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88 lines
2.3 KiB
88 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TEAMMENU_H |
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#define TEAMMENU_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Frame.h> |
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#include <vgui_controls/Button.h> |
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#include <game/client/iviewport.h> |
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#include <vgui/KeyCode.h> |
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#include <utlvector.h> |
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namespace vgui |
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{ |
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class RichText; |
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class HTML; |
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} |
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class TeamFortressViewport; |
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//----------------------------------------------------------------------------- |
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// Purpose: Displays the team menu |
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//----------------------------------------------------------------------------- |
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class CTeamMenu : public vgui::Frame, public IViewPortPanel |
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{ |
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private: |
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DECLARE_CLASS_SIMPLE( CTeamMenu, vgui::Frame ); |
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public: |
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CTeamMenu(IViewPort *pViewPort); |
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virtual ~CTeamMenu(); |
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virtual const char *GetName( void ) { return PANEL_TEAM; } |
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virtual void SetData(KeyValues *data) {}; |
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virtual void Reset() {}; |
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virtual void Update(); |
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virtual bool NeedsUpdate( void ) { return false; } |
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virtual bool HasInputElements( void ) { return true; } |
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virtual void ShowPanel( bool bShow ); |
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// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui |
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vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } |
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virtual bool IsVisible() { return BaseClass::IsVisible(); } |
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virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } |
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virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; } |
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public: |
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void AutoAssign(); |
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protected: |
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// int GetNumTeams() { return m_iNumTeams; } |
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// VGUI2 overrides |
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme); |
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virtual void OnKeyCodePressed(vgui::KeyCode code); |
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// helper functions |
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virtual void SetLabelText(const char *textEntryName, const char *text); |
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virtual void LoadMapPage( const char *mapName ); |
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// virtual void MakeTeamButtons( void ); |
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// command callbacks |
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// MESSAGE_FUNC_INT( OnTeamButton, "TeamButton", team ); |
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IViewPort *m_pViewPort; |
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vgui::RichText *m_pMapInfo; |
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vgui::HTML *m_pMapInfoHTML; |
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// int m_iNumTeams; |
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ButtonCode_t m_iJumpKey; |
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ButtonCode_t m_iScoreBoardKey; |
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char m_szMapName[ MAX_PATH ]; |
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}; |
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#endif // TEAMMENU_H
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