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1460 lines
51 KiB
1460 lines
51 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef BUILDDISP_H |
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#define BUILDDISP_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "commonmacros.h" |
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#include "tier0/dbg.h" |
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#include "bspfile.h" |
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#include "mathlib/mathlib.h" |
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#include "mathlib/bumpvects.h" |
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#include "disp_common.h" |
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#include "bitvec.h" |
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#define DISP_ALPHA_PROP_DELTA 382.5f |
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class CCoreDispInfo; |
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struct CoreDispBBox_t |
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{ |
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Vector vMin, vMax; |
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}; |
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//========================================================================= |
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// |
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// Surface Class - interfacing class (fill in with MapFace, dface_t, and |
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// msurface_t) |
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// |
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class CCoreDispSurface |
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{ |
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public: |
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enum { QUAD_POINT_COUNT = 4 }; |
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enum { MAX_CORNER_NEIGHBOR_COUNT = 16 }; |
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CCoreDispSurface(); |
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//========================================================================= |
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// |
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// initialization |
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// |
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void Init( void ); |
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//========================================================================= |
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// |
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// parent surface id - index to CMapFace, dface_t, or msurface_t |
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// |
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inline void SetHandle( int handle ); |
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inline int GetHandle( void ); |
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//========================================================================= |
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// |
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// vertex data - pos, normal, texture, lightmap, alpha, etc... |
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// |
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inline void SetPointCount( int count ); |
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inline int GetPointCount( void ) const; |
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inline void SetPoint( int index, Vector const &pt ); |
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inline void GetPoint( int index, Vector& pt ) const; |
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inline Vector const& GetPoint( int index ) const; |
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inline void SetPointNormal( int index, Vector const &normal ); |
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inline void GetPointNormal( int index, Vector &normal ); |
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inline void SetTexCoord( int index, Vector2D const& texCoord ); |
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inline void GetTexCoord( int index, Vector2D& texCoord ) const; |
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inline void SetLuxelCoord( int bumpIndex, int index, Vector2D const& luxelCoord ); |
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inline void GetLuxelCoord( int bumpIndex, int index, Vector2D& luxelCoord ) const; |
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inline void SetLuxelCoords( int bumpIndex, Vector2D const coords[4] ); |
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inline void GetLuxelCoords( int bumpIndex, Vector2D coords[4] ) const; |
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inline void SetLuxelU( int nU ) { m_nLuxelU = nU; } |
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inline int GetLuxelU( void ) { return m_nLuxelU; } |
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inline void SetLuxelV( int nV ) { m_nLuxelV = nV; } |
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inline int GetLuxelV( void ) { return m_nLuxelV; } |
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bool CalcLuxelCoords( int nLuxels, bool bAdjust, const Vector &vecU, const Vector &vecV ); |
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inline void SetAlpha( int index, float alpha ); |
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inline float GetAlpha( int const index ) const; |
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//========================================================================= |
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// |
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// utils |
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// |
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inline void GetNormal( Vector& normal ); |
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inline void SetFlags( int flag ); |
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inline int GetFlags( void ); |
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inline void SetContents( int contents ); |
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inline int GetContents( void ); |
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//========================================================================= |
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// |
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// create utils (texture axis not use anymore but here to support older maps) |
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// |
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inline void SetSAxis( Vector const &axis ); |
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inline void GetSAxis( Vector &axis ); |
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inline void SetTAxis( Vector const &axis ); |
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inline void GetTAxis( Vector &axis ); |
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inline void SetPointStartIndex( int index ); |
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inline int GetPointStartIndex( void ); |
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inline void SetPointStart( Vector const &pt ); |
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inline void GetPointStart( Vector &pt ); |
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// Used by the tools to set the neighbor data from the BSP file. |
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void SetNeighborData( const CDispNeighbor edgeNeighbors[4], const CDispCornerNeighbors cornerNeighbors[4] ); |
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void GeneratePointStartIndexFromMappingAxes( Vector const &sAxis, Vector const &tAxis ); |
