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48 lines
1.0 KiB
48 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef SND_SFX_H |
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#define SND_SFX_H |
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#if defined( _WIN32 ) |
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#pragma once |
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#endif |
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class CAudioSource; |
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class CSfxTable |
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{ |
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public: |
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CSfxTable(); |
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// gets sound name, possible decoracted with prefixes |
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virtual const char *getname(); |
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// gets the filename, the part after the optional prefixes |
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const char *GetFileName(); |
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FileNameHandle_t GetFileNameHandle(); |
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void SetNamePoolIndex( int index ); |
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bool IsPrecachedSound(); |
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void OnNameChanged( const char *pName ); |
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int m_namePoolIndex; |
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CAudioSource *pSource; |
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bool m_bUseErrorFilename : 1; |
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bool m_bIsUISound : 1; |
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bool m_bIsLateLoad : 1; |
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bool m_bMixGroupsCached : 1; |
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byte m_mixGroupCount; |
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// UNDONE: Use a fixed bit vec here? |
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byte m_mixGroupList[8]; |
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private: |
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// Only set in debug mode so you can see the name. |
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const char *m_pDebugName; |
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}; |
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#endif // SND_SFX_H
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