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107 lines
2.1 KiB
107 lines
2.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef COLOR_H |
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#define COLOR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tier1/strtools.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Basic handler for an rgb set of colors |
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// This class is fully inline |
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//----------------------------------------------------------------------------- |
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class Color |
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{ |
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public: |
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// constructors |
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Color() |
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{ |
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Q_memset( _color, 0, sizeof _color ); |
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} |
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Color(int _r,int _g,int _b) |
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{ |
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SetColor(_r, _g, _b, 0); |
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} |
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Color(int _r,int _g,int _b,int _a) |
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{ |
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SetColor(_r, _g, _b, _a); |
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} |
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// set the color |
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// r - red component (0-255) |
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// g - green component (0-255) |
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// b - blue component (0-255) |
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// a - alpha component, controls transparency (0 - transparent, 255 - opaque); |
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void SetColor(int _r, int _g, int _b, int _a = 0) |
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{ |
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_color[0] = (unsigned char)_r; |
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_color[1] = (unsigned char)_g; |
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_color[2] = (unsigned char)_b; |
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_color[3] = (unsigned char)_a; |
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} |
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void GetColor(int &_r, int &_g, int &_b, int &_a) const |
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{ |
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_r = _color[0]; |
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_g = _color[1]; |
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_b = _color[2]; |
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_a = _color[3]; |
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} |
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void SetRawColor( int color32 ) |
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{ |
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Q_memcpy( _color, &color32, sizeof _color ); |
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} |
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int GetRawColor() const |
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{ |
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int color; |
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Q_memcpy( &color, _color, sizeof _color ); |
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return color; |
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} |
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inline int r() const { return _color[0]; } |
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inline int g() const { return _color[1]; } |
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inline int b() const { return _color[2]; } |
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inline int a() const { return _color[3]; } |
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unsigned char &operator[](int index) |
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{ |
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return _color[index]; |
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} |
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const unsigned char &operator[](int index) const |
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{ |
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return _color[index]; |
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} |
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bool operator == (const Color &rhs) |
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{ |
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return Q_memcmp( this, &rhs, sizeof(Color) ) == 0; |
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} |
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bool operator != (const Color &rhs) |
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{ |
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return !(operator==(rhs)); |
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} |
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Color &operator=( const Color &rhs ) |
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{ |
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SetRawColor( rhs.GetRawColor() ); |
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return *this; |
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} |
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private: |
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unsigned char _color[4]; |
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}; |
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#endif // COLOR_H
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