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599 lines
17 KiB
599 lines
17 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//===========================================================================// |
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#include "audio_pch.h" |
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#include <AudioToolbox/AudioQueue.h> |
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#include <AudioToolbox/AudioFile.h> |
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#include <AudioToolbox/AudioFormat.h> |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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extern bool snd_firsttime; |
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extern bool MIX_ScaleChannelVolume( paintbuffer_t *ppaint, channel_t *pChannel, int volume[CCHANVOLUMES], int mixchans ); |
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extern void S_SpatializeChannel( int volume[6], int master_vol, const Vector *psourceDir, float gain, float mono ); |
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#define NUM_BUFFERS_SOURCES 128 |
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#define BUFF_MASK (NUM_BUFFERS_SOURCES - 1 ) |
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#define BUFFER_SIZE 0x0400 |
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//----------------------------------------------------------------------------- |
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// |
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// NOTE: This only allows 16-bit, stereo wave out |
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// |
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//----------------------------------------------------------------------------- |
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class CAudioDeviceAudioQueue : public CAudioDeviceBase |
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{ |
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public: |
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bool IsActive( void ); |
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bool Init( void ); |
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void Shutdown( void ); |
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void PaintEnd( void ); |
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int GetOutputPosition( void ); |
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void ChannelReset( int entnum, int channelIndex, float distanceMod ); |
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void Pause( void ); |
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void UnPause( void ); |
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float MixDryVolume( void ); |
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bool Should3DMix( void ); |
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void StopAllSounds( void ); |
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int PaintBegin( float mixAheadTime, int soundtime, int paintedtime ); |
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void ClearBuffer( void ); |
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void UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up ); |
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void MixBegin( int sampleCount ); |
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void MixUpsample( int sampleCount, int filtertype ); |
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void Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ); |
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void Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ); |
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void Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ); |
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void Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ); |
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void TransferSamples( int end ); |
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void SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono); |
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void ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount ); |
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const char *DeviceName( void ) { return "AudioQueue"; } |
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int DeviceChannels( void ) { return 2; } |
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int DeviceSampleBits( void ) { return 16; } |
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int DeviceSampleBytes( void ) { return 2; } |
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int DeviceDmaSpeed( void ) { return SOUND_DMA_SPEED; } |
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int DeviceSampleCount( void ) { return m_deviceSampleCount; } |
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void BufferCompleted() { m_buffersCompleted++; } |
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void SetRunning( bool bState ) { m_bRunning = bState; } |
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private: |
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void OpenWaveOut( void ); |
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void CloseWaveOut( void ); |
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bool ValidWaveOut( void ) const; |
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bool BIsPlaying(); |
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AudioStreamBasicDescription m_DataFormat; |
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AudioQueueRef m_Queue; |
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AudioQueueBufferRef m_Buffers[NUM_BUFFERS_SOURCES]; |
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int m_SndBufSize; |
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void *m_sndBuffers; |
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CInterlockedInt m_deviceSampleCount; |
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int m_buffersSent; |
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int m_buffersCompleted; |
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int m_pauseCount; |
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bool m_bSoundsShutdown; |
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bool m_bFailed; |
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bool m_bRunning; |
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}; |
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CAudioDeviceAudioQueue *wave = NULL; |
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static void AudioCallback(void *pContext, AudioQueueRef pQueue, AudioQueueBufferRef pBuffer) |
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{ |
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if ( wave ) |
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wave->BufferCompleted(); |
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} |
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IAudioDevice *Audio_CreateMacAudioQueueDevice( void ) |
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{ |
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wave = new CAudioDeviceAudioQueue; |
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if ( wave->Init() ) |
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return wave; |
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delete wave; |
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wave = NULL; |
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return NULL; |
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} |
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void OnSndSurroundCvarChanged2( IConVar *pVar, const char *pOldString, float flOldValue ); |
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void OnSndSurroundLegacyChanged2( IConVar *pVar, const char *pOldString, float flOldValue ); |
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//----------------------------------------------------------------------------- |
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// Init, shutdown |
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//----------------------------------------------------------------------------- |
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bool CAudioDeviceAudioQueue::Init( void ) |
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{ |
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m_SndBufSize = 0; |
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m_sndBuffers = NULL; |
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m_pauseCount = 0; |
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m_bSurround = false; |
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m_bSurroundCenter = false; |
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m_bHeadphone = false; |
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m_buffersSent = 0; |
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m_buffersCompleted = 0; |
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m_pauseCount = 0; |
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m_bSoundsShutdown = false; |
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m_bFailed = false; |
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m_bRunning = false; |
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m_Queue = NULL; |
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static bool first = true; |
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if ( first ) |
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{ |
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snd_surround.SetValue( 2 ); |