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int GenerateSurfPointStartIndex( void ); |
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int FindSurfPointStartIndex( void ); |
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void AdjustSurfPointData( void ); |
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// Indexed by CORNER_ defines. |
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CDispCornerNeighbors* GetCornerNeighbors( int iCorner ) { Assert( iCorner >= 0 && iCorner < ARRAYSIZE( m_CornerNeighbors ) ); return &m_CornerNeighbors[iCorner]; } |
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const CDispCornerNeighbors* GetCornerNeighbors( int iCorner ) const { Assert( iCorner >= 0 && iCorner < ARRAYSIZE( m_CornerNeighbors ) ); return &m_CornerNeighbors[iCorner]; } |
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// Indexed by CORNER_ defines. |
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int GetCornerNeighborCount( int iCorner ) const { return GetCornerNeighbors( iCorner )->m_nNeighbors; } |
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int GetCornerNeighbor( int iCorner, int iNeighbor ) const { Assert( iNeighbor >= 0 && iNeighbor < GetCornerNeighbors(iCorner)->m_nNeighbors ); return GetCornerNeighbors( iCorner )->m_Neighbors[iNeighbor]; } |
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CDispNeighbor* GetEdgeNeighbor( int iEdge ) { Assert( iEdge >= 0 && iEdge < ARRAYSIZE( m_EdgeNeighbors ) ); return &m_EdgeNeighbors[iEdge]; } |
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const CDispNeighbor* GetEdgeNeighbor( int iEdge ) const { Assert( iEdge >= 0 && iEdge < ARRAYSIZE( m_EdgeNeighbors ) ); return &m_EdgeNeighbors[iEdge]; } |
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protected: |
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// Utility |
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bool LongestInU( const Vector &vecU, const Vector &vecV ); |
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int m_Index; // parent face (CMapFace, dface_t, msurface_t) index "handle" |
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int m_PointCount; // number of points in the face (should be 4!) |
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Vector m_Points[QUAD_POINT_COUNT]; // points |
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Vector m_Normals[QUAD_POINT_COUNT]; // normals at points |
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Vector2D m_TexCoords[QUAD_POINT_COUNT]; // texture coordinates at points |
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Vector2D m_LuxelCoords[NUM_BUMP_VECTS+1][QUAD_POINT_COUNT]; // lightmap coordinates at points |
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float m_Alphas[QUAD_POINT_COUNT]; // alpha at points |
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// Luxels sizes |
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int m_nLuxelU; |
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int m_nLuxelV; |
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// Straight from the BSP file. |
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CDispNeighbor m_EdgeNeighbors[4]; |
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CDispCornerNeighbors m_CornerNeighbors[4]; |
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int m_Flags; // surface flags - inherited from the "parent" face |
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int m_Contents; // contents flags - inherited from the "parent" face |
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Vector sAxis; // used to generate start disp orientation (old method) |
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Vector tAxis; // used to generate start disp orientation (old method) |
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int m_PointStartIndex; // index to the starting point -- for saving starting point |
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Vector m_PointStart; // starting point used to determine the orientation of the displacement map on the surface |
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}; |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::SetHandle( int handle ) |
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{ |
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m_Index = handle; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline int CCoreDispSurface::GetHandle( void ) |
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{ |
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return m_Index; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::SetPointCount( int count ) |
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{ |
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// quad only -- currently! |
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if( count != 4 ) |
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return; |
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m_PointCount = count; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline int CCoreDispSurface::GetPointCount( void ) const |
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{ |
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return m_PointCount; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::SetPoint( int index, Vector const &pt ) |
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{ |
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Assert( index >= 0 ); |
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Assert( index < QUAD_POINT_COUNT ); |
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VectorCopy( pt, m_Points[index] ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::GetPoint( int index, Vector &pt ) const |
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{ |
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Assert( index >= 0 ); |
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Assert( index < QUAD_POINT_COUNT ); |
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VectorCopy( m_Points[index], pt ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline Vector const& CCoreDispSurface::GetPoint( int index ) const |
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{ |
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Assert( index >= 0 ); |
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Assert( index < QUAD_POINT_COUNT ); |
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return m_Points[index]; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::SetPointNormal( int index, Vector const &normal ) |
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{ |
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Assert( index >= 0 ); |
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Assert( index < QUAD_POINT_COUNT ); |
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VectorCopy( normal, m_Normals[index] ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::GetPointNormal( int index, Vector& normal ) |
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{ |
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Assert( index >= 0 ); |
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Assert( index < QUAD_POINT_COUNT ); |
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VectorCopy( m_Normals[index], normal ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::SetTexCoord( int index, Vector2D const& texCoord ) |
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{ |
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Assert( index >= 0 ); |
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Assert( index < QUAD_POINT_COUNT ); |
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Vector2DCopy( texCoord, m_TexCoords[index] ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::GetTexCoord( int index, Vector2D& texCoord ) const |
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{ |
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Assert( index >= 0 ); |
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Assert( index < QUAD_POINT_COUNT ); |
