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59 lines
1.5 KiB
59 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef INTROMENU_H |
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#define INTROMENU_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Frame.h> |
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#include <vgui_controls/Button.h> |
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#include <vgui_controls/Label.h> |
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#include <game/client/iviewport.h> |
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namespace vgui |
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{ |
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class TextEntry; |
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} |
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class CIntroMenu : public vgui::Frame, public IViewPortPanel |
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{ |
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private: |
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DECLARE_CLASS_SIMPLE( CIntroMenu, vgui::Frame ); |
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public: |
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CIntroMenu( IViewPort *pViewPort ); |
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virtual ~CIntroMenu(); |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
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virtual const char *GetName( void ){ return PANEL_INTRO; } |
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virtual void SetData( KeyValues *data ){ return; } |
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virtual void Reset(); |
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virtual void Update(); |
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virtual bool NeedsUpdate( void ) { return false; } |
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virtual bool HasInputElements( void ) { return true; } |
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virtual void ShowPanel( bool bShow ); |
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// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui |
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vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } |
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virtual bool IsVisible() { return BaseClass::IsVisible(); } |
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virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } |
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virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; } |
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protected: |
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// vgui overrides |
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virtual void OnCommand( const char *command ); |
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IViewPort *m_pViewPort; |
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vgui::Label *m_pTitleLabel; |
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}; |
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#endif // INTROMENU_H
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