You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
319 lines
9.2 KiB
319 lines
9.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//============================================================================= |
|
|
|
#include "pch_serverbrowser.h" |
|
|
|
using namespace vgui; |
|
|
|
// How often to re-sort the server list |
|
const float MINIMUM_SORT_TIME = 1.5f; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Constructor |
|
// NOTE: m_Servers can not use more than 96 sockets, else it will |
|
// cause internet explorer to Stop working under win98 SE! |
|
//----------------------------------------------------------------------------- |
|
CInternetGames::CInternetGames(vgui::Panel *parent, const char *panelName, EPageType eType ) : |
|
CBaseGamesPage(parent, panelName, eType ) |
|
{ |
|
m_fLastSort = 0.0f; |
|
m_bDirty = false; |
|
m_bRequireUpdate = true; |
|
m_bOfflineMode = false; //ro!IsSteamGameServerBrowsingEnabled(); |
|
|
|
m_bAnyServersRetrievedFromMaster = false; |
|
m_bNoServersListedOnMaster = false; |
|
m_bAnyServersRespondedToQuery = false; |
|
|
|
m_pLocationFilter->DeleteAllItems(); |
|
KeyValues *kv = new KeyValues("Regions"); |
|
if (kv->LoadFromFile( g_pFullFileSystem, "servers/Regions.vdf", NULL)) |
|
{ |
|
// iterate the list loading all the servers |
|
for (KeyValues *srv = kv->GetFirstSubKey(); srv != NULL; srv = srv->GetNextKey()) |
|
{ |
|
struct regions_s region; |
|
|
|
region.name = srv->GetString("text"); |
|
region.code = srv->GetInt("code"); |
|
KeyValues *regionKV = new KeyValues("region", "code", region.code); |
|
m_pLocationFilter->AddItem( region.name.String(), regionKV ); |
|
regionKV->deleteThis(); |
|
m_Regions.AddToTail(region); |
|
} |
|
} |
|
else |
|
{ |
|
Assert(!("Could not load file servers/Regions.vdf; server browser will not function.")); |
|
} |
|
kv->deleteThis(); |
|
|
|
LoadFilterSettings(); |
|
|
|
ivgui()->AddTickSignal( GetVPanel(), 250 ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Destructor |
|
//----------------------------------------------------------------------------- |
|
CInternetGames::~CInternetGames() |
|
{ |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CInternetGames::PerformLayout() |
|
{ |
|
if ( !m_bOfflineMode && m_bRequireUpdate && ServerBrowserDialog().IsVisible() ) |
|
{ |
|
PostMessage( this, new KeyValues( "GetNewServerList" ), 0.1f ); |
|
m_bRequireUpdate = false; |
|
} |
|
|
|
if ( m_bOfflineMode ) |
|
{ |
|
m_pGameList->SetEmptyListText("#ServerBrowser_OfflineMode"); |
|
m_pConnect->SetEnabled( false ); |
|
m_pRefreshAll->SetEnabled( false ); |
|
m_pRefreshQuick->SetEnabled( false ); |
|
m_pAddServer->SetEnabled( false ); |
|
m_pFilter->SetEnabled( false ); |
|
} |
|
|
|
BaseClass::PerformLayout(); |
|
m_pLocationFilter->SetEnabled(true); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Activates the page, starts refresh if needed |
|
//----------------------------------------------------------------------------- |
|
void CInternetGames::OnPageShow() |
|
{ |
|
if ( m_pGameList->GetItemCount() == 0 && ServerBrowserDialog().IsVisible() ) |
|
BaseClass::OnPageShow(); |
|
// the "internet games" tab (unlike the other browser tabs) |
|
// does not automatically start a query when the user |
|
// navigates to this tab unless they have no servers listed. |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Called every frame, maintains sockets and runs refreshes |
|
//----------------------------------------------------------------------------- |
|
void CInternetGames::OnTick() |
|
{ |
|
if ( m_bOfflineMode ) |
|
{ |
|
BaseClass::OnTick(); |
|
return; |
|
} |
|
|
|
BaseClass::OnTick(); |
|
|
|
CheckRedoSort(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Handles incoming server refresh data |
|
// updates the server browser with the refreshed information from the server itself |
|
//----------------------------------------------------------------------------- |
|
void CInternetGames::ServerResponded( newgameserver_t &server ) |
|
{ |
|
m_bDirty = true; |
|
|
|
BaseClass::ServerResponded( server ); |
|
m_bAnyServersRespondedToQuery = true; |
|
m_bAnyServersRetrievedFromMaster = true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
/*void CInternetGames::ServerFailedToRespond( HServerListRequest hReq, int iServer ) |
|
{ |
|
m_bDirty = true; |
|
gameserveritem_t *pServer = steamapicontext->SteamMatchmakingServers()->GetServerDetails( hReq, iServer ); |
|
Assert( pServer ); |
|
|
|
if ( pServer->m_bHadSuccessfulResponse ) |
|
{ |
|