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snd_surround.InstallChangeCallback( &OnSndSurroundCvarChanged2 ); |
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snd_legacy_surround.InstallChangeCallback( &OnSndSurroundLegacyChanged2 ); |
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first = false; |
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} |
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OpenWaveOut(); |
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if ( snd_firsttime ) |
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{ |
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DevMsg( "Wave sound initialized\n" ); |
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} |
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return ValidWaveOut() && !m_bFailed; |
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} |
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void CAudioDeviceAudioQueue::Shutdown( void ) |
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{ |
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CloseWaveOut(); |
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} |
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//----------------------------------------------------------------------------- |
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// WAV out device |
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//----------------------------------------------------------------------------- |
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inline bool CAudioDeviceAudioQueue::ValidWaveOut( void ) const |
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{ |
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return m_sndBuffers != 0 && m_Queue; |
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} |
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//----------------------------------------------------------------------------- |
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// called by the mac audioqueue code when we run out of playback buffers |
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//----------------------------------------------------------------------------- |
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void AudioQueueIsRunningCallback( void* inClientData, AudioQueueRef inAQ, AudioQueuePropertyID inID) |
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{ |
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CAudioDeviceAudioQueue* audioqueue = (CAudioDeviceAudioQueue*)inClientData; |
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UInt32 running = 0; |
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UInt32 size; |
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OSStatus err = AudioQueueGetProperty(inAQ, kAudioQueueProperty_IsRunning, &running, &size); |
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audioqueue->SetRunning( running != 0 ); |
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//DevWarning( "AudioQueueStart %d\n", running ); |
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} |
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//----------------------------------------------------------------------------- |
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// Opens the windows wave out device |
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//----------------------------------------------------------------------------- |
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void CAudioDeviceAudioQueue::OpenWaveOut( void ) |
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{ |
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if ( m_Queue ) |
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return; |
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m_buffersSent = 0; |
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m_buffersCompleted = 0; |
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m_DataFormat.mSampleRate = 44100; |
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m_DataFormat.mFormatID = kAudioFormatLinearPCM; |
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m_DataFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger|kAudioFormatFlagIsPacked; |
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m_DataFormat.mBytesPerPacket = 4; // 16-bit samples * 2 channels |
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m_DataFormat.mFramesPerPacket = 1; |
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m_DataFormat.mBytesPerFrame = 4; // 16-bit samples * 2 channels |
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m_DataFormat.mChannelsPerFrame = 2; |
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m_DataFormat.mBitsPerChannel = 16; |
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m_DataFormat.mReserved = 0; |
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// Create the audio queue that will be used to manage the array of audio |
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// buffers used to queue samples. |
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OSStatus err = AudioQueueNewOutput(&m_DataFormat, AudioCallback, this, NULL, NULL, 0, &m_Queue); |
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if ( err != noErr) |
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{ |
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DevMsg( "Failed to create AudioQueue output %d\n", (int)err ); |
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m_bFailed = true; |
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return; |
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} |
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for ( int i = 0; i < NUM_BUFFERS_SOURCES; ++i) |
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{ |
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err = AudioQueueAllocateBuffer( m_Queue, BUFFER_SIZE,&(m_Buffers[i])); |
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if ( err != noErr) |
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{ |
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DevMsg( "Failed to AudioQueueAllocateBuffer output %d (%i)\n",(int)err,i ); |
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m_bFailed = true; |
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} |
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m_Buffers[i]->mAudioDataByteSize = BUFFER_SIZE; |
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Q_memset( m_Buffers[i]->mAudioData, 0, BUFFER_SIZE ); |
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} |
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err = AudioQueuePrime( m_Queue, 0, NULL); |
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if ( err != noErr) |
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{ |
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DevMsg( "Failed to create AudioQueue output %d\n", (int)err ); |
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m_bFailed = true; |
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return; |
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} |
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AudioQueueSetParameter( m_Queue, kAudioQueueParam_Volume, 1.0); |
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err = AudioQueueAddPropertyListener( m_Queue, kAudioQueueProperty_IsRunning, AudioQueueIsRunningCallback, this ); |
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if ( err != noErr) |
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{ |
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DevMsg( "Failed to create AudioQueue output %d\n", (int)err ); |
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m_bFailed = true; |
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return; |
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} |
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m_SndBufSize = NUM_BUFFERS_SOURCES*BUFFER_SIZE; |
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m_deviceSampleCount = m_SndBufSize / DeviceSampleBytes(); |
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if ( !m_sndBuffers ) |
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{ |
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m_sndBuffers = malloc( m_SndBufSize ); |
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memset( m_sndBuffers, 0x0, m_SndBufSize ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Closes the windows wave out device |
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//----------------------------------------------------------------------------- |
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void CAudioDeviceAudioQueue::CloseWaveOut( void ) |
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{ |
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if ( ValidWaveOut() ) |
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{ |
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AudioQueueStop(m_Queue, true); |
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m_bRunning = false; |
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AudioQueueRemovePropertyListener( m_Queue, kAudioQueueProperty_IsRunning, AudioQueueIsRunningCallback, this ); |
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for ( int i = 0; i < NUM_BUFFERS_SOURCES; i++ ) |
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AudioQueueFreeBuffer( m_Queue, m_Buffers[i]); |
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AudioQueueDispose( m_Queue, true); |
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m_Queue = NULL; |
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} |
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if ( m_sndBuffers ) |