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Vector2DCopy( m_TexCoords[index], texCoord ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::SetLuxelCoord( int bumpIndex, int index, Vector2D const& luxelCoord ) |
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{ |
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Assert( index >= 0 ); |
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Assert( index < QUAD_POINT_COUNT ); |
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Assert( bumpIndex >= 0 ); |
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Assert( bumpIndex < NUM_BUMP_VECTS + 1 ); |
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Vector2DCopy( luxelCoord, m_LuxelCoords[bumpIndex][index] ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::GetLuxelCoord( int bumpIndex, int index, Vector2D& luxelCoord ) const |
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{ |
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Assert( index >= 0 ); |
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Assert( index < QUAD_POINT_COUNT ); |
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Assert( bumpIndex >= 0 ); |
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Assert( bumpIndex < NUM_BUMP_VECTS + 1 ); |
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Vector2DCopy( m_LuxelCoords[bumpIndex][index], luxelCoord ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::SetLuxelCoords( int bumpIndex, Vector2D const luxelCoords[4] ) |
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{ |
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Assert( bumpIndex >= 0 ); |
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Assert( bumpIndex < NUM_BUMP_VECTS + 1 ); |
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for( int i=0; i < 4; i++ ) |
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Vector2DCopy( luxelCoords[i], m_LuxelCoords[bumpIndex][i] ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::GetLuxelCoords( int bumpIndex, Vector2D luxelCoords[4] ) const |
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{ |
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Assert( bumpIndex >= 0 ); |
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Assert( bumpIndex < NUM_BUMP_VECTS + 1 ); |
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for( int i=0; i < 4; i++ ) |
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Vector2DCopy( m_LuxelCoords[bumpIndex][i], luxelCoords[i] ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::SetAlpha( int index, float alpha ) |
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{ |
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Assert( index >= 0 ); |
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Assert( index < QUAD_POINT_COUNT ); |
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m_Alphas[index] = alpha; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline float CCoreDispSurface::GetAlpha( int const index ) const |
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{ |
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Assert( index >= 0 ); |
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Assert( index < QUAD_POINT_COUNT ); |
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return m_Alphas[index]; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::SetFlags( int flag ) |
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{ |
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m_Flags = flag; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline int CCoreDispSurface::GetFlags( void ) |
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{ |
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return m_Flags; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::SetContents( int contents ) |
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{ |
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m_Contents = contents; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline int CCoreDispSurface::GetContents( void ) |
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{ |
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return m_Contents; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::SetSAxis( Vector const &axis ) |
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{ |
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VectorCopy( axis, sAxis ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::GetSAxis( Vector& axis ) |
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{ |
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VectorCopy( sAxis, axis ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::SetTAxis( Vector const &axis ) |
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{ |
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VectorCopy( axis, tAxis ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::GetTAxis( Vector& axis ) |
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{ |
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VectorCopy( tAxis, axis ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::SetPointStartIndex( int index ) |
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{ |
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Assert( index >= 0 ); |
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Assert( index < QUAD_POINT_COUNT ); |
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m_PointStartIndex = index; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline int CCoreDispSurface::GetPointStartIndex( void ) |
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{ |
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return m_PointStartIndex; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::SetPointStart( Vector const& pt ) |
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{ |
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VectorCopy( pt, m_PointStart ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::GetPointStart( Vector& pt ) |
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{ |
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VectorCopy( m_PointStart, pt ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispSurface::GetNormal( Vector& normal ) |
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{ |
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// |
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// calculate the displacement surface normal |
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// |
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Vector tmp[2]; |
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VectorSubtract( m_Points[1], m_Points[0], tmp[0] ); |
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VectorSubtract( m_Points[3], m_Points[0], tmp[1] ); |
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CrossProduct( tmp[1], tmp[0], normal ); |
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VectorNormalize( normal ); |
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} |
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//========================================================================= |
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// |
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// Node Class (for displacement quad-tree) |
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// |
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class CCoreDispNode |
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{ |
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public: |
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enum { MAX_NEIGHBOR_NODE_COUNT = 4 }; |
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enum { MAX_NEIGHBOR_VERT_COUNT = 8 }; |
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enum { MAX_SURF_AT_NODE_COUNT = 8 }; |
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//========================================================================= |
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// |
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// Initialization |
