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84 lines
2.6 KiB
84 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef HLTVCAMERA_H |
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#define HLTVCAMERA_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "GameEventListener.h" |
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class C_HLTVCamera : CGameEventListener |
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{ |
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public: |
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C_HLTVCamera(); |
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virtual ~C_HLTVCamera(); |
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void Init(); |
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void Reset(); |
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void CalcView(Vector& origin, QAngle& angles, float& fov); |
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void FireGameEvent( IGameEvent *event ); |
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void SetMode(int iMode); |
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void SetChaseCamParams( float flOffset, float flDistance, float flTheta, float flPhi ); |
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void SpecNextPlayer( bool bInverse ); |
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// See UTIL_PlayerByCommandArg for what all might go in here. |
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void SpecPlayerByPredicate( const char *szPlayerSearch ); |
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void ToggleChaseAsFirstPerson(); |
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bool IsPVSLocked(); |
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void SetAutoDirector( bool bActive ); |
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int GetMode(); // returns current camera mode |
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C_BaseEntity *GetPrimaryTarget(); // return primary target |
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void SetPrimaryTarget( int nEntity); // set the primary obs target |
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C_BaseEntity *GetCameraMan(); // return camera entity if any |
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void CreateMove(CUserCmd *cmd); |
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void FixupMovmentParents(); |
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void PostEntityPacketReceived(); |
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const char* GetTitleText() { return m_szTitleText; } |
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int GetNumSpectators() { return m_nNumSpectators; } |
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protected: |
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void CalcChaseCamView( Vector& eyeOrigin, QAngle& eyeAngles, float& fov ); |
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void CalcFixedView( Vector& eyeOrigin, QAngle& eyeAngles, float& fov ); |
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void CalcInEyeCamView( Vector& eyeOrigin, QAngle& eyeAngles, float& fov ); |
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void CalcRoamingView(Vector& eyeOrigin, QAngle& eyeAngles, float& fov); |
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void SmoothCameraAngle( QAngle& targetAngle ); |
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void SetCameraAngle( QAngle& targetAngle ); |
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void Accelerate( Vector& wishdir, float wishspeed, float accel ); |
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int m_nCameraMode; // current camera mode |
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int m_iCameraMan; // camera man entindex or 0 |
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Vector m_vCamOrigin; //current camera origin |
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QAngle m_aCamAngle; //current camera angle |
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int m_iTraget1; // first tracked target or 0 |
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int m_iTraget2; // second tracked target or 0 |
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float m_flFOV; // current FOV |
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float m_flOffset; // z-offset from target origin |
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float m_flDistance; // distance to traget origin+offset |
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float m_flLastDistance; // too smooth distance |
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float m_flTheta; // view angle horizontal |
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float m_flPhi; // view angle vertical |
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float m_flInertia; // camera inertia 0..100 |
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float m_flLastAngleUpdateTime; |
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bool m_bEntityPacketReceived; // true after a new packet was received |
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int m_nNumSpectators; |
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char m_szTitleText[64]; |
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CUserCmd m_LastCmd; |
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Vector m_vecVelocity; |
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}; |
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extern C_HLTVCamera *HLTVCamera(); // get Singleton |
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#endif // HLTVCAMERA_H
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