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74 lines
2.1 KiB
74 lines
2.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef HLTVCLIENT_H |
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#define HLTVCLIENT_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "baseclient.h" |
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class CHLTVServer; |
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class CHLTVClient : public CBaseClient |
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{ |
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public: |
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CHLTVClient(int slot, CBaseServer *pServer); |
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virtual ~CHLTVClient(); |
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// INetMsgHandler interface |
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void ConnectionClosing( const char *reason ); |
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void ConnectionCrashed(const char *reason); |
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void PacketStart(int incoming_sequence, int outgoing_acknowledged); |
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void PacketEnd( void ); |
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void FileReceived( const char *fileName, unsigned int transferID ); |
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void FileRequested(const char *fileName, unsigned int transferID ); |
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void FileDenied(const char *fileName, unsigned int transferID ); |
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void FileSent(const char *fileName, unsigned int transferID ); |
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bool ProcessConnectionlessPacket( netpacket_t *packet ); |
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// IClient interface |
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bool ExecuteStringCommand( const char *s ); |
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void SpawnPlayer( void ); |
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bool ShouldSendMessages( void ); |
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void SendSnapshot( CClientFrame * pFrame ); |
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bool SendSignonData( void ); |
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void SetRate( int nRate, bool bForce ); |
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void SetUpdateRate(int udpaterate, bool bForce); |
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void UpdateUserSettings(); |
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public: // IClientMessageHandlers |
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PROCESS_NET_MESSAGE( SetConVar ); |
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PROCESS_CLC_MESSAGE( ClientInfo ); |
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PROCESS_CLC_MESSAGE( Move ); |
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PROCESS_CLC_MESSAGE( VoiceData ); |
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PROCESS_CLC_MESSAGE( ListenEvents ); |
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PROCESS_CLC_MESSAGE( RespondCvarValue ); |
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PROCESS_CLC_MESSAGE( FileCRCCheck ); |
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PROCESS_CLC_MESSAGE( FileMD5Check ) { return true; } |
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PROCESS_CLC_MESSAGE( SaveReplay ); |
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public: |
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CClientFrame *GetDeltaFrame( int nTick ); |
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public: |
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int m_nLastSendTick; // last send tick, don't send ticks twice |
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double m_fLastSendTime; // last net time we send a packet |
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char m_szPassword[64]; // client password |
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double m_flLastChatTime; // last time user send a chat text |
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bool m_bNoChat; // if true don't send chat message to this client |
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char m_szChatGroup[64]; // client password |
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CHLTVServer *m_pHLTV; |
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}; |
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#endif // HLTVCLIENT_H
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