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// |
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void Init( void ); |
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//========================================================================= |
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// |
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// |
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// |
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inline void SetBoundingBox( Vector const& bMin, Vector const& bMax ); |
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inline void GetBoundingBox( Vector& bMin, Vector& bMax ); |
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inline void SetErrorTerm( float errorTerm ); |
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inline float GetErrorTerm( void ); |
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inline void SetNeighborNodeIndex( int dir, int index ); |
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inline int GetNeighborNodeIndex( int dir ); |
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inline void SetCenterVertIndex( int index ); |
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inline int GetCenterVertIndex( void ); |
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inline void SetNeighborVertIndex( int dir, int index ); |
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inline int GetNeighborVertIndex( int dir ); |
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inline void SetTriBoundingBox( int index, Vector const& bMin, Vector const& bMax ); |
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inline void GetTriBoundingBox( int index, Vector& bMin, Vector& bMax ); |
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inline void SetTriPlane( int index, Vector const& normal, float dist ); |
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inline void GetTriPlane( int index, cplane_t *plane ); |
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inline void SetRayBoundingBox( int index, Vector const& bMin, Vector const& bMax ); |
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inline void GetRayBoundingBox( int index, Vector& bMin, Vector& bMax ); |
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//========================================================================= |
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// |
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// Node Functions (friend functions) |
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// |
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friend int GetNodeLevel( int index ); |
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friend int GetNodeCount( int power ); |
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friend int GetNodeParent( int index ); |
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friend int GetNodeChild( int power, int index, int direction ); |
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friend int GetNodeNeighborNode( int power, int index, int direction, int level ); |
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friend int GetNodeNeighborNodeFromNeighborSurf( int power, int index, int direction, int level, int neighborOrient ); |
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friend int GetNodeMinNodeAtLevel( int level ); |
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friend void GetDispNodeTriVerts( CCoreDispInfo *pDisp, int nodeIndex, int triIndex, float *v1, float *v2, float *v3 ); |
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friend void GetComponentsFromNodeIndex( int index, int *x, int *y ); |
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friend int GetNodeIndexFromComponents( int x, int y ); |
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protected: |
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Vector m_BBox[2]; // displacement node bounding box (take into account size of children) |
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float m_ErrorTerm; // LOD error term (the "precision" of the representation of the surface at this node's level) |
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int m_VertIndex; // the node's vertex index (center vertex of node) |
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int m_NeighborVertIndices[MAX_NEIGHBOR_VERT_COUNT]; // all other vertex indices in node (maximally creates 8 trianglar surfaces) |
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Vector m_SurfBBoxes[MAX_SURF_AT_NODE_COUNT][2]; // surface bounding boxes - old method |
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cplane_t m_SurfPlanes[MAX_SURF_AT_NODE_COUNT]; // surface plane info - old method |
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Vector m_RayBBoxes[4][2]; // bounding boxes for ray traces |
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}; |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispNode::SetBoundingBox( Vector const& bMin, Vector const& bMax ) |
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{ |
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VectorCopy( bMin, m_BBox[0] ); |
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VectorCopy( bMax, m_BBox[1] ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispNode::GetBoundingBox( Vector& bMin, Vector& bMax ) |
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{ |
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VectorCopy( m_BBox[0], bMin ); |
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VectorCopy( m_BBox[1], bMax ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispNode::SetErrorTerm( float errorTerm ) |
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{ |
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m_ErrorTerm = errorTerm; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline float CCoreDispNode::GetErrorTerm( void ) |
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{ |
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return m_ErrorTerm; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispNode::SetCenterVertIndex( int index ) |
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{ |
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m_VertIndex = index; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline int CCoreDispNode::GetCenterVertIndex( void ) |
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{ |
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return m_VertIndex; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispNode::SetNeighborVertIndex( int dir, int index ) |
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{ |
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Assert( dir >= 0 ); |
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Assert( dir < MAX_NEIGHBOR_VERT_COUNT ); |
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m_NeighborVertIndices[dir] = index; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline int CCoreDispNode::GetNeighborVertIndex( int dir ) |
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{ |
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Assert( dir >= 0 ); |
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Assert( dir < MAX_NEIGHBOR_VERT_COUNT ); |
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return m_NeighborVertIndices[dir]; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispNode::SetTriBoundingBox( int index, Vector const& bMin, Vector const& bMax ) |
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{ |
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Assert( index >= 0 ); |
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Assert( index < MAX_SURF_AT_NODE_COUNT ); |
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VectorCopy( bMin, m_SurfBBoxes[index][0] ); |
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VectorCopy( bMax, m_SurfBBoxes[index][1] ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispNode::GetTriBoundingBox( int index, Vector& bMin, Vector& bMax ) |