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{ |
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free( m_sndBuffers ); |
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m_sndBuffers = NULL; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Mixing setup |
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//----------------------------------------------------------------------------- |
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int CAudioDeviceAudioQueue::PaintBegin( float mixAheadTime, int soundtime, int paintedtime ) |
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{ |
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// soundtime - total samples that have been played out to hardware at dmaspeed |
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// paintedtime - total samples that have been mixed at speed |
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// endtime - target for samples in mixahead buffer at speed |
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unsigned int endtime = soundtime + mixAheadTime * DeviceDmaSpeed(); |
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int samps = DeviceSampleCount() >> (DeviceChannels()-1); |
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if ((int)(endtime - soundtime) > samps) |
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endtime = soundtime + samps; |
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if ((endtime - paintedtime) & 0x3) |
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{ |
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// The difference between endtime and painted time should align on |
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// boundaries of 4 samples. This is important when upsampling from 11khz -> 44khz. |
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endtime -= (endtime - paintedtime) & 0x3; |
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} |
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return endtime; |
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} |
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//----------------------------------------------------------------------------- |
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// Actually performs the mixing |
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//----------------------------------------------------------------------------- |
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void CAudioDeviceAudioQueue::PaintEnd( void ) |
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{ |
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int cblocks = 4 << 1; |
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if ( m_bRunning && m_buffersSent == m_buffersCompleted ) |
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{ |
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// We are running the audio queue but have become starved of buffers. |
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// Stop the audio queue so we force a restart of it. |
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AudioQueueStop( m_Queue, true ); |
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} |
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// |
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// submit a few new sound blocks |
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// |
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// 44K sound support |
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while (((m_buffersSent - m_buffersCompleted) >> SAMPLE_16BIT_SHIFT) < cblocks) |
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{ |
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int iBuf = m_buffersSent&BUFF_MASK; |
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m_Buffers[iBuf]->mAudioDataByteSize = BUFFER_SIZE; |
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Q_memcpy( m_Buffers[iBuf]->mAudioData, (char *)m_sndBuffers + iBuf*BUFFER_SIZE, BUFFER_SIZE); |
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// Queue the buffer for playback. |
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OSStatus err = AudioQueueEnqueueBuffer( m_Queue, m_Buffers[iBuf], 0, NULL); |
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if ( err != noErr) |
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{ |
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DevMsg( "Failed to AudioQueueEnqueueBuffer output %d\n", (int)err ); |
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} |
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m_buffersSent++; |
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} |
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if ( !m_bRunning ) |
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{ |
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DevMsg( "Restarting sound playback\n" ); |
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m_bRunning = true; |
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AudioQueueStart( m_Queue, NULL); |
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} |
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} |
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int CAudioDeviceAudioQueue::GetOutputPosition( void ) |
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{ |
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int s = m_buffersSent * BUFFER_SIZE; |
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s >>= SAMPLE_16BIT_SHIFT; |
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s &= (DeviceSampleCount()-1); |
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return s / DeviceChannels(); |
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} |
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//----------------------------------------------------------------------------- |
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// Pausing |
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//----------------------------------------------------------------------------- |
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void CAudioDeviceAudioQueue::Pause( void ) |
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{ |
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m_pauseCount++; |
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if (m_pauseCount == 1) |
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{ |
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m_bRunning = false; |
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AudioQueueStop(m_Queue, true); |
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} |
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} |
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void CAudioDeviceAudioQueue::UnPause( void ) |
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{ |
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if ( m_pauseCount > 0 ) |
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{ |
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m_pauseCount--; |
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} |
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if ( m_pauseCount == 0 ) |
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{ |
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m_bRunning = true; |
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AudioQueueStart( m_Queue, NULL); |
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} |
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} |
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bool CAudioDeviceAudioQueue::IsActive( void ) |
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{ |
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return ( m_pauseCount == 0 ); |
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} |
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float CAudioDeviceAudioQueue::MixDryVolume( void ) |
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{ |
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return 0; |
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} |
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bool CAudioDeviceAudioQueue::Should3DMix( void ) |
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{ |
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return false; |
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} |
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void CAudioDeviceAudioQueue::ClearBuffer( void ) |
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{ |
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if ( !m_sndBuffers ) |
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return; |
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Q_memset( m_sndBuffers, 0x0, DeviceSampleCount() * DeviceSampleBytes() ); |
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} |
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void CAudioDeviceAudioQueue::UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up ) |
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{ |
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} |
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bool CAudioDeviceAudioQueue::BIsPlaying() |
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{ |
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UInt32 isRunning; |
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UInt32 propSize = sizeof(isRunning); |
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OSStatus result = AudioQueueGetProperty( m_Queue, kAudioQueueProperty_IsRunning, &isRunning, &propSize); |
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return isRunning != 0; |
