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100 lines
2.7 KiB
100 lines
2.7 KiB
//----------------------------------------------------------------------------- |
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// LAUNCHER.VPC |
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// |
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// Project Script |
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//----------------------------------------------------------------------------- |
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$Macro SRCDIR ".." |
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$Macro OUTBINDIR "$SRCDIR\..\game\bin" |
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" |
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$Configuration |
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{ |
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$General |
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{ |
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$AdditionalProjectDependencies "$BASE;togl" [$OSXALL] |
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} |
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$Compiler |
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{ |
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$PreprocessorDefinitions "$BASE;LAUNCHERONLY" |
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} |
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$Linker |
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{ |
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$AdditionalDependencies "$BASE shlwapi.lib winmm.lib wsock32.lib odbc32.lib odbccp32.lib $SRCDIR\dx9sdk\lib\dinput8.lib $SRCDIR\dx9sdk\lib\ddraw.lib" [$WIN32] |
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$SystemLibraries "iconv" [$OSXALL] |
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$SystemFrameworks "Carbon;AppKit;OpenGL;IOKit" [$OSXALL] |
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// We run from the ./game dir, but want to look in the ./game/bin directory when loading libraries. |
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// To dump rpath/runpath of a library, use "chrpath --list blah.so" or "objdump -x blah.so" or "readelf -d bin/launcher.so" |
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$GCC_ExtraLinkerFlags "-Wl,--enable-new-dtags -Wl,-z,origin -Wl,-rpath,'$$ORIGIN' -L/usr/lib32 -L/usr/lib" [$LINUXALL] |
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} |
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} |
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$Configuration "Debug" |
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{ |
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$Linker |
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{ |
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$AdditionalDependencies "$BASE Xonlined.lib" [$X360] |
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} |
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} |
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$Configuration "Release" |
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{ |
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$Linker |
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{ |
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$AdditionalDependencies "$BASE Xonline.lib" [$X360] |
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} |
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} |
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$Project "launcher" |
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{ |
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$Folder "Source Files" |
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{ |
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$File "$SRCDIR\public\filesystem_init.cpp" |
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$File "launcher.cpp" |
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$File "reslistgenerator.cpp" |
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} |
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$Folder "Header Files" |
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{ |
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$File "$SRCDIR\public\tier0\basetypes.h" |
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$File "$SRCDIR\public\tier0\commonmacros.h" |
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$File "$SRCDIR\public\tier0\dbg.h" |
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$File "$SRCDIR\common\engine_launcher_api.h" |
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$File "$SRCDIR\public\tier0\fasttimer.h" |
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$File "$SRCDIR\public\appframework\IAppSystem.h" |
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$File "$SRCDIR\public\tier0\icommandline.h" |
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$File "ifilesystem.h" |
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$File "$SRCDIR\public\vgui\IHTML.h" |
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$File "$SRCDIR\public\vgui\IImage.h" |
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$File "$SRCDIR\public\tier1\interface.h" |
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$File "$SRCDIR\public\vgui\ISurface.h" |
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$File "$SRCDIR\public\vgui\KeyCode.h" |
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$File "$SRCDIR\public\tier0\mem.h" |
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$File "$SRCDIR\public\tier0\memalloc.h" |
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$File "$SRCDIR\public\vgui\MouseCode.h" |
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$File "$SRCDIR\public\tier0\platform.h" |
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$File "$SRCDIR\public\tier0\protected_things.h" |
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$File "reslistgenerator.h" |
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$File "$SRCDIR\public\string_t.h" |
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$File "$SRCDIR\public\tier1\strtools.h" |
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$File "$SRCDIR\public\tier0\vcr_shared.h" |
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$File "$SRCDIR\public\tier0\vcrmode.h" |
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$File "$SRCDIR\public\mathlib\vector2d.h" |
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$File "$SRCDIR\public\vgui\VGUI.h" |
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$File "$SRCDIR\public\vstdlib\vstdlib.h" |
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} |
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$folder "Link Libraries" |
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{ |
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$Lib appframework |
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$Lib tier2 |
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$Lib tier3 |
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$Implib steam_api |
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$ImpLib togl [!$IS_LIB_PROJECT && $GL] |
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$ImpLib SDL2 [$SDL] |
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} |
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} |
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