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{ |
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Assert( index >= 0 ); |
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Assert( index < MAX_SURF_AT_NODE_COUNT ); |
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VectorCopy( m_SurfBBoxes[index][0], bMin ); |
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VectorCopy( m_SurfBBoxes[index][1], bMax ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispNode::SetTriPlane( int index, Vector const &normal, float dist ) |
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{ |
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Assert( index >= 0 ); |
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Assert( index < MAX_SURF_AT_NODE_COUNT ); |
|
VectorCopy( normal, m_SurfPlanes[index].normal ); |
|
m_SurfPlanes[index].dist = dist; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline void CCoreDispNode::GetTriPlane( int index, cplane_t *plane ) |
|
{ |
|
Assert( index >= 0 ); |
|
Assert( index < MAX_SURF_AT_NODE_COUNT ); |
|
VectorCopy( m_SurfPlanes[index].normal, plane->normal ); |
|
plane->dist = m_SurfPlanes[index].dist; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline void CCoreDispNode::SetRayBoundingBox( int index, Vector const &bMin, Vector const &bMax ) |
|
{ |
|
Assert( index >= 0 ); |
|
Assert( index < 4 ); |
|
VectorCopy( bMin, m_RayBBoxes[index][0] ); |
|
VectorCopy( bMax, m_RayBBoxes[index][1] ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline void CCoreDispNode::GetRayBoundingBox( int index, Vector& bMin, Vector& bMax ) |
|
{ |
|
Assert( index >= 0 ); |
|
Assert( index < 4 ); |
|
VectorCopy( m_RayBBoxes[index][0], bMin ); |
|
VectorCopy( m_RayBBoxes[index][1], bMax ); |
|
} |
|
|
|
|
|
//============================================================================= |
|
// |
|
// CCoreInfoBuilder - the primary data necessay to derive a displacement surface |
|
// used by WorldCraft (CMapFace, CMapDisp), VRAD (dface_t, ddispinto_t), |
|
// and the engine (msurface_t, CDispInfo) |
|
// |
|
|
|
struct CoreDispVert_t |
|
{ |
|
Vector m_FieldVector; // displacement vector field |
|
float m_FieldDistance; // the distances along the displacement vector normal |
|
|
|
Vector m_SubdivNormal; |
|
Vector m_SubdivPos; // used the create curvature of displacements |
|
|
|
// generated displacement surface data |
|
Vector m_Vert; // displacement surface vertices |
|
Vector m_FlatVert; |
|
Vector m_Normal; // displacement surface normals |
|
Vector m_TangentS; // use in calculating the tangent space axes |
|
Vector m_TangentT; // use in calculating the tangent space axes |
|
Vector2D m_TexCoord; // displacement surface texture coordinates |
|
Vector2D m_LuxelCoords[NUM_BUMP_VECTS+1]; // displacement surface lightmap coordinates |
|
|
|
// additional per-vertex data |
|
float m_Alpha; // displacement alpha values (per displacement vertex) |
|
}; |
|
|
|
// New, need to use this at the node level |
|
#define COREDISPTRI_TAG_WALKABLE (1<<0) |
|
#define COREDISPTRI_TAG_FORCE_WALKABLE_BIT (1<<1) |
|
#define COREDISPTRI_TAG_FORCE_WALKABLE_VAL (1<<2) |
|
#define COREDISPTRI_TAG_BUILDABLE (1<<3) |
|
#define COREDISPTRI_TAG_FORCE_BUILDABLE_BIT (1<<4) |
|
#define COREDISPTRI_TAG_FORCE_BUILDABLE_VAL (1<<5) |
|
#define COREDISPTRI_TAG_FORCE_REMOVE_BIT (1<<6) |
|
|
|
struct CoreDispTri_t |
|
{ |
|
unsigned short m_iIndex[3]; // the three indices that make up a triangle |
|
unsigned short m_uiTags; // walkable, buildable, etc. |
|
}; |
|
|
|
class CCoreDispInfo : public CDispUtilsHelper |
|
{ |
|
public: |
|
|
|
// |
|
// tree and displacement surface directions |
|
// |
|
enum { WEST = 0, |
|
NORTH = 1, |
|
EAST = 2, |
|
SOUTH = 3, |
|
SOUTHWEST = 4, |
|
SOUTHEAST = 5, |
|
NORTHWEST = 6, |
|
NORTHEAST = 7 }; |
|
|
|
#if 0 |
|
// |
|
// building parameters |
|
// |
|
enum { BUILD_NORMALS = 0x1, |
|
BUILD_TEXCOORDS = 0x2, |
|
BUILD_LIGHTCOORDS = 0x4, |
|
BUILD_LODTREE = 0x8, |
|
BUILD_COLLISION = 0x10, |
|
BUILD_TANGENTSPACE = 0x20 }; |
|
#endif |
|
|
|
// |
|
// surface info flags |
|
// |
|
enum { SURF_BUMPED = 0x1, |
|
SURF_NOPHYSICS_COLL = 0x2, |
|
SURF_NOHULL_COLL = 0x4, |
|
SURF_NORAY_COLL = 0x8 }; |
|
|
|
enum { MAX_DISP_POWER = MAX_MAP_DISP_POWER }; |
|
enum { MAX_VERT_COUNT = MAX_DISPVERTS }; |
|
enum { MAX_NODE_COUNT = 85 }; |
|
|
|
|
|
// Convert from a CDispUtilsHelper. |
|
public: |
|
|
|
static CCoreDispInfo* FromDispUtils( CDispUtilsHelper *p ) { return (CCoreDispInfo*)p; } |
|
|
|
|
|
// CDispUtilsHelper implementation. |
|
public: |
|
|
|
virtual CDispNeighbor* GetEdgeNeighbor( int index ); |
|
virtual CDispCornerNeighbors* GetCornerNeighbors( int index ); |
|
virtual const CPowerInfo* GetPowerInfo() const; |
|
virtual CDispUtilsHelper* GetDispUtilsByIndex( int index ); |
|
|
|
|
|
public: |
|
|
|
//========================================================================= |
|
// |
|
// Creation/Destruction |
|
// |
|
CCoreDispInfo(); |
|
~CCoreDispInfo(); |
|
|
|
void InitSurf( int parentIndex, Vector points[4], Vector normals[4], |
|
Vector2D texCoords[4], Vector2D lightCoords[4][4], int contents, int flags, |
|
bool bGenerateSurfPointStart, Vector& startPoint, |
|
bool bHasMappingAxes, Vector& uAxis, Vector& vAxis ); |
|
|
|
void InitDispInfo( int power, int minTess, float smoothingAngle, |
|
float *alphas, Vector *dispVectorField, float *dispDistances ); |
|
|
|
// This just unpacks the contents of the verts into arrays and calls InitDispInfo. |
|
void InitDispInfo( int power, int minTess, float smoothingAngle, const CDispVert *pVerts, const CDispTri *pTris ); |
|
|
|
// bool Create( int creationFlags ); |
|
bool Create( void ); |
|
bool CreateWithoutLOD( void ); |
|
|
|
//========================================================================= |
|
// |
|
// Parameter "Wrappers" |
|
// |
|
CCoreDispSurface* GetSurface() { return &m_Surf; } |
|
const CCoreDispSurface* GetSurface() const { return &m_Surf; } |
|
|
|
inline CCoreDispNode *GetNode( int index ); |
|
|
|
inline void SetPower( int power ); |
|
inline int GetPower( void ) const; |
|
inline int GetPostSpacing( void ); |
|
inline int GetWidth( void ); |
|
inline int GetHeight( void ); |
|
inline int GetSize( void ) const; |
|
|
|
// Use this disp as a CDispUtils. |
|
void SetDispUtilsHelperInfo( CCoreDispInfo **ppListBase, int listSize ); |
|
|
|
void SetNeighborData( const CDispNeighbor edgeNeighbors[4], const CDispCornerNeighbors cornerNeighbors[4] ) { GetSurface()->SetNeighborData( edgeNeighbors, cornerNeighbors ); } |
|
|
|
// Get a corner point. Indexed by the CORNER_ defines. |
|
const CVertIndex& GetCornerPointIndex( int index ) const { return GetPowerInfo()->GetCornerPointIndex( index ); } |
|
const Vector& GetCornerPoint( int index ) const { return GetVert( VertIndexToInt( GetCornerPointIndex( index ) ) ); } |
|
|
|
inline void SetVert( int index, Vector const& vert ); |
|
inline void GetVert( int index, Vector& vert ) const; |
|
|
|
inline const Vector& GetVert( int index ) const; |
|
inline const Vector& GetVert( const CVertIndex &index ) const; |
|
|
|
inline void GetFlatVert( int index, Vector& vert ) const; |
|
inline void SetFlatVert( int index, const Vector &vert ); |
|
|
|
inline void GetNormal( int index, Vector& normal ) const; |
|
inline const Vector& GetNormal( int index ) const; |
|
inline const Vector& GetNormal( const CVertIndex &index ) const; |
|
inline void SetNormal( int index, Vector const& normal ); |
|
inline void SetNormal( const CVertIndex &index, Vector const& normal ); |
|
|
|
inline void GetTangentS( int index, Vector& tangentS ) const; |
|
inline const Vector &GetTangentS( int index ) const; |
|
inline const Vector &GetTangentS( const CVertIndex &index ) const { return GetTangentS(VertIndexToInt(index)); } |
|
inline void GetTangentT( int index, Vector& tangentT ) const; |
|
inline void SetTangentS( int index, Vector const& vTangentS ) { m_pVerts[index].m_TangentS = vTangentS; } |
|
inline void SetTangentT( int index, Vector const& vTangentT ) { m_pVerts[index].m_TangentT = vTangentT; } |
|
|
|
