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30 lines
793 B
30 lines
793 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Header: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef IHARDWARECONFIGINTERNAL_H |
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#define IHARDWARECONFIGINTERNAL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "materialsystem/imaterialsystemhardwareconfig.h" |
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//----------------------------------------------------------------------------- |
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// Material system configuration |
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//----------------------------------------------------------------------------- |
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class IHardwareConfigInternal : public IMaterialSystemHardwareConfig |
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{ |
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public: |
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// Gets at the HW specific shader DLL name |
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virtual const char *GetHWSpecificShaderDLLName() const = 0; |
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}; |
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#endif // IHARDWARECONFIGINTERNAL_H
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