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} |
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void CAudioDeviceAudioQueue::MixBegin( int sampleCount ) |
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{ |
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MIX_ClearAllPaintBuffers( sampleCount, false ); |
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} |
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void CAudioDeviceAudioQueue::MixUpsample( int sampleCount, int filtertype ) |
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{ |
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paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr(); |
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int ifilter = ppaint->ifilter; |
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Assert (ifilter < CPAINTFILTERS); |
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S_MixBufferUpsample2x( sampleCount, ppaint->pbuf, &(ppaint->fltmem[ifilter][0]), CPAINTFILTERMEM, filtertype ); |
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ppaint->ifilter++; |
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} |
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void CAudioDeviceAudioQueue::Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ) |
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{ |
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int volume[CCHANVOLUMES]; |
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paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr(); |
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if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1)) |
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return; |
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Mix8MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount ); |
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} |
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void CAudioDeviceAudioQueue::Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ) |
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{ |
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int volume[CCHANVOLUMES]; |
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paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr(); |
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if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 )) |
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return; |
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Mix8StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount ); |
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} |
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void CAudioDeviceAudioQueue::Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ) |
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{ |
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int volume[CCHANVOLUMES]; |
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paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr(); |
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if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1 )) |
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return; |
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Mix16MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount ); |
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} |
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void CAudioDeviceAudioQueue::Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ) |
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{ |
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int volume[CCHANVOLUMES]; |
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paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr(); |
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if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 )) |
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return; |
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Mix16StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount ); |
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} |
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void CAudioDeviceAudioQueue::ChannelReset( int entnum, int channelIndex, float distanceMod ) |
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{ |
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} |
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void CAudioDeviceAudioQueue::TransferSamples( int end ) |
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{ |
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int lpaintedtime = g_paintedtime; |
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int endtime = end; |
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// resumes playback... |
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if ( m_sndBuffers ) |
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{ |
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S_TransferStereo16( m_sndBuffers, PAINTBUFFER, lpaintedtime, endtime ); |
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} |
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} |
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void CAudioDeviceAudioQueue::SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono ) |
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{ |
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VPROF("CAudioDeviceAudioQueue::SpatializeChannel"); |
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S_SpatializeChannel( volume, master_vol, &sourceDir, gain, mono ); |
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} |
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void CAudioDeviceAudioQueue::StopAllSounds( void ) |
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{ |
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m_bSoundsShutdown = true; |
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m_bRunning = false; |
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AudioQueueStop(m_Queue, true); |
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} |
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void CAudioDeviceAudioQueue::ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount ) |
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{ |
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//SX_RoomFX( endtime, filter, timefx ); |
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DSP_Process( idsp, pbuffront, pbufrear, pbufcenter, samplecount ); |
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} |
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static uint32 GetOSXSpeakerConfig() |
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{ |
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return 2; |
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} |
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static uint32 GetSpeakerConfigForSurroundMode( int surroundMode, const char **pConfigDesc ) |
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{ |
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uint32 newSpeakerConfig = 2; |
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*pConfigDesc = "stereo speaker"; |
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return newSpeakerConfig; |
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} |
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void OnSndSurroundCvarChanged2( IConVar *pVar, const char *pOldString, float flOldValue ) |
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{ |
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// if the old value is -1, we're setting this from the detect routine for the first time |
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// no need to reset the device |
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if ( flOldValue == -1 ) |
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return; |
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// get the user's previous speaker config |
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uint32 speaker_config = GetOSXSpeakerConfig(); |
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// get the new config |
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uint32 newSpeakerConfig = 0; |
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const char *speakerConfigDesc = ""; |
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ConVarRef var( pVar ); |
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newSpeakerConfig = GetSpeakerConfigForSurroundMode( var.GetInt(), &speakerConfigDesc ); |
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// make sure the config has changed |
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if (newSpeakerConfig == speaker_config) |
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return; |
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// set new configuration |
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//SetWindowsSpeakerConfig(newSpeakerConfig); |
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Msg("Speaker configuration has been changed to %s.\n", speakerConfigDesc); |
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// restart sound system so it takes effect |
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//g_pSoundServices->RestartSoundSystem(); |
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} |
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void OnSndSurroundLegacyChanged2( IConVar *pVar, const char *pOldString, float flOldValue ) |
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{ |
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} |
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