode; |
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wchar_t m_UnicodeKey; |
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wchar_t m_UnicodeKeyUnmodified; |
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uint m_ModifierKeyMask; // |
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int m_MousePos[2]; |
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int m_MouseButtonFlags; // Current state of the mouse buttons. See COCOABUTTON_xxxx. |
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uint m_nMouseClickCount; |
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int m_MouseButton; // which of the CocoaMouseButton_t buttons this is for from above |
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}; |
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#endif // defined( USE_SDL ) |
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#endif // ILAUNCHERMGR_H
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