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46 lines
1.2 KiB
46 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef VBSP_DISPINFO_H |
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#define VBSP_DISPINFO_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "vbsp.h" |
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class CCoreDispInfo; |
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extern CUtlVector<CCoreDispInfo*> g_CoreDispInfos; |
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// Setup initial entries in g_dispinfo with some of the vertex data from the mapdisps. |
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void EmitInitialDispInfos(); |
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// Resample vertex alpha into lightmap alpha for displacement surfaces so LOD popping artifacts are |
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// less noticeable on the mid-to-high end. |
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// |
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// Also builds neighbor data. |
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void EmitDispLMAlphaAndNeighbors(); |
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// Setup a CCoreDispInfo given a mapdispinfo_t. |
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// If pFace is non-NULL, then lightmap texture coordinates will be generated. |
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void DispMapToCoreDispInfo( mapdispinfo_t *pMapDisp, |
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CCoreDispInfo *pCoreDispInfo, dface_t *pFace, int *pSwappedTexInfos ); |
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void DispGetFaceInfo( mapbrush_t *pBrush ); |
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bool HasDispInfo( mapbrush_t *pBrush ); |
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// Computes the bounds for a disp info |
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void ComputeDispInfoBounds( int dispinfo, Vector& mins, Vector& maxs ); |
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#endif // VBSP_DISPINFO_H
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