// if it's had a successful response in the past, leave it on |
|
//ServerResponded( hReq, iServer ); |
|
} |
|
else |
|
{ |
|
int iServerMap = m_mapServers.Find( iServer ); |
|
if ( iServerMap != m_mapServers.InvalidIndex() ) |
|
RemoveServer( m_mapServers[ iServerMap ] ); |
|
// we've never had a good response from this server, remove it from the list |
|
m_iServerRefreshCount++; |
|
} |
|
}*/ |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Called when server refresh has been completed |
|
//----------------------------------------------------------------------------- |
|
void CInternetGames::RefreshComplete( NServerResponse response ) |
|
{ |
|
SetRefreshing(false); |
|
UpdateFilterSettings(); |
|
|
|
if ( response != nServerFailedToRespond ) |
|
{ |
|
if ( m_bAnyServersRespondedToQuery ) |
|
{ |
|
m_pGameList->SetEmptyListText( GetStringNoUnfilteredServers() ); |
|
} |
|
else if ( response == nNoServersListedOnMasterServer ) |
|
{ |
|
m_pGameList->SetEmptyListText( GetStringNoUnfilteredServersOnMaster() ); |
|
} |
|
else |
|
{ |
|
m_pGameList->SetEmptyListText( GetStringNoServersResponded() ); |
|
} |
|
} |
|
else |
|
{ |
|
m_pGameList->SetEmptyListText("#ServerBrowser_MasterServerNotResponsive"); |
|
} |
|
|
|
// perform last sort |
|
m_bDirty = false; |
|
m_fLastSort = Plat_FloatTime(); |
|
if (IsVisible()) |
|
{ |
|
m_pGameList->SortList(); |
|
} |
|
|
|
UpdateStatus(); |
|
|
|
BaseClass::RefreshComplete( response ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CInternetGames::GetNewServerList() |
|
{ |
|
BaseClass::GetNewServerList(); |
|
UpdateStatus(); |
|
|
|
m_bRequireUpdate = false; |
|
m_bAnyServersRetrievedFromMaster = false; |
|
m_bAnyServersRespondedToQuery = false; |
|
|
|
m_pGameList->DeleteAllItems(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: returns true if the game list supports the specified ui elements |
|
//----------------------------------------------------------------------------- |
|
bool CInternetGames::SupportsItem(IGameList::InterfaceItem_e item) |
|
{ |
|
switch (item) |
|
{ |
|
case FILTERS: |
|
case GETNEWLIST: |
|
return true; |
|
|
|
default: |
|
return false; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CInternetGames::CheckRedoSort( void ) |
|
{ |
|
float fCurTime; |
|
|
|
// No changes detected |
|
if ( !m_bDirty ) |
|
return; |
|
|
|
fCurTime = Plat_FloatTime(); |
|
// Not time yet |
|
if ( fCurTime - m_fLastSort < MINIMUM_SORT_TIME) |
|
return; |
|
|
|
// postpone sort if mouse button is down |
|
if ( input()->IsMouseDown(MOUSE_LEFT) || input()->IsMouseDown(MOUSE_RIGHT) ) |
|
{ |
|
// don't sort for at least another second |
|
m_fLastSort = fCurTime - MINIMUM_SORT_TIME + 1.0f; |
|
return; |
|
} |
|
|
|
// Reset timer |
|
m_bDirty = false; |
|
m_fLastSort = fCurTime; |
|
|
|
// Force sort to occur now! |
|
m_pGameList->SortList(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: opens context menu (user right clicked on a server) |
|
//----------------------------------------------------------------------------- |
|
void CInternetGames::OnOpenContextMenu(int itemID) |
|
{ |
|
// get the server |
|
int serverID = GetSelectedServerID(); |
|
|
|
if ( serverID == -1 ) |
|
return; |
|
|
|
// Activate context menu |
|
CServerContextMenu *menu = ServerBrowserDialog().GetContextMenu(GetActiveList()); |
|
menu->ShowMenu(this, serverID, true, true, true, true); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: refreshes a single server |
|
//----------------------------------------------------------------------------- |
|
void CInternetGames::OnRefreshServer(int serverID) |
|
{ |
|
BaseClass::OnRefreshServer( serverID ); |
|
|
|
ServerBrowserDialog().UpdateStatusText("#ServerBrowser_GettingNewServerList"); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: get the region code selected in the ui |
|
// Output: returns the region code the user wants to filter by |
|
//----------------------------------------------------------------------------- |
|
int CInternetGames::GetRegionCodeToFilter() |
|
{ |
|
KeyValues *kv = m_pLocationFilter->GetActiveItemUserData(); |
|
if ( kv ) |
|
return kv->GetInt( "code" ); |
|
else |
|
return 255; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CInternetGames::CheckTagFilter( gameserveritem_t &server ) |
|
{ |
|
// Servers without tags go in the official games, servers with tags go in custom games |
|
bool bOfficialServer = !( server.m_szGameTags && server.m_szGameTags[0] ); |
|
if ( !bOfficialServer ) |
|
return false; |
|
|
|
return true; |
|
}
|
|
|