inline void SetTexCoord( int index, Vector2D const& texCoord ); |
|
inline void GetTexCoord( int index, Vector2D& texCoord ) const; |
|
|
|
inline void SetLuxelCoord( int bumpIndex, int index, Vector2D const& luxelCoord ); |
|
inline void GetLuxelCoord( int bumpIndex, int index, Vector2D& luxelCoord ) const; |
|
|
|
inline void SetAlpha( int index, float alpha ); |
|
inline float GetAlpha( int index ); |
|
|
|
int GetTriCount( void ); |
|
void GetTriIndices( int iTri, unsigned short &v1, unsigned short &v2, unsigned short &v3 ); |
|
void SetTriIndices( int iTri, unsigned short v1, unsigned short v2, unsigned short v3 ); |
|
void GetTriPos( int iTri, Vector &v1, Vector &v2, Vector &v3 ); |
|
inline void SetTriTag( int iTri, unsigned short nTag ) { m_pTris[iTri].m_uiTags |= nTag; } |
|
inline void ResetTriTag( int iTri, unsigned short nTag ) { m_pTris[iTri].m_uiTags &= ~nTag; } |
|
inline void ToggleTriTag( int iTri, unsigned short nTag ) { m_pTris[iTri].m_uiTags ^= nTag; } |
|
inline bool IsTriTag( int iTri, unsigned short nTag ) { return ( ( m_pTris[iTri].m_uiTags & nTag ) != 0 ); } |
|
inline unsigned short GetTriTagValue( int iTri ) { return m_pTris[iTri].m_uiTags; } |
|
inline void SetTriTagValue( int iTri, unsigned short nVal ) { m_pTris[iTri].m_uiTags = nVal; } |
|
|
|
bool IsTriWalkable( int iTri ); |
|
bool IsTriBuildable( int iTri ); |
|
bool IsTriRemove( int iTri ); |
|
|
|
inline void SetElevation( float elevation ); |
|
inline float GetElevation( void ); |
|
|
|
inline void ResetFieldVectors( void ); |
|
inline void SetFieldVector( int index, Vector const &v ); |
|
inline void GetFieldVector( int index, Vector& v ); |
|
inline void ResetFieldDistances( void ); |
|
inline void SetFieldDistance( int index, float dist ); |
|
inline float GetFieldDistance( int index ); |
|
|
|
inline void ResetSubdivPositions( void ); |
|
inline void SetSubdivPosition( int ndx, Vector const &v ); |
|
inline void GetSubdivPosition( int ndx, Vector& v ); |
|
|
|
inline void ResetSubdivNormals( void ); |
|
inline void SetSubdivNormal( int ndx, Vector const &v ); |
|
inline void GetSubdivNormal( int ndx, Vector &v ); |
|
|
|
inline void SetRenderIndexCount( int count ); |
|
inline int GetRenderIndexCount( void ); |
|
inline void SetRenderIndex( int index, int triIndex ); |
|
inline int GetRenderIndex( int index ); |
|
|
|
inline CoreDispVert_t *GetDispVert( int iVert ) { return &m_pVerts[iVert]; } |
|
inline CoreDispVert_t *GetDispVertList(); |
|
inline unsigned short *GetRenderIndexList( void ); |
|
|
|
inline void SetTouched( bool touched ); |
|
inline bool IsTouched( void ); |
|
|
|
void CalcDispSurfCoords( bool bLightMap, int lightmapID ); |
|
void GetPositionOnSurface( float u, float v, Vector &vPos, Vector *pNormal, float *pAlpha ); |
|
|
|
void DispUVToSurf( Vector2D const &dispUV, Vector &vecPoint, Vector *pNormal, float *pAlpha ); |
|
void BaseFacePlaneToDispUV( Vector const &planePt, Vector2D &dispUV ); |
|
bool SurfToBaseFacePlane( Vector const &surfPt, Vector &planePt ); |
|
|
|
const CDispCornerNeighbors* GetCornerNeighbors( int iCorner ) const { return GetSurface()->GetCornerNeighbors( iCorner ); } |
|
const CDispNeighbor* GetEdgeNeighbor( int iEdge ) const { return GetSurface()->GetEdgeNeighbor( iEdge ); } |
|
|
|
void SetListIndex( int nIndex ) { m_nListIndex = nIndex; } |
|
int GetListIndex( void ) { return m_nListIndex; } |
|
|
|
CBitVec<MAX_DISPVERTS>& GetAllowedVerts() { return m_AllowedVerts; } |
|
const CBitVec<MAX_DISPVERTS>& GetAllowedVerts() const { return m_AllowedVerts; } |
|
void AllowedVerts_Clear( void ) { m_AllowedVerts.SetAll(); } |
|
int AllowedVerts_GetNumDWords() const { return m_AllowedVerts.GetNumDWords(); } |
|
unsigned long AllowedVerts_GetDWord(int i) const { return m_AllowedVerts.GetDWord( i ); } |
|
void AllowedVerts_SetDWord(int i, unsigned long val) { m_AllowedVerts.SetDWord( i, val ); } |
|
|
|
|
|
void Position_Update( int iVert, Vector vecPos ); |
|
|
|
//========================================================================= |
|
// |
|
// friend functions |
|
// |
|
friend void SmoothNeighboringDispSurfNormals( CCoreDispInfo **ppCoreDispInfoList, int listSize ); |
|
|
|
private: |
|
// be changed to match the paint normal next pass) |
|
// LOD/collision node data |
|
CCoreDispNode *m_Nodes; // LOD quad-tree nodes |
|
|
|
float m_Elevation; // distance along the subdivision normal (should |
|
|
|
// defines the size of the displacement surface |
|
int m_Power; // "size" of the displacement map |
|
|
|
// base surface data |
|
CCoreDispSurface m_Surf; // surface containing displacement data |
|
// be changed to match the paint normal next pass) |
|
// Vertex data.. |
|
CoreDispVert_t *m_pVerts; |
|
|
|
// Triangle data.. |
|
CoreDispTri_t *m_pTris; |
|
|
|
// render specific data |
|
int m_RenderIndexCount; // number of indices used in rendering |
|
unsigned short *m_RenderIndices; // rendering index list (list of triangles) |
|
int m_RenderCounter; // counter to verify surfaces are renderered/collided with only once per frame |
|
|
|
// utility data |
|
bool m_bTouched; // touched flag |
|
CCoreDispInfo *m_pNext; // used for chaining |
|
|
|
// The list that this disp is in (used for CDispUtils::IHelper implementation). |
|
CCoreDispInfo **m_ppListBase; |
|
int m_ListSize; |
|
|
|
CBitVec<MAX_DISPVERTS> m_AllowedVerts; // Built in VBSP. Defines which verts are allowed to exist based on what the neighbors are. |
|
|
|
int m_nListIndex; |
|
|
|
//========================================================================= |
|
// |
|
// Creation Functions |
|
// |
|
|
|
void GenerateDispSurf( void ); |
|
void GenerateDispSurfNormals( void ); |
|
void GenerateDispSurfTangentSpaces( void ); |
|
bool DoesEdgeExist( int indexRow, int indexCol, int direction, int postSpacing ); |
|
void CalcNormalFromEdges( int indexRow, int indexCol, bool bIsEdge[4], Vector& normal ); |
|
void CalcDispSurfAlphas( void ); |
|
void GenerateLODTree( void ); |
|
void CalcVertIndicesAtNodes( int nodeIndex ); |
|
int GetNodeVertIndexFromParentIndex( int level, int parentVertIndex, int direction ); |
|
void CalcNodeInfo( int nodeIndex, int terminationLevel ); |
|
void CalcNeighborVertIndicesAtNode( int nodeIndex, int level ); |
|
void CalcNeighborNodeIndicesAtNode( int nodeIndex, int level ); |
|
void CalcErrorTermAtNode( int nodeIndex, int level ); |
|
float GetMaxErrorFromChildren( int nodeIndex, int level ); |
|
void CalcBoundingBoxAtNode( int nodeIndex ); |
|
void CalcMinMaxBoundingBoxAtNode( int nodeIndex, Vector& bMin, Vector& bMax ); |
|
void CalcTriSurfInfoAtNode( int nodeIndex ); |
|
void CalcTriSurfIndices( int nodeIndex, int indices[8][3] ); |
|
void CalcTriSurfBoundingBoxes( int nodeIndex, int indices[8][3] ); |
|
void CalcRayBoundingBoxes( int nodeIndex, int indices[8][3] ); |
|
void CalcTriSurfPlanes( int nodeIndex, int indices[8][3] ); |
|
void GenerateCollisionData( void ); |
|
void GenerateCollisionSurface( void ); |
|
|
|
void CreateBoundingBoxes( CoreDispBBox_t *pBBox, int count ); |
|
|
|
void DispUVToSurf_TriTLToBR( Vector &vecPoint, Vector *pNormal, float *pAlpha, float flU, float flV, const Vector &vecIntersectPoint ); |
|
void DispUVToSurf_TriBLToTR( Vector &vecPoint, Vector *pNormal, float *pAlpha, float flU, float flV, const Vector &vecIntersectPoint ); |
|
void DispUVToSurf_TriTLToBR_1( const Vector &vecIntersectPoint, int nSnapU, int nNextU, int nSnapV, int nNextV, Vector &vecPoint, Vector *pNormal, float *pAlpha, bool bBackup ); |
|
void DispUVToSurf_TriTLToBR_2( const Vector &vecIntersectPoint, int nSnapU, int nNextU, int nSnapV, int nNextV, Vector &vecPoint, Vector *pNormal, float *pAlpha, bool bBackup ); |
|
void DispUVToSurf_TriBLToTR_1( const Vector &vecIntersectPoint, int nSnapU, int nNextU, int nSnapV, int nNextV, Vector &vecPoint, Vector *pNormal, float *pAlpha, bool bBackup ); |
|
void DispUVToSurf_TriBLToTR_2( const Vector &vecIntersectPoint, int nSnapU, int nNextU, int nSnapV, int nNextV, Vector &vecPoint, Vector *pNormal, float *pAlpha, bool bBackup ); |
|
|
|
void GetTriangleIndicesForDispBBox( int nIndex, int nTris[2][3] ); |
