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28 lines
660 B
28 lines
660 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef GL_DRAWLIGHTS_H |
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#define GL_DRAWLIGHTS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// Should we draw light sprites over visible lights? |
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bool ActivateLightSprites( bool bActive ); |
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// Draws sprites over all visible lights |
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void DrawLightSprites( void ); |
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// Draws lighting debugging information |
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void DrawLightDebuggingInfo( void ); |
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float ComputeLightRadius( dworldlight_t *pLight, bool bIsHDR ); |
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#endif // GL_DRAWLIGHTS_H
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