|
|
|
void BuildTriTLtoBR( int ndx ); |
|
void BuildTriBLtoTR( int ndx ); |
|
|
|
void InitTris( void ); |
|
void CreateTris( void ); |
|
}; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline void CCoreDispInfo::SetPower( int power ) |
|
{ |
|
m_Power = power; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline int CCoreDispInfo::GetPower( void ) const |
|
{ |
|
return m_Power; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline int CCoreDispInfo::GetPostSpacing( void ) |
|
{ |
|
return ( ( 1 << m_Power ) + 1 ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline int CCoreDispInfo::GetWidth( void ) |
|
{ |
|
return ( ( 1 << m_Power ) + 1 ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline int CCoreDispInfo::GetHeight( void ) |
|
{ |
|
return ( ( 1 << m_Power ) + 1 ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline int CCoreDispInfo::GetSize( void ) const |
|
{ |
|
return ( ( ( 1 << m_Power ) + 1 ) * ( ( 1 << m_Power ) + 1 ) ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline void CCoreDispInfo::SetVert( int index, Vector const &vert ) |
|
{ |
|
Assert( index >= 0 ); |
|
Assert( index < MAX_VERT_COUNT ); |
|
VectorCopy( vert, m_pVerts[index].m_Vert ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline void CCoreDispInfo::GetVert( int index, Vector& vert ) const |
|
{ |
|
Assert( index >= 0 ); |
|
Assert( index < MAX_VERT_COUNT ); |
|
VectorCopy( m_pVerts[index].m_Vert, vert ); |
|
} |
|
|
|
|
|
inline const Vector& CCoreDispInfo::GetVert( int index ) const |
|
{ |
|
Assert( index >= 0 ); |
|
Assert( index < MAX_VERT_COUNT ); |
|
return m_pVerts[index].m_Vert; |
|
} |
|
|
|
inline const Vector& CCoreDispInfo::GetVert( const CVertIndex &index ) const |
|
{ |
|
return GetVert( VertIndexToInt( index ) ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline void CCoreDispInfo::GetFlatVert( int index, Vector& vert ) const |
|
{ |
|
Assert( index >= 0 ); |
|
Assert( index < MAX_VERT_COUNT ); |
|
VectorCopy( m_pVerts[index].m_FlatVert, vert ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline void CCoreDispInfo::SetFlatVert( int index, const Vector &vert ) |
|
{ |
|
Assert( index >= 0 ); |
|
Assert( index < MAX_VERT_COUNT ); |
|
VectorCopy( vert, m_pVerts[index].m_FlatVert ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline void CCoreDispInfo::SetNormal( int index, Vector const &normal ) |
|
{ |
|
Assert( index >= 0 ); |
|
Assert( index < MAX_VERT_COUNT ); |
|
VectorCopy( normal, m_pVerts[index].m_Normal ); |
|
} |
|
|
|
|
|
inline void CCoreDispInfo::SetNormal( const CVertIndex &index, Vector const &normal ) |
|
{ |
|
SetNormal( VertIndexToInt( index ), normal ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline void CCoreDispInfo::GetNormal( int index, Vector& normal ) const |
|
{ |
|
Assert( index >= 0 ); |
|
Assert( index < MAX_VERT_COUNT ); |
|
VectorCopy( m_pVerts[index].m_Normal, normal ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline const Vector& CCoreDispInfo::GetNormal( int index ) const |
|
{ |
|
Assert( index >= 0 ); |
|
Assert( index < MAX_VERT_COUNT ); |
|
return m_pVerts[index].m_Normal; |
|
} |
|
|
|
|
|
inline const Vector& CCoreDispInfo::GetNormal( const CVertIndex &index ) const |
|
{ |
|
return GetNormal( VertIndexToInt( index ) ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline void CCoreDispInfo::GetTangentS( int index, Vector& tangentS ) const |
|
{ |
|
Assert( index >= 0 ); |
|
Assert( index < GetSize() ); |
|
VectorCopy( m_pVerts[index].m_TangentS, tangentS ); |
|
} |
|
|
|
inline const Vector &CCoreDispInfo::GetTangentS( int index ) const |
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{ |
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Assert( index >= 0 ); |
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Assert( index < GetSize() ); |
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return m_pVerts[index].m_TangentS; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::GetTangentT( int index, Vector& tangentT ) const |
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{ |
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Assert( index >= 0 ); |
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Assert( index < GetSize() ); |
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VectorCopy( m_pVerts[index].m_TangentT, tangentT ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::SetTexCoord( int index, Vector2D const& texCoord ) |
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{ |
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Assert( index >= 0 ); |
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Assert( index < GetSize() ); |
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Vector2DCopy( texCoord, m_pVerts[index].m_TexCoord ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::GetTexCoord( int index, Vector2D& texCoord ) const |
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{ |
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Assert( index >= 0 ); |
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Assert( index < GetSize() ); |
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Vector2DCopy( m_pVerts[index].m_TexCoord, texCoord ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::SetLuxelCoord( int bumpIndex, int index, Vector2D const& luxelCoord ) |
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{ |
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Assert( index >= 0 ); |
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Assert( index < GetSize() ); |
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Assert( bumpIndex >= 0 ); |
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Assert( bumpIndex < NUM_BUMP_VECTS + 1 ); |
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Vector2DCopy( luxelCoord, m_pVerts[index].m_LuxelCoords[bumpIndex] ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::GetLuxelCoord( int bumpIndex, int index, Vector2D& luxelCoord ) const |
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{ |
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Assert( index >= 0 ); |
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Assert( index < MAX_VERT_COUNT ); |
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Assert( bumpIndex >= 0 ); |
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Assert( bumpIndex < NUM_BUMP_VECTS + 1 ); |
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Vector2DCopy( m_pVerts[index].m_LuxelCoords[bumpIndex], luxelCoord ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::SetAlpha( int index, float alpha ) |
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{ |
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Assert( index >= 0 ); |
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Assert( index < MAX_VERT_COUNT ); |
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m_pVerts[index].m_Alpha = alpha; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline float CCoreDispInfo::GetAlpha( int index ) |
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{ |
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Assert( index >= 0 ); |
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Assert( index < MAX_VERT_COUNT ); |
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return m_pVerts[index].m_Alpha; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::SetElevation( float elevation ) |
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{ |
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m_Elevation = elevation; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline float CCoreDispInfo::GetElevation( void ) |
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{ |
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return m_Elevation; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::ResetFieldVectors( void ) |
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{ |
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// Vector normal; |
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// m_Surf.GetNormal( normal ); |
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int size = GetSize(); |
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for( int i = 0; i < size; i++ ) |
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{ |
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m_pVerts[i].m_FieldVector.Init(); |
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// m_FieldVectors[i] = normal; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::SetFieldVector( int index, Vector const &v ) |
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{ |
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Assert( index >= 0 ); |
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Assert( index < MAX_VERT_COUNT ); |
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VectorCopy( v, m_pVerts[index].m_FieldVector ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::GetFieldVector( int index, Vector& v ) |
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{ |
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Assert( index >= 0 ); |
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Assert( index < MAX_VERT_COUNT ); |
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VectorCopy( m_pVerts[index].m_FieldVector, v ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::ResetSubdivPositions( void ) |
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{ |
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int size = GetSize(); |
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for( int i = 0; i < size; i++ ) |
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{ |
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m_pVerts[i].m_SubdivPos.Init(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::SetSubdivPosition( int ndx, Vector const &v ) |
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{ |
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Assert( ndx >= 0 ); |
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Assert( ndx < MAX_VERT_COUNT ); |
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m_pVerts[ndx].m_SubdivPos = v; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::GetSubdivPosition( int ndx, Vector& v ) |
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{ |
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Assert( ndx >= 0 ); |
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Assert( ndx < MAX_VERT_COUNT ); |
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v = m_pVerts[ndx].m_SubdivPos; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::ResetSubdivNormals( void ) |
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{ |
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Vector normal; |
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m_Surf.GetNormal( normal ); |
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int size = GetSize(); |
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for( int i = 0; i < size; i++ ) |
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{ |
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m_pVerts[i].m_SubdivNormal = normal; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::SetSubdivNormal( int ndx, Vector const &v ) |
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{ |
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Assert( ndx >= 0 ); |
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Assert( ndx < MAX_VERT_COUNT ); |
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m_pVerts[ndx].m_SubdivNormal = v; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::GetSubdivNormal( int ndx, Vector &v ) |
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{ |
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Assert( ndx >= 0 ); |
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Assert( ndx < MAX_VERT_COUNT ); |
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v = m_pVerts[ndx].m_SubdivNormal; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::ResetFieldDistances( void ) |
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{ |
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int size = GetSize(); |
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for( int i = 0; i < size; i++ ) |
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{ |
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m_pVerts[i].m_FieldDistance = 0.0f; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::SetFieldDistance( int index, float dist ) |
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{ |
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Assert( index >= 0 ); |
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Assert( index < GetSize() ); |
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m_pVerts[index].m_FieldDistance = dist; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline float CCoreDispInfo::GetFieldDistance( int index ) |
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{ |
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Assert( index >= 0 ); |
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Assert( index < GetSize() ); |
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return m_pVerts[index].m_FieldDistance; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::SetRenderIndexCount( int count ) |
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{ |
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m_RenderIndexCount = count; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline int CCoreDispInfo::GetRenderIndexCount( void ) |
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{ |
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return m_RenderIndexCount; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CCoreDispInfo::SetRenderIndex( int index, int triIndex ) |
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{ |
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Assert( index >= 0 ); |
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Assert( index < ( MAX_VERT_COUNT*2*3) ); |
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m_RenderIndices[index] = triIndex; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline int CCoreDispInfo::GetRenderIndex( int index ) |
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{ |
|
Assert( index >= 0 ); |
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Assert( index < ( MAX_VERT_COUNT*2*3) ); |
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return m_RenderIndices[index]; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline CoreDispVert_t *CCoreDispInfo::GetDispVertList() |
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{ |
|
return m_pVerts; |
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} |
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|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
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inline unsigned short *CCoreDispInfo::GetRenderIndexList( void ) |
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{ |
|
return &m_RenderIndices[0]; |
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} |
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|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline void CCoreDispInfo::SetTouched( bool touched ) |
|
{ |
|
m_bTouched = touched; |
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} |
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|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline bool CCoreDispInfo::IsTouched( void ) |
|
{ |
|
return m_bTouched; |
|
} |
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|
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
inline CCoreDispNode *CCoreDispInfo::GetNode( int index ) |
|
{ |
|
Assert( index >= 0 ); |
|
Assert( index < MAX_NODE_COUNT ); |
|
return &m_Nodes[index]; |
|
} |
|
|
|
bool CalcBarycentricCooefs( Vector const &v0, Vector const &v1, Vector const &v2, |
|
Vector const &pt, float &c0, float &c1, float &c2 ); |
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|
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#endif // BUILDDISP_H
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